Hey all!! (Q's = questions) I have some modding questions so let's get started. (sry if i sound demanding, im not trying to)
1. Could someone PM/post a tutorial of hero creation in step-by-step form? i have read the tutorial with the tools but i either get lost or confused.
2. (this might go with #1.) How do you change the skin of a unit. EX. i want to change the clone marine to Vyse's Delta skin.
3. Vyse may i use your Delta skin.
4. After i munge my map and go play it (the game version, not the one with half the screen in green) it loads but after all the loading lights glow it freezes. before i made changes in Zero Editor yesterday i could Crtl+Alt+Delete out of BF2. After the changes i have to turn off my computer and restart it. Anyone know why load freezing is happening?
5. How do you add extra units to space maps
6.Thanks very much in Advance!
MT
Few Modding Q's
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- Master Bounty Hunter
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- Epena
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RE: Few Modding Q
You go into your sides folder and find the unit's tga file. (if you were looking for, say a jet trooper, you'd go into your side (rep) and clikc on msh, then find rep_inf_ep3jettropper.tga) Make any changes and voila, you're done. Make sure that in your lua it's looking for dc:SIDE\\rep!Moving_Target wrote:2. (this might go with #1.) How do you change the skin of a unit. EX. i want to change the clone marine to Vyse's Delta skin.
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- Master Bounty Hunter
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Hello again!! Thanks Epena for answering Q2 for me, but i got 2 more questions. 1. below is that normal?
C:\BF2_ModTools\data_ZIM\_BUILD\Common>levelpack -inputfile core.req -writefiles MUNGED\PC\core.files -checkdate -continue -platform PC -sourcedir ..\..\Common -inputdir MUNGED\PC -outputdir ..\..\_LVL_PC 2>>"C:\BF2_ModTools\data_ZIM\_BUILD\PC_MungeLog.txt"
Munging core.req
C:\BF2_ModTools\data_ZIM\_BUILD\Common>levelpack -inputfile common.req -writefiles MUNGED\PC\common.files -common MUNGED\PC\core.files -checkdate -continue -platform PC -sourcedir ..\..\Common -inputdir MUNGED\PC -outputdir ..\..\_LVL_PC 2>>"C:\BF2_ModTools\data_ZIM\_BUILD\PC_MungeLog.txt"
Munging common.req
C:\BF2_ModTools\data_ZIM\_BUILD\Common>levelpack -inputfile ingame.req -writefiles MUNGED\PC\ingame.files -common MUNGED\PC\core.files MUNGED\PC\common.files -checkdate -continue -platform PC -sourcedir ..\..\Common -inputdir MUNGED\PC -outputdir ..\..\_LVL_PC 2>>"C:\BF2_ModTools\data_ZIM\_BUILD\PC_MungeLog.txt"
Munging ingame.req
C:\BF2_ModTools\data_ZIM\_BUILD\Common>levelpack -inputfile inshell.req -writefiles MUNGED\PC\inshell.files -common MUNGED\PC\core.files MUNGED\PC\common.files -checkdate -continue -platform PC -sourcedir ..\..\Common -inputdir MUNGED\PC -outputdir ..\..\_LVL_PC 2>>"C:\BF2_ModTools\data_ZIM\_BUILD\PC_MungeLog.txt"
Munging inshell.req
C:\BF2_ModTools\data_ZIM\_BUILD\Common>levelpack -inputfile MISSION\*.req -common MUNGED\PC\core.files MUNGED\PC\common.files MUNGED\PC\ingame.files -checkdate -continue -platform PC -sourcedir ..\..\Common -inputdir MUNGED\PC -outputdir MUNGED\PC 2>>"C:\BF2_ModTools\data_ZIM\_BