Need some assistance.

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PvtParts
Jedi
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Posts: 1001
Joined: Mon Apr 03, 2006 9:12 pm
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Location: plundering yer booty

Need some assistance.

Post by PvtParts »

2 things - Sound and Color.

Before you jump on me and poke me with sticks and call me noob, know that I understand the color (maybe it also has to do with light and texture), and understand sounds a bit above the extent explained in Rends sound tut.

But, im having some trouble.

I've tried and tried, searched for duplicate references, done everything I know how, and cannot seem to get sound to work.

I need to have sound for the following:

Geonosis Music; Geonosis Turrets and Geonosians (including their weapons); Republic Gunship; AT-TE ;Speederbike (not barcspeeder, aratech a-74 or whatever); IFT-F ; AAT; Spider Walker; Hailfire Tank; Droid Starfighter; Jedi Fighter (maybe anakin starfighter, i dunno. But i need sound for the episode 2 fighter)

Here are my reqs for sound\worlds\gee:

(ill get a url up later - hosting service is being a retard)

--------------------------------------------------------

gee.req:
ucft
{
REQN
{
"str"
"align=2048"

}
REQN
{
"lvl"
"geecw"
}
}

--------------------------------------------------------

geecw.req
ucft
{
REQN
{
"bnk"
"align=2048"
"geecw"
}

REQN
{
"config"
"global_world"
"geo_objective_vo"
"cis_unit_vo"
"rep_unit_vo"
"global_vo"
"exp_obj"
"exp_obj_large"
"exp_obj_huge"
"geocw_music_config"
"geocw_music"
"cis_unit"
"rep_unit"
"cw_foley_dirt_config"
"cw_foley_dirt"
"cw_foley_stone_config"
"cw_foley_stone"
"cw_foley_metal_config"
"cw_foley_metal"
"geo1cw"
"geo1cw_foley"
"cis_hover_stap"
"cis_tread_hailfire"
"cis_walk_spider"
"rep_hover_fightertank"
"rep_walk_atte"
"cis_hover_aat"
"rep_fly_gunship"
"cis_fly_droidfighter"
"rep_fly_anakinfighter"
}
}
--------------------------------------------------------

geecw.sfx
// Jango Dooku Mace
// Unit Weapons -------------------------------------------------------------------------------------------------
// All Jedi Start -----------------------------------------------------------------------------------------------------------------
// Lightsaber
..\..\global\effects\saberon.wav saberon -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\saberoff1.wav saberoff -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\sthtwrl1.wav saber_triple -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\sthswng2.wav saber_double -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\imp_weap_lightsabre_deflect.wav saber_deflect01 -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\im2_laser_stone_04.wav saber_deflect02 -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\LSwall03.WAV saber_deflect03 -resample ps2 16000 xbox 22050 pc 22050
//..\..\global\effects\saberamb.wav saber_idle01 -resample ps2 12000 xbox 22050 pc 22050
..\..\global\effects\ltsaberlp01.wav saber_idle02
..\..\global\effects\ltsaberswing01.wav -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\ltsaberswing02.wav -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\ltsaberswing03.wav -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\ltsaberswing04.wav -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\ltsaberswing05.wav -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\ltsaberswing06.wav -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\ltsaberswingdbl01.wav -resample ps2 16000 xbox 22050 pc 22050
////..\..\global\effects\wpn_saberCatch.wav saber_catch -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\wpn_saberThrow.wav saber_throw -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\JediGen_ltsabr_throw_lp02.wav saber_twirl -resample ps2 16000 xbox 22050 pc 22050


// Force Push -- Luke Yoda Maul Obiwan Mace Team Jedi
..\..\global\effects\JedGen_FrcPush01.wav force_push_fire -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\JedGen_FrcPush02.wav force_push_impact -resample ps2 16000 xbox 22050 pc 22050

// Force Choke -- Vader Dooku Emperor Anakin
..\..\global\effects\wpn_forceChoke_lp.wav force_choke_ordnance -resample ps2 16000 xbox 16000 pc 22050
..\..\global\effects\wpn_forceChoke_crunch_01.wav force_choke_impact01 -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\wpn_forceChoke_crunch_02.wav force_choke_impact02 -alias ps2 force_choke_impact01 -resample xbox 22050 pc 22050
..\..\global\effects\wpn_forceChoke_crunch_03.wav force_choke_impact03 -alias ps2 force_choke_impact01 -resample xbox 22050 pc 22050

// Force Lightning
..\..\global\effects\explo_electric_sparks.wav force_lightning_fire01 -resample ps2 16000 xbox 22050 pc 22050
//..\..\global\effects\explo_sparks_machine_02.wav force_lightning_fire02 -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\lightninghit1.wav force_lightning_ordnance1 -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\lightninghit2.wav force_lightning_ordnance2 -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\lightninghit3.wav force_lightning_ordnance3 -resample ps2 16000 xbox 22050 pc 22050

// Unit Weapons -----------------------------------------------------------------------------------------------------

// Common All Weapons
////..\..\global\effects\ui_buildComplete.wav flag_captured -resample ps2 16000 xbox 22050 pc 22050
// All Weapons No Ammo
..\..\global\effects\ifc_NoAmmo.wav -resample ps2 16000 xbox 22050 pc 22050
// All Autoturrets - Dispense, fire
// * Dispense uses Remote Droid Throw
// Mini Turret Fire
#ifplatform xbox pc
..\..\cw\effects\wpn_gunship_blaster_fire.wav -resample ps2 16000 xbox 22050 pc 22050
#endifplatform xbox pc
#ifplatform ps2
..\..\cw\effects\wp2_gunship_blaster_fire.wav wpn_gunship_blaster_fire -resample ps2 16000 xbox 22050 pc 22050
#endifplatform ps2
// All Detpacks - * Uses All Sticky
#ifplatform xbox pc
..\..\global\effects\exp_ord_grenade02.wav -resample xbox 22050 pc 44100
..\..\global\effects\exp_ord_grenade03.wav -resample xbox 22050 pc 44100
..\..\global\effects\exp_ord_grenade01.wav -resample xbox 22050 pc 44100
..\..\global\effects\exp_ord_rocket_small01.wav -resample xbox 22050 pc 44100
..\..\global\effects\exp_ord_rocket_small02.wav -resample xbox 22050 pc 44100
..\..\global\effects\exp_ord_rocket_small03.wav -resample xbox 22050 pc 44100
#endifplatform xbox pc
#ifplatform ps2
..\..\global\effects\ex2_ord_grenade02.wav exp_ord_grenade02 -resample ps2 12000
..\..\global\effects\ex2_ord_grenade03.wav exp_ord_grenade03 -resample ps2 12000
..\..\global\effects\ex2_ord_grenade01.wav exp_ord_grenade01 -resample ps2 12000
..\..\global\effects\ex2_ord_rocket_small01.wav exp_ord_rocket_small01 -alias ps2 exp_ord_grenade02
..\..\global\effects\ex2_ord_rocket_small02.wav exp_ord_rocket_small02 -alias ps2 exp_ord_grenade03
..\..\global\effects\ex2_ord_rocket_small03.wav exp_ord_rocket_small03 -alias ps2 exp_ord_grenade01
#endifplatform ps2
// All Commando Pistols
#ifplatform xbox pc
..\..\gcw\effects\wpn_all_spyRifle_fire.wav com_cpistol_fire -resample xbox 22050 pc 22050
#endifplatform xbox pc
#ifplatform ps2
..\..\gcw\effects\wp2_all_spyRifle_fire.wav com_cpistol_fire -resample ps2 16000
#endifplatform ps2

// All Jetpacks * Also used by Flamethrowers
..\..\global\effects\rep_inf_jetpack.wav -resample ps2 16000
..\..\global\effects\sfx_pod_flamethrower_on.wav rep_weap_jetpack_turnon -resample ps2 10000 xbox 22050 pc 22050
..\..\global\effects\rep_weap_jetpack_turnoff.wav -resample ps2 10000
// All Fusionscutters
..\..\global\effects\fusioncutter.wav wpn_fusionCutter_lp -resample ps2 16000 xbox 22050 pc 22050
// All Incinerator Disintegrate
..\..\global\effects\crackle02.wav disintegrate -resample ps2 11025 xbox 22050 pc 22050
// All Mine Dispensers
// * Uses All Throw for Dispense
..\..\global\effects\wpn_energyRecharge.wav -resample ps2 16000 xbox 22050 pc 22050
// ..\..\global\effects\mousebot_explo.wav -resample ps2 11025 xbox 22050 pc 22050
// All Mortar Launchers - Imp Officer
..\..\gcw\effects\wpn_imp_mortar_fire.wav com_mortar_launcher_fire -resample ps2 16000 xbox 22050 pc 22050
// All Pistols - Energy depleted and recharge also used by vehicles and timebomb
..\..\global\effects\wpn_energyDepleted.wav -resample ps2 16000 xbox 22050 pc 22050
// All PowerUp Dispensers
..\..\global\effects\wpn_powerDispense_pickUp.wav -resample ps2 16000 xbox 22050 pc 22050
#ifplatform xbox pc
//..\..\global\effects\wpn_powerDispenser.wav -resample xbox 22050 pc 22050
#endifplatform xbox pc
#ifplatform ps2
//..\..\global\effects\wp2_powerDispenser.wav wpn_powerDispenser -resample ps2 16000
#endifplatform ps2
// All Remote Droids
..\..\global\effects\wpn_reconDroid_Launch.wav -resample ps2 20000 xbox 22050 pc 22050
#ifplatform xbox pc
..\..\global\effects\droid_probe_beeps_01.wav -resample xbox 10000 pc 22050
..\..\global\effects\droid_probe_beeps_02.wav -resample xbox 10000 pc 22050
..\..\global\effects\droid_probe_beeps_03.wav -resample xbox 10000 pc 22050
..\..\global\effects\droid_probe_beeps_04.wav -resample xbox 10000 pc 22050
..\..\global\effects\droid_probe_beeps_05.wav -resample xbox 10000 pc 22050
..\..\global\effects\droid_probe_eng_lp.wav -resample xbox 10000 pc 22050
#endifplatform xbox pc
#ifplatform ps2
..\..\global\effects\dr2_probe_beeps_01.wav droid_probe_beeps_01 -resample ps2 6000
..\..\global\effects\dr2_probe_beeps_02.wav droid_probe_beeps_02 -alias ps2 droid_probe_beeps_01
..\..\global\effects\dr2_probe_beeps_03.wav droid_probe_beeps_03 -alias ps2 droid_probe_beeps_01
..\..\global\effects\dr2_probe_beeps_04.wav droid_probe_beeps_04 -alias ps2 droid_probe_beeps_01
..\..\global\effects\dr2_probe_beeps_05.wav droid_probe_beeps_05 -alias ps2 droid_probe_beeps_01
..\..\global\effects\dr2_probe_eng_lp.wav droid_probe_eng_lp -resample ps2 5000
#endifplatform ps2
// All Shotguns
..\..\global\effects\RCShotgun.wav com_weap_shotgun_fire -resample ps2 16000 xbox 22050 pc 22050
// All Sniper Rifles
..\..\global\effects\wep_All_sniper_01.wav -resample ps2 16000 xbox 22050 pc 22050
// All Sticky
#ifplatform xbox pc
..\..\gcw\effects\wpn_snowSpder_towCable_att.wav -resample xbox 22050 pc 22050
#endifplatform xbox pc
#ifplatform ps2
..\..\gcw\effects\wp2_snowSpder_towCable_att.wav wpn_snowSpder_towCable_att -resample ps2 11000
#endifplatform ps2
// All Thermal Detontators
// * Uses All Throw and Thermal Detontator Explosion
// Grenade Bounce
..\..\global\effects\imp_grenade_dirt_01.wav -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\imp_grenade_dirt_03.wav -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\imp_grenade_dirt_04.wav -alias ps2 imp_grenade_dirt_01 -resample xbox 22050 pc 22050
..\..\global\effects\imp_grenade_stone_01.wav -alias ps2 imp_grenade_dirt_01 -resample xbox 22050 pc 22050
..\..\global\effects\imp_grenade_stone_03.wav -alias ps2 imp_grenade_dirt_01 -resample xbox 22050 pc 22050
..\..\global\effects\imp_grenade_stone_04.wav -alias ps2 imp_grenade_dirt_01 -resample xbox 22050 pc 22050
..\..\global\effects\imp_grenade_wood_03b.wav -alias ps2 imp_grenade_dirt_01 -resample xbox 22050 pc 22050

// All Throw * Used by numerous ordnance
..\..\global\effects\wpn_throw01.wav -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\wpn_throw02.wav -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\wpn_throw03.wav -alias ps2 wpn_throw01 -resample xbox 22050 pc 22050
..\..\global\effects\wpn_throw04.wav -alias ps2 wpn_throw02 -resample xbox 22050 pc 22050
..\..\global\effects\wpn_throw05.wav -resample ps2 16000 xbox 22050 pc 22050
// All Timebombs
// * Uses All Sticky for attach
..\..\global\effects\wpn_timebomb_set.wav -resample ps2 16000 xbox 22050 pc 22050
// * Uses All Throw for dispense
// * EXPLOSION


// Common Equips and Reloads
#ifplatform xbox pc
..\..\gcw\effects\wpn_rebel_lgEquip.wav com_equip_large -resample xbox 22050 pc 22050
..\..\gcw\effects\wpn_rebel_smlEquip.wav com_equip_small -resample xbox 22050 pc 22050
..\..\gcw\effects\wpn_empire_medEquip.wav com_equip_medium -resample xbox 22050 pc 22050
..\..\gcw\effects\wpn_empire_medReload.wav com_reload_medium -resample xbox 22050 pc 22050
..\..\gcw\effects\wpn_empire_lgReload.wav com_reload_large -resample xbox 22050 pc 22050
#endifplatform xbox pc
#ifplatform ps2
..\..\gcw\effects\wp2_rebel_lgEquip.wav com_equip_large -resample ps2 16000
..\..\gcw\effects\wp2_rebel_smlEquip.wav com_equip_small -resample ps2 16000
..\..\gcw\effects\wp2_empire_medEquip.wav com_equip_medium -resample ps2 16000
..\..\gcw\effects\wp2_empire_medReload.wav com_reload_medium -resample ps2 16000
..\..\gcw\effects\wp2_empire_lgReload.wav com_reload_large -resample ps2 16000
#endifplatform ps2

// Global Zoom ----------------------------------------------------------------------------------------------------
#ifplatform xbox pc
..\..\global\effects\wpn_sniperRifle_zoomIn01.wav -resample xbox 22050 pc 22050
..\..\global\effects\wpn_sniperRifle_zoomIn02.wav -resample xbox 22050 pc 22050
..\..\global\effects\wpn_sniperRifle_zoomOut.wav -resample xbox 22050 pc 22050
#endifplatform xbox pc
#ifplatform ps2
..\..\global\effects\wp2_sniperRifle_zoomIn01.wav wpn_sniperRifle_zoomIn01 -resample ps2 16000
..\..\global\effects\wp2_sniperRifle_zoomIn02.wav wpn_sniperRifle_zoomIn02 -alias ps2 wpn_sniperRifle_zoomIn01
..\..\global\effects\wp2_sniperRifle_zoomOut.wav wpn_sniperRifle_zoomOut -resample ps2 16000
#endifplatform ps2









// Common CW Weapons Start //////////////////////////////////////////////////////////////////////////
// CW Common Rocket Launcher Used by CIS and Rep
#ifplatform xbox pc
..\..\cw\effects\wpn_cis_rcktlauncher_fire.wav -resample xbox 22050 pc 44100
#endifplatform xbox pc
#ifplatform ps2
..\..\cw\effects\wp2_cis_rcktlauncher_fire.wav wpn_cis_rcktlauncher_fire -resample ps2 20000
#endifplatform ps2
// Common CW Weapons End ///////////////////////////////////////////////////////////////////////////

// Common CIS Weapons Start ///////////////////////////////////////////////////////////////////////
// Rifle, Pistol, Rocket Launcher
#ifplatform xbox pc
..\..\cw\effects\wpn_cis_blaster_fire.wav -resample xbox 22050 pc 44100
..\..\cw\effects\wpn_cis_pistol_fire.wav -resample xbox 22050 pc 44100
#endifplatform xbox pc
#ifplatform ps2
..\..\cw\effects\wp2_cis_blaster_fire.wav wpn_cis_blaster_fire -resample ps2 18000
..\..\cw\effects\wp2_cis_pistol_fire.wav wpn_cis_pistol_fire -resample ps2 18000
#endifplatform ps2
// ----- CW Unit Lockon -----
..\..\gcw\effects\wp2_all_vehicle_lockon_lp.wav com_tracking_loop -resample ps2 11025 xbox 20000 pc 22050


// Common CIS Weapons End ////////////////////////////////////////////////////////////////////////

// CIS Units Start //////////////////////////////////////////////////////////////////////////////////
// Unit VO Effects
..\..\cw\effects\CICOM401.wav -resample ps2 5000 xbox 16000 pc 22050
..\..\cw\effects\CICOM408.wav -resample ps2 6000 xbox 16000 pc 22050
..\..\cw\effects\CICOM409.wav -resample ps2 14000 xbox 16000 pc 22050

// BDroid Death Explosions ------------------------------------------------------
..\..\cw\effects\drd_droid_hit_01.wav -resample ps2 16000 xbox 22050 pc 22050
..\..\cw\effects\drd_droid_hit_02.wav -alias ps2 drd_droid_hit_01 -resample xbox 22050 pc 22050
..\..\cw\effects\drd_droid_hit_03.wav -resample ps2 16000 xbox 22050 pc 22050
..\..\cw\effects\drd_droid_hit_04.wav -alias ps2 drd_droid_hit_03 -resample xbox 22050 pc 22050
..\..\cw\effects\drd_droid_hit_05.wav -alias ps2 drd_droid_hit_01 -resample xbox 22050 pc 22050
..\..\cw\effects\drd_droid_hit_06.wav -resample ps2 16000 xbox 22050 pc 22050

// CIS Rifleman/Super Battle Droid //////////////////////////
// Wrist_blaster, Wrist_rocket, wrist_trishot
// * Uses CIS Common Blaster
// * Uses CW Common Rocket Launcher
// All Tri-bursts
..\..\global\effects\rcnewtriburst.wav com_weap_triburst_fire -resample ps2 16000 xbox 22050 pc 22050
#ifplatform xbox pc
..\..\cw\effects\wpn_wristRocket_reload.wav -resample xbox 22050 pc 22050
#endifplatform xbox pc
#ifplatform ps2
..\..\cw\effects\wp2_wristRocket_reload.wav wpn_wristRocket_reload -resample ps2 16000
#endifplatform ps2

// CIS Rocketeer ///////////////////////////////////////////
// mine_dispenser, pistol, rocket_launcher, thermaldetonator
// * Uses Common All Mine Dispensers
// * Uses Common CIS Pistol
// * Uses Common CW Rocket Fire
// * Uses Common All Thermal Detonators

// CIS Sniper //////////////////////////////////////////////
// pistol remotedroid sniper_rifle thermaldetonator
// * Uses Common CIS Pistol
// * Uses Common All Remote Droids
// * Uses Common All Sniper Rifles
// * Uses Common All Thermal Detonators

// CIS Officer/Magna Guard /////////////////////////////////
// Buff Damage, Bulldog, Mortar Launcher, PowerUp Dispenser
// -- Buff Damage Offense Chewie CIS Officer
// -- Buff Damage Powerup Han CIS Rep Officer
// -- Bulldog CIS Officer
..\..\global\effects\gren_dioxis_explo_01.wav bulldog_fire -resample ps2 16000 xbox 22050 pc 22050
// Buff Poison
..\..\global\effects\sfx_pod_coolant_spray_on.wav buff_poison_fire -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\ui_shock_heartbeat_lp.wav buff_poison_effect -resample ps2 16000 xbox 22050 pc 22050
// -- Mortar Launcher - fires green gas grenades, also used by Imp Officer mortar launcher
#ifplatform xbox pc
..\..\cw\effects\wpn_rep_grenadelaunch_fire.wav -resample xbox 22050 pc 44100
..\..\global\effects\exp_ord_bouncingBetty.wav com_weap_inf_gas_exp -resample xbox 22050 pc 44100
#endifplatform xbox pc
#ifplatform ps2
..\..\cw\effects\wp2_rep_grenadelaunch_fire.wav wpn_rep_grenadelaunch_fire -resample ps2 16000
..\..\global\effects\ex2_ord_bouncingBetty.wav com_weap_inf_gas_exp -resample ps2 14000
#endifplatform ps2
// -- Powerup Dispenser
// * Uses Common All Throw


// CIS Droideka
// Repeater, Shield, Roll, Jump, Fold, Unfold
// Footsteps
..\..\cw\effects\fs_droideka_01.wav -resample ps2 16000 xbox 22050 pc 22050
..\..\cw\effects\fs_droideka_02.wav -resample ps2 16000 xbox 22050 pc 22050
..\..\cw\effects\fs_droideka_03.wav -alias ps2 fs_droideka_01 -resample xbox 22050 pc 22050
..\..\cw\effects\fs_droideka_04.wav -alias ps2 fs_droideka_01 -resample xbox 22050 pc 22050
..\..\gcw\effects\wpn_snowSpder_towCable_rls.wav -resample ps2 16000 xbox 22050 pc 22050
#ifplatform xbox pc
..\..\cw\effects\wpn_droideka_blaster_fire.wav -resample xbox 20000 pc 44100
..\..\cw\effects\drd_droideka_fold.wav -resample xbox 20000 pc 22050
..\..\cw\effects\drd_droideka_unfold.wav -resample xbox 22050 pc 22050
..\..\cw\effects\drd_droideka_roll_lp.wav -resample xbox 20000 pc 22050
..\..\cw\effects\drd_droideka_shield_on.wav -resample xbox 20000 pc 22050
#endifplatform xbox pc
#ifplatform ps2
..\..\cw\effects\wp2_droideka_blaster_fire.wav wpn_droideka_blaster_fire -resample ps2 18000
..\..\cw\effects\dr2_droideka_fold.wav drd_droideka_fold -resample ps2 18000
..\..\cw\effects\dr2_droideka_unfold.wav drd_droideka_unfold -resample ps2 20000
..\..\cw\effects\dr2_droideka_roll_lp.wav drd_droideka_roll_lp -resample ps2 17000
..\..\cw\effects\dr2_droideka_shield_on.wav drd_droideka_shield_on -resample ps2 17000
#endifplatform ps2



// End CIS Units //////////////////////////////////////////////////////////////////////////////////////////////////////

// Start Republic Units //////////////////////////////////////////////////////////////////////////////////////////////
// Unit VO Effects
..\..\cw\effects\RICOM401.wav -resample ps2 6000 xbox 16000 pc 22050
..\..\cw\effects\RICOM402.wav -resample ps2 7000 xbox 16000 pc 22050
..\..\cw\effects\RICOM403.wav -resample ps2 5000 xbox 16000 pc 22050
..\..\cw\effects\RICOM404.wav -resample ps2 5000 xbox 16000 pc 22050
..\..\cw\effects\RICOM405.wav -resample ps2 7000 xbox 16000 pc 22050
..\..\cw\effects\RICOM406.wav -resample ps2 6000 xbox 16000 pc 22050

// Rep Rifleman /////////////////////////////////////////////////////////////////////////////////
// rep_weap_inf_pistol rep_weap_inf_rifle rep_weap_inf_thermaldetonator
// * Thermal Detonator uses All Thermal Detonators
#ifplatform xbox pc
..\..\cw\effects\wpn_rep_blaster_fire.wav -resample xbox 22050 pc 44100
..\..\cw\effects\wpn_rep_pistol_fire.wav -resample xbox 22050 pc 44100
#endifplatform xbox pc
#ifplatform ps2
..\..\cw\effects\wp2_rep_blaster_fire.wav wpn_rep_blaster_fire -resample ps2 16000
..\..\cw\effects\wp2_rep_pistol_fire.wav wpn_rep_pistol_fire -resample ps2 20000
#endifplatform ps2


// Rep Rocketeer ///////////////////////////////////////////////////////////////////////////////////////////
//rep_weap_inf_mine_dispenser rep_weap_inf_pistol rep_weap_inf_rocket_launcher rep_weap_inf_thermaldetonator
// * Uses All Mine Dispensers
// * Uses Rifleman pistol
// * Uses CW Rocket Launchers
// * Uses All Thermal Detonators

// Rep Sniper //////////////////////////////////////////////////
// rep_weap_inf_pistol rep_weap_inf_remotedroid rep_weap_inf_sniper_rifle rep_weap_inf_thermaldetonator

// Rep Pilot rep_weap_inf_commando_pistol rep_weap_inf_fusioncutter rep_weap_inf_timebomb

// Rep Engineer rep_weap_inf_autoturret_dispenser rep_weap_inf_detpack rep_weap_inf_fusioncutter rep_weap_inf_shotgun
// * Uses common/All for each weapon
// Rep Jettrooper rep_weap_inf_commando_pistol rep_weap_inf_emp_launcher rep_weap_inf_thermaldetonator
// * Uses All Commando Pistols

// Rep Officer: Buff Defense, Chaingun, Pistol, Powerup Dispenser
// Chaingun Rep Officer
..\..\global\effects\chain_wind_lp.WAV wpn_chaingun_spin -resample ps2 16000 xbox 22050 pc 22050
..\..\cw\effects\ChainGun01.wav wpn_chaingun_fire01 -resample ps2 16000 xbox 22050 pc 22050
// All Buff Fire
..\..\global\effects\sfx_pod_binder_activate_a.wav com_buff_fire -resample ps2 16000 xbox 22050 pc 22050

// Buff Rally ALL REP
..\..\global\effects\sfx_start_beep.wav buff_rally_effect -resample ps2 16000 xbox 22050 pc 22050


// Buff Rage ALL IMP CIS
..\..\global\effects\ui_mountedWeap_overheat_lp.wav buff_rage_fire -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\ui_boost.wav buff_rage_effect -alias ps2 buff_rage_fire -resample xbox 22050 pc 22050


// End Officers -----------------------------------------------------------------------------------------------------

// Common Weapons Fire ----------------------------------------------------------------------------------------




// All Turrets * Excludes Autoturret //////////////////////////////////////////////////////////////////////////
// Damage
// * Sparks uses fusioncutter
#ifplatform xbox pc
..\..\global\effects\emt_torch_lp.wav -resample xbox 22050 pc 44100
#endifplatform xbox pc
#ifplatform ps2
..\..\global\effects\em2_torch_lp.wav emt_torch_lp -resample ps2 16000
#endifplatform ps2
// Small Turret ----------
..\..\global\effects\wpn_vehicle_weaponEquip.wav -resample ps2 14000 xbox 22050 pc 22050
#ifplatform xbox pc
..\..\gcw\effects\wpn_cmbtspdr_blaster_fire.wav com_weap_turret_fire_small -resample xbox 22050 pc 22050
..\..\global\effects\wpn_intrcptTnk_trtYaw_lp.wav -resample xbox 22050 pc 22050
..\..\global\effects\wpn_intrcptTnk_trtPtch_lp.wav -resample xbox 22050 pc 22050
#endifplatform xbox pc
#ifplatform ps2
..\..\gcw\effects\wp2_cmbtspdr_blaster_fire.wav com_weap_turret_fire_small -resample ps2 16000
..\..\global\effects\wp2_intrcptTnk_trtYaw_lp.wav wpn_intrcptTnk_trtYaw_lp -resample ps2 16000
..\..\global\effects\wp2_intrcptTnk_trtPtch_lp.wav wpn_intrcptTnk_trtPtch_lp -resample ps2 16000
#endifplatform ps2
// ----------------------------------------------------------------------------------------------------------




// Ordnance Hums ---------------------------------------------------------------------------------------------------------
// ----- High hum hums for unit blasters -----
#ifplatform xbox pc
..\..\global\effects\ammo_blaster_lp01.wav -resample xbox 20000 pc 22050
..\..\global\effects\ammo_blaster_lp04.wav -resample xbox 20000 pc 22050
#endifplatform xbox pc
#ifplatform ps2
..\..\global\effects\amm2_blaster_lp01.wav ammo_blaster_lp01 -resample ps2 16000
..\..\global\effects\amm2_blaster_lp04.wav ammo_blaster_lp04 -alias ps2 ammo_blaster_lp01
#endifplatform ps2

// ----- Low hums for turret blasters -----
#ifplatform xbox pc
..\..\global\effects\ammo_blaster_lp02.wav -resample xbox 22050 pc 22050
..\..\global\effects\ammo_blaster_lp03.wav -resample xbox 22050 pc 22050
#endifplatform xbox pc
#ifplatform ps2
..\..\global\effects\amm2_blaster_lp02.wav ammo_blaster_lp02 -resample ps2 16000
..\..\global\effects\amm2_blaster_lp03.wav ammo_blaster_lp03 -alias ps2 ammo_blaster_lp02
#endifplatform ps2

// ----- Rocket hum-thrust -----
#ifplatform xbox pc
..\..\global\effects\ammo_rocket_lp02.wav -resample xbox 22050 pc 22050
..\..\global\effects\ammo_rocket_lp03.wav -resample xbox 22050 pc 22050
..\..\global\effects\ammo_rocket_lp05.wav -resample xbox 22050 pc 22050
..\..\global\effects\ammo_rocket_lp06.wav -resample xbox 22050 pc 22050
#endifplatform xbox pc
#ifplatform ps2
..\..\global\effects\amm2_rocket_lp02.wav ammo_rocket_lp02 -resample ps2 16000
..\..\global\effects\amm2_rocket_lp03.wav ammo_rocket_lp03 -alias ps2 ammo_rocket_lp02
..\..\global\effects\amm2_rocket_lp05.wav ammo_rocket_lp05 -alias ps2 ammo_rocket_lp02
..\..\global\effects\amm2_rocket_lp06.wav ammo_rocket_lp06 -alias ps2 ammo_rocket_lp02
#endifplatform ps2
// -----------------------------------------------------------------------------------------------------------------------



// Laser Impact ------------------------------------------------------------------------------------------
#ifplatform xbox pc
..\..\global\effects\imp_laser_dirt_07.wav -resample xbox 22050 pc 22050
..\..\global\effects\imp_laser_dirt_09.wav -resample xbox 22050 pc 22050
..\..\global\effects\imp_laser_stone_03.wav -resample xbox 22050 pc 22050
..\..\global\effects\imp_laser_stone_04.wav -resample xbox 22050 pc 22050
..\..\global\effects\imp_laser_stone_05.wav -resample xbox 22050 pc 22050
..\..\global\effects\imp_laser_metal_02.wav -resample xbox 22050 pc 22050
..\..\global\effects\imp_laser_metal_03.wav -resample xbox 22050 pc 22050
..\..\global\effects\imp_laser_metal_05.wav -resample xbox 22050 pc 22050
..\..\global\effects\imp_laser_metal_06.wav -resample xbox 22050 pc 22050
..\..\global\effects\imp_laser_metal_07.wav -resample xbox 22050 pc 22050
..\..\global\effects\imp_laser_metal_08.wav -resample xbox 22050 pc 22050
..\..\global\effects\imp_laser_metal_09.wav -resample xbox 22050 pc 22050
..\..\global\effects\imp_laser_metal_16.wav -resample xbox 22050 pc 22050
..\..\global\effects\imp_laser_metal_18.wav -resample xbox 22050 pc 22050
..\..\global\effects\imp_laser_metal_21.wav -resample xbox 22050 pc 22050
..\..\global\effects\imp_ricco_02.wav -resample xbox 22050 pc 22050
..\..\global\effects\imp_ricco_03.wav -resample xbox 22050 pc 22050
..\..\global\effects\imp_ricco_04.wav -resample xbox 22050 pc 22050
..\..\global\effects\imp_ricco_06.wav -resample xbox 22050 pc 22050
..\..\global\effects\imp_ricco_08.wav -resample xbox 22050 pc 22050
..\..\global\effects\imp_ricco_12.wav -resample xbox 22050 pc 22050
#endifplatform xbox pc
#ifplatform ps2
..\..\global\effects\im2_laser_dirt_07.wav imp_laser_dirt_07 -resample ps2 20000
..\..\global\effects\im2_laser_dirt_09.wav imp_laser_dirt_09 -resample ps2 20000
..\..\global\effects\im2_laser_stone_03.wav imp_laser_stone_03 -resample ps2 20000
..\..\global\effects\im2_laser_stone_04.wav imp_laser_stone_04 -alias ps2 imp_laser_dirt_07
..\..\global\effects\im2_laser_stone_05.wav imp_laser_stone_05 -resample ps2 20000
..\..\global\effects\im2_laser_metal_02.wav imp_laser_metal_02 -alias ps2 imp_laser_dirt_09
..\..\global\effects\im2_laser_metal_03.wav imp_laser_metal_03 -alias ps2 imp_laser_stone_03
..\..\global\effects\im2_laser_metal_05.wav imp_laser_metal_05 -alias ps2 imp_laser_stone_05
..\..\global\effects\im2_laser_metal_06.wav imp_laser_metal_06 -alias ps2 imp_laser_dirt_07
..\..\global\effects\im2_laser_metal_07.wav imp_laser_metal_07 -alias ps2 imp_laser_dirt_09
..\..\global\effects\im2_laser_metal_08.wav imp_laser_metal_08 -alias ps2 imp_laser_stone_03
..\..\global\effects\im2_laser_metal_09.wav imp_laser_metal_09 -alias ps2 imp_laser_stone_05
..\..\global\effects\im2_laser_metal_16.wav imp_laser_metal_16 -alias ps2 imp_laser_dirt_07
..\..\global\effects\im2_laser_metal_18.wav imp_laser_metal_18 -alias ps2 imp_laser_dirt_09
..\..\global\effects\im2_laser_metal_21.wav imp_laser_metal_21 -alias ps2 imp_laser_stone_03
..\..\global\effects\im2_ricco_02.wav imp_ricco_02 -alias ps2 imp_laser_stone_05
..\..\global\effects\im2_ricco_03.wav imp_ricco_03 -alias ps2 imp_laser_dirt_07
..\..\global\effects\im2_ricco_04.wav imp_ricco_04 -resample ps2 20000
..\..\global\effects\im2_ricco_06.wav imp_ricco_06 -alias ps2 imp_ricco_04
..\..\global\effects\im2_ricco_08.wav imp_ricco_08 -resample ps2 20000
..\..\global\effects\im2_ricco_12.wav imp_ricco_12 -alias ps2 imp_ricco_08
#endifplatform ps2
// ---------------------------------------------------------------------------------------------------

// Thermal Detonator Explosion ----------------------------------------------------------------------------
#ifplatform xbox pc
..\..\global\effects\exp_ord_thermalDetonator01.wav -resample xbox 22050 pc 44100
..\..\global\effects\exp_ord_thermalDetonator02.wav -resample xbox 22050 pc 44100
#endifplatform xbox pc
#ifplatform ps2
..\..\global\effects\ex2_ord_thermalDetonator01.wav exp_ord_thermalDetonator01 -resample ps2 16000
..\..\global\effects\ex2_ord_thermalDetonator02.wav exp_ord_thermalDetonator02 -resample ps2 16000
#endifplatform ps2
//---------------------------------------------------------------------------------------------------------

// Rocket Explosion ------------------------------------------------------------------------------------
#ifplatform xbox pc
..\..\global\effects\exp_ord_rocket_large01.wav -resample xbox 22050 pc 44100
..\..\global\effects\exp_ord_rocket_large02.wav -resample xbox 22050 pc 44100
..\..\global\effects\exp_ord_rocket_large03.wav -resample xbox 22050 pc 44100
..\..\global\effects\exp_ord_rocket_med01.wav -resample xbox 22050 pc 44100
..\..\global\effects\exp_ord_rocket_med02.wav -resample xbox 22050 pc 44100
..\..\global\effects\exp_ord_rocket_med03.wav -resample xbox 22050 pc 44100
#endifplatform xbox pc
#ifplatform ps2
..\..\global\effects\ex2_ord_rocket_large01.wav exp_ord_rocket_large01 -resample ps2 12000
..\..\global\effects\ex2_ord_rocket_large02.wav exp_ord_rocket_large02 -alias ps2 exp_ord_rocket_large01
..\..\global\effects\ex2_ord_rocket_large03.wav exp_ord_rocket_large03 -alias ps2 exp_ord_rocket_large01
..\..\global\effects\ex2_ord_rocket_med01.wav exp_ord_rocket_med01 -resample ps2 12000
..\..\global\effects\ex2_ord_rocket_med02.wav exp_ord_rocket_med02 -resample ps2 12000
..\..\global\effects\ex2_ord_rocket_med03.wav exp_ord_rocket_med03 -alias ps2 exp_ord_rocket_large01
#endifplatform ps2
//-------------------------------------------------------------------------------------------------------


// Object Explosions ---------------------------------------------------------------------------------------------

// ----- Large -----
#ifplatform xbox pc
..\..\global\effects\exp_obj_large04.wav -resample xbox 22050 pc 44100
..\..\global\effects\exp_obj_large02.wav -resample xbox 22050 pc 44100
..\..\global\effects\exp_obj_large05.wav -resample xbox 22050 pc 44100
..\..\global\effects\exp_obj_large01.wav -resample xbox 22050 pc 44100
..\..\global\effects\exp_distant_large02.wav -resample xbox 22050 pc 22050
..\..\global\effects\exp_distant_large01.wav -resample xbox 22050 pc 22050
..\..\global\effects\exp_verydistant_large01.wav -resample xbox 320 pc 320
..\..\global\effects\exp_verydistant_large02.wav -resample xbox 320 pc 320
#endifplatform xbox pc
#ifplatform ps2
..\..\global\effects\ex2_obj_large04.wav exp_obj_large04 -resample ps2 16000
..\..\global\effects\ex2_obj_large02.wav exp_obj_large02 -resample ps2 16000
..\..\global\effects\ex2_obj_large05.wav exp_obj_large05 -alias ps2 exp_obj_large04
..\..\global\effects\ex2_obj_large01.wav exp_obj_large01 -alias ps2 exp_obj_large02
..\..\global\effects\ex2_distant_large02.wav exp_distant_large02 -resample ps2 10000
..\..\global\effects\ex2_distant_large01.wav exp_distant_large01 -alias ps2 exp_distant_large02
..\..\global\effects\exp_verydistant_large01.wav -resample ps2 320
..\..\global\effects\exp_verydistant_large02.wav -resample ps2 320
#endifplatform ps2

// --- Huge -----
#ifplatform xbox pc
..\..\global\effects\exp_obj_huge01.wav -resample xbox 22050 pc 44100
..\..\global\effects\exp_obj_huge02.wav -resample xbox 22050 pc 44100
..\..\global\effects\exp_obj_huge03.wav -resample xbox 22050 pc 44100
..\..\global\effects\exp_obj_huge04.wav -resample xbox 22050 pc 44100
..\..\global\effects\exp_obj_huge05.wav -resample xbox 22050 pc 44100
#endifplatform xbox pc
#ifplatform ps2
..\..\global\effects\ex2_obj_huge01.wav exp_obj_huge01 -alias ps2 exp_obj_large04
..\..\global\effects\ex2_obj_huge02.wav exp_obj_huge02 -alias ps2 exp_obj_large04
..\..\global\effects\ex2_obj_huge03.wav exp_obj_huge03 -alias ps2 exp_obj_large02
..\..\global\effects\ex2_obj_huge04.wav exp_obj_huge04 -alias ps2 exp_obj_large02
..\..\global\effects\ex2_obj_huge05.wav exp_obj_huge05 -alias ps2 exp_obj_large02
#endifplatform ps2
// ----- Medium ----- Orbital Strike Combatspeeder Fightertank
#ifplatform xbox pc
..\..\global\effects\exp_obj_med05.wav -resample xbox 22050 pc 44100
..\..\global\effects\exp_obj_med04.wav -resample xbox 22050 pc 44100
..\..\global\effects\exp_obj_med03.wav -resample xbox 22050 pc 44100
..\..\global\effects\exp_obj_med02.wav -resample xbox 22050 pc 44100
..\..\global\effects\exp_obj_med01.wav -resample xbox 22050 pc 44100
..\..\global\effects\exp_distant_medium01.wav -resample xbox 22050 pc 22050
..\..\global\effects\exp_distant_medium02.wav -resample xbox 22050 pc 22050
..\..\global\effects\exp_verydistant_medium01.wav -resample xbox 320 pc 320
..\..\global\effects\exp_verydistant_medium02.wav -resample xbox 320 pc 320
#endifplatform xbox pc
#ifplatform ps2
..\..\global\effects\ex2_obj_med05.wav exp_obj_med05 -resample ps2 20000
..\..\global\effects\ex2_obj_med04.wav exp_obj_med04 -resample ps2 20000
..\..\global\effects\ex2_obj_med03.wav exp_obj_med03 -resample ps2 20000
..\..\global\effects\ex2_obj_med02.wav exp_obj_med02 -alias ps2 exp_obj_med04
..\..\global\effects\ex2_obj_med01.wav exp_obj_med01 -alias ps2 exp_obj_med05
..\..\global\effects\ex2_distant_medium01.wav exp_distant_medium01 -resample ps2 16000
..\..\global\effects\ex2_distant_medium02.wav exp_distant_medium02 -resample ps2 16000
..\..\global\effects\exp_verydistant_medium01.wav -resample ps2 320
..\..\global\effects\exp_verydistant_medium02.wav -resample ps2 320
#endifplatform ps2
// ----- Small ------ STAP Speederbike GunTurrets Droideka Large Blaster Ordnance
#ifplatform xbox pc
..\..\global\effects\exp_obj_small01.wav -resample xbox 22050 pc 44100
..\..\global\effects\exp_obj_small02.wav -resample xbox 22050 pc 44100
..\..\global\effects\exp_obj_small03.wav -resample xbox 22050 pc 44100
..\..\global\effects\exp_obj_small04.wav -resample xbox 22050 pc 44100
..\..\global\effects\exp_obj_small05.wav -resample xbox 22050 pc 44100
..\..\global\effects\exp_distant_small02.wav -resample xbox 22050 pc 22050
..\..\global\effects\exp_distant_small01.wav -resample xbox 22050 pc 22050
..\..\global\effects\exp_verydistant_small01.wav -resample xbox 320 pc 320
..\..\global\effects\exp_verydistant_small02.wav -resample xbox 320 pc 320
#endifplatform xbox pc
#ifplatform ps2
..\..\global\effects\ex2_obj_small01.wav exp_obj_small01 -resample ps2 20000
..\..\global\effects\ex2_obj_small02.wav exp_obj_small02 -resample ps2 20000
..\..\global\effects\ex2_obj_small03.wav exp_obj_small03 -alias ps2 exp_obj_small01
..\..\global\effects\ex2_obj_small04.wav exp_obj_small04 -alias ps2 exp_obj_small01
..\..\global\effects\ex2_obj_small05.wav exp_obj_small05 -alias ps2 exp_obj_small01
..\..\global\effects\ex2_distant_small02.wav exp_distant_small02 -resample ps2 11025
..\..\global\effects\ex2_distant_small01.wav exp_distant_small01 -alias ps2 exp_distant_small02
..\..\global\effects\exp_verydistant_small01.wav -resample ps2 320
..\..\global\effects\exp_verydistant_small02.wav -resample ps2 320
#endifplatform ps2

// --------------------------------------------------------------------------------------------------------------

// Sub Explosions ------------------------------------------------------------------------------------------------
// ----- Pop -----
#ifplatform xbox pc
..\..\global\effects\exp_sub01.wav -resample xbox 22050 pc 22050
..\..\global\effects\exp_sub02.wav -resample xbox 22050 pc 22050
..\..\global\effects\exp_sub03.wav -resample xbox 22050 pc 22050
#endifplatform xbox pc
#ifplatform ps2
..\..\global\effects\ex2_sub01.wav exp_sub01 -resample ps2 10000
..\..\global\effects\ex2_sub02.wav exp_sub02 -resample ps2 10000
..\..\global\effects\ex2_sub03.wav exp_sub03 -alias ps2 exp_sub01
#endifplatform ps2

// ----- Hiss -----
#ifplatform xbox pc
..\..\global\effects\exp_sub04.wav -resample xbox 22050 pc 22050
#endifplatform xbox pc
#ifplatform ps2
..\..\global\effects\ex2_sub04.wav exp_sub04 -resample ps2 16000
#endifplatform ps2

// ----- Pop and Hiss -----
#ifplatform xbox pc
..\..\global\effects\exp_sub05.wav -resample xbox 22050 pc 22050
..\..\global\effects\exp_sub06.wav -resample xbox 22050 pc 22050
..\..\global\effects\exp_sub07.wav -resample xbox 22050 pc 22050
..\..\global\effects\exp_sub08.wav -resample xbox 22050 pc 22050
#endifplatform xbox pc
#ifplatform ps2
..\..\global\effects\ex2_sub07.wav exp_sub07 -alias ps2 exp_sub01
..\..\global\effects\ex2_sub08.wav exp_sub08 -alias ps2 exp_sub02
..\..\global\effects\ex2_sub05.wav exp_sub05 -alias ps2 exp_sub04
..\..\global\effects\ex2_sub06.wav exp_sub06 -alias ps2 exp_sub04
#endifplatform ps2
// -------------------------------------------------------------------------------------------------------------

// Command Posts ------------------------------------------------------------------------------------------------
..\..\global\effects\com_blg_commandpost_capture.wav -resample ps2 14000
..\..\global\effects\com_blg_commandpost_charge.wav -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\com_blg_commandpost_discharge.wav -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\com_blg_commandpost_dispute.wav
..\..\global\effects\com_blg_commandpost_lost.wav -resample ps2 14000
..\..\global\effects\com_blg_commandpost1.wav
..\..\global\effects\com_blg_commandpost2.wav
..\..\global\effects\com_blg_commandpost3.wav
// ---------------------------------------------------------------------------------------------------------------


// Ammo Droid Gonk -----------------------------------------------------------------------------------------------
#ifplatform xbox pc
..\..\global\effects\droid_gonk_01.wav -resample xbox 16000 pc 22050
..\..\global\effects\droid_gonk_02.wav -resample xbox 16000 pc 22050
..\..\global\effects\droid_gonk_03.wav -resample xbox 16000 pc 22050
..\..\global\effects\droid_gonk_04.wav -resample xbox 16000 pc 22050
#endifplatform xbox pc
#ifplatform ps2
..\..\global\effects\dr2_gonk_01.wav droid_gonk_01 -resample ps2 11025
..\..\global\effects\dr2_gonk_02.wav droid_gonk_02 -alias ps2 droid_gonk_01
..\..\global\effects\dr2_gonk_03.wav droid_gonk_03 -alias ps2 droid_gonk_01
..\..\global\effects\dr2_gonk_04.wav droid_gonk_04 -alias ps2 droid_gonk_01
#endifplatform ps2
// ----------------------------------------------------------------------------------------------------------

// Medical Droid FX7 ----------------------------------------------------------------------------------------
..\..\global\effects\crt_medicalDroid04.wav -resample ps2 14000 xbox 16000 pc 22050
#ifplatform xbox pc
..\..\global\effects\droid_fx7_chatter_04.wav -resample xbox 16000 pc 22050
..\..\global\effects\droid_fx7_chatter_01.wav -resample xbox 16000 pc 22050
..\..\global\effects\droid_fx7_chatter_02.wav -resample xbox 16000 pc 22050
..\..\global\effects\droid_fx7_chatter_03.wav -resample xbox 16000 pc 22050
..\..\global\effects\droid_fx7_recharge_01.wav -resample xbox 16000 pc 16000
..\..\global\effects\droid_fx7_recharge_02.wav -resample xbox 16000 pc 16000
..\..\global\effects\droid_fx7_recharge_03.wav -resample xbox 16000 pc 16000
..\..\global\effects\droid_fx7_recharge_04.wav -resample xbox 16000 pc 16000
#endifplatform xbox pc
#ifplatform ps2
..\..\global\effects\dr2_fx7_chatter_04.wav droid_fx7_chatter_04 -resample ps2 8000
..\..\global\effects\dr2_fx7_chatter_01.wav droid_fx7_chatter_01 -alias ps2 droid_fx7_chatter_04
..\..\global\effects\dr2_fx7_chatter_02.wav droid_fx7_chatter_02 -alias ps2 droid_fx7_chatter_04
..\..\global\effects\dr2_fx7_chatter_03.wav droid_fx7_chatter_03 -alias ps2 droid_fx7_chatter_04
..\..\global\effects\dr2_fx7_recharge_01.wav droid_fx7_recharge_01 -resample ps2 11025
..\..\global\effects\dr2_fx7_recharge_02.wav droid_fx7_recharge_02 -alias ps2 droid_fx7_recharge_01
..\..\global\effects\dr2_fx7_recharge_03.wav droid_fx7_recharge_03 -alias ps2 droid_fx7_recharge_01
..\..\global\effects\dr2_fx7_recharge_04.wav droid_fx7_recharge_04 -alias ps2 droid_fx7_recharge_01
#endifplatform ps2
// --------------------------------------------------------------------------------------------------------------

// Weapon Foley ----------------------------------------------------------------------------------------------------------
// Common Weapon Foley
#ifplatform xbox pc
..\..\global\effects\mvt_jump_rifle.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_land_rifle.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_squat_rifle.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_roll_rifle.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_jump_pistol.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_land_pistol.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_squat_pistol.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_roll_pistol.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_jump_bazooka.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_land_bazooka.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_squat_bazooka.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_roll_bazooka.wav -resample xbox 22050 pc 22050
//..\..\global\effects\mvt_bazooka_lgBF_01.wav -resample xbox 22050 pc 22050
//..\..\global\effects\mvt_bazooka_lgBF_02.wav -resample xbox 22050 pc 22050
//..\..\global\effects\mvt_bazooka_lgBF_03.wav -resample xbox 22050 pc 22050
//..\..\global\effects\mvt_bazooka_smBF.wav -resample xbox 22050 pc 22050
#endifplatform xbox pc

// Trooper Foley Effects --------------------------------------------------------------------------------------------
// Terrain Independent Foley
#ifplatform xbox pc
..\..\global\effects\mvt_trooper_squat.wav -resample xbox 22050 pc 22050
#endifplatform xbox pc
#ifplatform ps2
..\..\global\effects\mv2_trooper_squat.wav mvt_trooper_squat -resample ps2 16000
#endifplatform ps2

//-- Dirt - Walkways etc.
#ifplatform xbox pc
//..\..\global\effects\mvt_trooper_getup_Stone.wav Dirt.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_jump_Dirt.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_land_Dirt.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_Dirt_lgBF_01.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_Dirt_lgBF_02.wav -alias xbox mvt_trooper_Dirt_lgBF_01 -resample pc 22050
..\..\global\effects\mvt_trooper_Dirt_lgBF_03.wav -alias xbox mvt_trooper_Dirt_lgBF_01 -resample pc 22050
..\..\global\effects\mvt_trooper_Dirt_smBF.wav -alias xbox mvt_trooper_Dirt_lgBF_01 -resample pc 22050
//..\..\global\effects\mvt_trooper_lie_Dirt.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_roll_Dirt.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_run_Dirt_L01.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_run_Dirt_L02.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_run_Dirt_L03.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_run_Dirt_L04.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_run_Dirt_R01.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_run_Dirt_R02.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_run_Dirt_R03.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_run_Dirt_R04.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_walk_Dirt_L01.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_walk_Dirt_L02.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_walk_Dirt_L03.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_walk_Dirt_L04.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_walk_Dirt_R01.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_walk_Dirt_R02.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_walk_Dirt_R03.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_walk_Dirt_R04.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_stop_Dirt.wav -resample xbox 22050 pc 22050
#endifplatform xbox pc
#ifplatform ps2
//..\..\global\effects\mv2_trooper_getup_Stone.wav Dirt.wav mvt_trooper_getup_Dirt -resample ps2 16000
..\..\global\effects\mv2_trooper_jump_Dirt.wav mvt_trooper_jump_Dirt -resample ps2 16000
..\..\global\effects\mv2_trooper_land_Dirt.wav mvt_trooper_land_Dirt -resample ps2 16000
..\..\global\effects\mv2_trooper_Dirt_lgBF_01.wav mvt_trooper_Dirt_lgBF_01 -resample ps2 16000
..\..\global\effects\mv2_trooper_Dirt_lgBF_02.wav mvt_trooper_Dirt_lgBF_02 -alias ps2 mvt_trooper_Dirt_lgBF_01
..\..\global\effects\mv2_trooper_Dirt_lgBF_03.wav mvt_trooper_Dirt_lgBF_03 -alias ps2 mvt_trooper_Dirt_lgBF_01
..\..\global\effects\mv2_trooper_Dirt_smBF.wav mvt_trooper_Dirt_smBF -alias ps2 mvt_trooper_Dirt_lgBF_01
//..\..\global\effects\mv2_trooper_lie_Dirt.wav mvt_trooper_lie_Dirt -resample ps2 16000
..\..\global\effects\mv2_trooper_roll_Dirt.wav mvt_trooper_roll_Dirt -resample ps2 16000
..\..\global\effects\mv2_trooper_run_Dirt_L01.wav mvt_trooper_run_Dirt_L01 -resample ps2 16000
..\..\global\effects\mv2_trooper_run_Dirt_L02.wav mvt_trooper_run_Dirt_L02 -resample ps2 16000
..\..\global\effects\mv2_trooper_run_Dirt_L03.wav mvt_trooper_run_Dirt_L03 -alias ps2 mvt_trooper_run_Dirt_L01
..\..\global\effects\mv2_trooper_run_Dirt_L04.wav mvt_trooper_run_Dirt_L04 -alias ps2 mvt_trooper_run_Dirt_L02
..\..\global\effects\mv2_trooper_run_Dirt_R01.wav mvt_trooper_run_Dirt_R01 -resample ps2 16000
..\..\global\effects\mv2_trooper_run_Dirt_R02.wav mvt_trooper_run_Dirt_R02 -resample ps2 16000
..\..\global\effects\mv2_trooper_run_Dirt_R03.wav mvt_trooper_run_Dirt_R03 -alias ps2 mvt_trooper_run_Dirt_R01
..\..\global\effects\mv2_trooper_run_Dirt_R04.wav mvt_trooper_run_Dirt_R04 -alias ps2 mvt_trooper_run_Dirt_R02
..\..\global\effects\mv2_trooper_walk_Dirt_L01.wav mvt_trooper_walk_Dirt_L01 -alias ps2 mvt_trooper_run_Dirt_L01
..\..\global\effects\mv2_trooper_walk_Dirt_L02.wav mvt_trooper_walk_Dirt_L02 -alias ps2 mvt_trooper_run_Dirt_L02
..\..\global\effects\mv2_trooper_walk_Dirt_L03.wav mvt_trooper_walk_Dirt_L03 -alias ps2 mvt_trooper_run_Dirt_L01
..\..\global\effects\mv2_trooper_walk_Dirt_L04.wav mvt_trooper_walk_Dirt_L04 -alias ps2 mvt_trooper_run_Dirt_L02
..\..\global\effects\mv2_trooper_walk_Dirt_R01.wav mvt_trooper_walk_Dirt_R01 -alias ps2 mvt_trooper_run_Dirt_R01
..\..\global\effects\mv2_trooper_walk_Dirt_R02.wav mvt_trooper_walk_Dirt_R02 -alias ps2 mvt_trooper_run_Dirt_R02
..\..\global\effects\mv2_trooper_walk_Dirt_R03.wav mvt_trooper_walk_Dirt_R03 -alias ps2 mvt_trooper_run_Dirt_R01
..\..\global\effects\mv2_trooper_walk_Dirt_R04.wav mvt_trooper_walk_Dirt_R04 -alias ps2 mvt_trooper_run_Dirt_R02
..\..\global\effects\mv2_trooper_stop_Dirt.wav mvt_trooper_stop_Dirt -resample ps2 16000
#endifplatform ps2


//-- Stone - Walkways etc.
#ifplatform xbox pc
//..\..\global\effects\mvt_trooper_getup_Stone.wav Stone.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_jump_Stone.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_land_Stone.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_Stone_lgBF_01.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_Stone_lgBF_02.wav -alias xbox mvt_trooper_Stone_lgBF_01 -resample pc 22050
..\..\global\effects\mvt_trooper_Stone_lgBF_03.wav -alias xbox mvt_trooper_Stone_lgBF_01 -resample pc 22050
..\..\global\effects\mvt_trooper_Stone_smBF.wav -alias xbox mvt_trooper_Stone_lgBF_01 -resample pc 22050
//..\..\global\effects\mvt_trooper_lie_Stone.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_roll_Stone.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_run_Stone_L01.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_run_Stone_L02.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_run_Stone_L03.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_run_Stone_L04.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_run_Stone_R01.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_run_Stone_R02.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_run_Stone_R03.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_run_Stone_R04.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_walk_Stone_L01.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_walk_Stone_L02.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_walk_Stone_L03.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_walk_Stone_L04.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_walk_Stone_R01.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_walk_Stone_R02.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_walk_Stone_R03.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_walk_Stone_R04.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_stop_Stone.wav -resample xbox 22050 pc 22050
#endifplatform xbox pc
#ifplatform ps2
//..\..\global\effects\mv2_trooper_getup_Stone.wav Stone.wav mvt_trooper_getup_Stone -alias ps2 mvt_Trooper_getup_Dirt
..\..\global\effects\mv2_trooper_jump_Stone.wav mvt_trooper_jump_Stone -alias ps2 mvt_Trooper_jump_Dirt
..\..\global\effects\mv2_trooper_land_Stone.wav mvt_trooper_land_Stone -alias ps2 mvt_Trooper_land_Dirt
..\..\global\effects\mv2_trooper_Stone_lgBF_01.wav mvt_trooper_Stone_lgBF_01 -alias ps2 mvt_trooper_Dirt_lgBF_01
..\..\global\effects\mv2_trooper_Stone_lgBF_02.wav mvt_trooper_Stone_lgBF_02 -alias ps2 mvt_trooper_Dirt_lgBF_01
..\..\global\effects\mv2_trooper_Stone_lgBF_03.wav mvt_trooper_Stone_lgBF_03 -alias ps2 mvt_trooper_Dirt_lgBF_01
..\..\global\effects\mv2_trooper_Stone_smBF.wav mvt_trooper_Stone_smBF -alias ps2 mvt_trooper_Dirt_lgBF_01
//..\..\global\effects\mv2_trooper_lie_Stone.wav mvt_trooper_lie_Stone -alias ps2 mvt_Trooper_lie_Dirt
..\..\global\effects\mv2_trooper_roll_Stone.wav mvt_trooper_roll_Stone -alias ps2 mvt_Trooper_roll_Dirt
..\..\global\effects\mv2_trooper_run_Stone_L01.wav mvt_trooper_run_Stone_L01 -alias ps2 mvt_trooper_run_Dirt_L01
..\..\global\effects\mv2_trooper_run_Stone_L02.wav mvt_trooper_run_Stone_L02 -alias ps2 mvt_trooper_run_Dirt_L02
..\..\global\effects\mv2_trooper_run_Stone_L03.wav mvt_trooper_run_Stone_L03 -alias ps2 mvt_trooper_run_Dirt_L01
..\..\global\effects\mv2_trooper_run_Stone_L04.wav mvt_trooper_run_Stone_L04 -alias ps2 mvt_trooper_run_Dirt_L02
..\..\global\effects\mv2_trooper_run_Stone_R01.wav mvt_trooper_run_Stone_R01 -alias ps2 mvt_trooper_run_Dirt_R01
..\..\global\effects\mv2_trooper_run_Stone_R02.wav mvt_trooper_run_Stone_R02 -alias ps2 mvt_trooper_run_Dirt_R02
..\..\global\effects\mv2_trooper_run_Stone_R03.wav mvt_trooper_run_Stone_R03 -alias ps2 mvt_trooper_run_Dirt_R01
..\..\global\effects\mv2_trooper_run_Stone_R04.wav mvt_trooper_run_Stone_R04 -alias ps2 mvt_trooper_run_Dirt_R02
..\..\global\effects\mv2_trooper_walk_Stone_L01.wav mvt_trooper_walk_Stone_L01 -alias ps2 mvt_trooper_run_Dirt_L01
..\..\global\effects\mv2_trooper_walk_Stone_L02.wav mvt_trooper_walk_Stone_L02 -alias ps2 mvt_trooper_run_Dirt_L02
..\..\global\effects\mv2_trooper_walk_Stone_L03.wav mvt_trooper_walk_Stone_L03 -alias ps2 mvt_trooper_run_Dirt_L01
..\..\global\effects\mv2_trooper_walk_Stone_L04.wav mvt_trooper_walk_Stone_L04 -alias ps2 mvt_trooper_run_Dirt_L02
..\..\global\effects\mv2_trooper_walk_Stone_R01.wav mvt_trooper_walk_Stone_R01 -alias ps2 mvt_trooper_run_Dirt_R01
..\..\global\effects\mv2_trooper_walk_Stone_R02.wav mvt_trooper_walk_Stone_R02 -alias ps2 mvt_trooper_run_Dirt_R02
..\..\global\effects\mv2_trooper_walk_Stone_R03.wav mvt_trooper_walk_Stone_R03 -alias ps2 mvt_trooper_run_Dirt_R01
..\..\global\effects\mv2_trooper_walk_Stone_R04.wav mvt_trooper_walk_Stone_R04 -alias ps2 mvt_trooper_run_Dirt_R02
..\..\global\effects\mv2_trooper_stop_Stone.wav mvt_trooper_stop_Stone -alias ps2 mvt_Trooper_stop_Dirt
#endifplatform ps2

//-- Metal - Walkways etc.
#ifplatform xbox pc
//..\..\global\effects\mvt_trooper_getup_Stone.wav Metal.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_jump_Metal.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_land_Metal.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_Metal_lgBF_01.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_Metal_lgBF_02.wav -alias xbox mvt_trooper_Metal_lgBF_01 -resample pc 22050
..\..\global\effects\mvt_trooper_Metal_lgBF_03.wav -alias xbox mvt_trooper_Metal_lgBF_01 -resample pc 22050
..\..\global\effects\mvt_trooper_Metal_smBF.wav -alias xbox mvt_trooper_Metal_lgBF_01 -resample pc 22050
//..\..\global\effects\mvt_trooper_lie_Metal.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_roll_Metal.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_run_Metal_L01.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_run_Metal_L02.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_run_Metal_L03.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_run_Metal_L04.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_run_Metal_R01.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_run_Metal_R02.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_run_Metal_R03.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_run_Metal_R04.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_walk_Metal_L01.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_walk_Metal_L02.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_walk_Metal_L03.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_walk_Metal_L04.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_walk_Metal_R01.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_walk_Metal_R02.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_walk_Metal_R03.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_walk_Metal_R04.wav -resample xbox 22050 pc 22050
..\..\global\effects\mvt_trooper_stop_Metal.wav -resample xbox 22050 pc 22050
#endifplatform xbox pc
#ifplatform ps2
//..\..\global\effects\mv2_trooper_getup_Stone.wav Metal.wav mvt_Trooper_getup_Metal -alias ps2 mvt_Trooper_getup_Dirt
..\..\global\effects\mv2_Trooper_jump_Metal.wav mvt_Trooper_jump_Metal -alias ps2 mvt_Trooper_jump_Dirt
..\..\global\effects\mv2_Trooper_land_Metal.wav mvt_Trooper_land_Metal -alias ps2 mvt_Trooper_land_Dirt
..\..\global\effects\mv2_Trooper_Metal_lgBF_01.wav mvt_Trooper_Metal_lgBF_01 -alias ps2 mvt_Trooper_Dirt_lgBF_01
..\..\global\effects\mv2_Trooper_Metal_lgBF_02.wav mvt_Trooper_Metal_lgBF_02 -alias ps2 mvt_Trooper_Dirt_lgBF_01
..\..\global\effects\mv2_Trooper_Metal_lgBF_03.wav mvt_Trooper_Metal_lgBF_03 -alias ps2 mvt_Trooper_Dirt_lgBF_01
..\..\global\effects\mv2_Trooper_Metal_smBF.wav mvt_Trooper_Metal_smBF -alias ps2 mvt_Trooper_Dirt_lgBF_01
//..\..\global\effects\mv2_Trooper_lie_Metal.wav mvt_Trooper_lie_Metal -alias ps2 mvt_Trooper_lie_Dirt
..\..\global\effects\mv2_Trooper_roll_Metal.wav mvt_Trooper_roll_Metal -alias ps2 mvt_Trooper_roll_Dirt
..\..\global\effects\mv2_Trooper_run_Metal_L01.wav mvt_Trooper_run_Metal_L01 -alias ps2 mvt_Trooper_run_Dirt_L01
..\..\global\effects\mv2_Trooper_run_Metal_L02.wav mvt_Trooper_run_Metal_L02 -alias ps2 mvt_Trooper_run_Dirt_L02
..\..\global\effects\mv2_Trooper_run_Metal_L03.wav mvt_Trooper_run_Metal_L03 -alias ps2 mvt_Trooper_run_Dirt_L01
..\..\global\effects\mv2_Trooper_run_Metal_L04.wav mvt_Trooper_run_Metal_L04 -alias ps2 mvt_Trooper_run_Dirt_L02
..\..\global\effects\mv2_Trooper_run_Metal_R01.wav mvt_Trooper_run_Metal_R01 -alias ps2 mvt_Trooper_run_Dirt_R01
..\..\global\effects\mv2_Trooper_run_Metal_R02.wav mvt_Trooper_run_Metal_R02 -alias ps2 mvt_Trooper_run_Dirt_R02
..\..\global\effects\mv2_Trooper_run_Metal_R03.wav mvt_Trooper_run_Metal_R03 -alias ps2 mvt_Trooper_run_Dirt_R01
..\..\global\effects\mv2_Trooper_run_Metal_R04.wav mvt_Trooper_run_Metal_R04 -alias ps2 mvt_Trooper_run_Dirt_R02
..\..\global\effects\mv2_Trooper_walk_Metal_L01.wav mvt_Trooper_walk_Metal_L01 -alias ps2 mvt_Trooper_walk_Dirt_L01
..\..\global\effects\mv2_Trooper_walk_Metal_L02.wav mvt_Trooper_walk_Metal_L02 -alias ps2 mvt_Trooper_walk_Dirt_L02
..\..\global\effects\mv2_Trooper_walk_Metal_L03.wav mvt_Trooper_walk_Metal_L03 -alias ps2 mvt_Trooper_walk_Dirt_L01
..\..\global\effects\mv2_Trooper_walk_Metal_L04.wav mvt_Trooper_walk_Metal_L04 -alias ps2 mvt_Trooper_walk_Dirt_L02
..\..\global\effects\mv2_Trooper_walk_Metal_R01.wav mvt_Trooper_walk_Metal_R01 -alias ps2 mvt_Trooper_walk_Dirt_R01
..\..\global\effects\mv2_Trooper_walk_Metal_R02.wav mvt_Trooper_walk_Metal_R02 -alias ps2 mvt_Trooper_walk_Dirt_R02
..\..\global\effects\mv2_Trooper_walk_Metal_R03.wav mvt_Trooper_walk_Metal_R03 -alias ps2 mvt_Trooper_walk_Dirt_R01
..\..\global\effects\mv2_Trooper_walk_Metal_R04.wav mvt_Trooper_walk_Metal_R04 -alias ps2 mvt_Trooper_walk_Dirt_R02
..\..\global\effects\mv2_Trooper_stop_Metal.wav mvt_Trooper_stop_Metal -alias ps2 mvt_Trooper_stop_Dirt
#endifplatform ps2

// Soldier Foley Effects --------------------------------------------------------------------------------------------------
// Terrain Independent Foley
#ifplatform xbox pc
..\..\gcw\effects\mvt_Soldier_squat.wav -resample xbox 22050 pc 22050
#endifplatform xbox pc
#ifplatform ps2
..\..\gcw\effects\mv2_Soldier_squat.wav mvt_Soldier_squat -alias ps2 mvt_trooper_squat
#endifplatform ps2

//-- Dirt - Walkways etc.
#ifplatform xbox pc
//..\..\gcw\effects\mvt_Soldier_getup_Dirt.wav -resample xbox 22050 pc 22050
..\..\gcw\effects\mvt_Soldier_jump_Dirt.wav -resample xbox 22050 pc 22050
..\..\gcw\effects\mvt_Soldier_land_Dirt.wav -resample xbox 22050 pc 22050
..\..\gcw\effects\mvt_Soldier_Dirt_lgBF_01.wav -resample xbox 22050 pc 22050
..\..\gcw\effects\mvt_Soldier_Dirt_lgBF_02.wav -alias xbox mvt_Soldier_Dirt_lgBF_01 -resample pc 22050
..\..\gcw\effects\mvt_Soldier_Dirt_smBF.wav -alias xbox mvt_Soldier_Dirt_lgBF_01 -resample pc 22050
//..\..\gcw\effects\mvt_Soldier_lie_Dirt.wav -resample xbox 22050 pc 22050
..\..\gcw\effects\mvt_Soldier_roll_Dirt.wav -resample xbox 22050 pc 22050
..\..\gcw\effects\mvt_Soldier_run_Dirt_L01.wav -resample xbox 22050 pc 22050
..\..\gcw\effects\mvt_Soldier_run_Dirt_L02.wav -resample xbox 22050 pc 22050
..\..\gcw\effects\mvt_Soldier_run_Dirt_L03.wav -
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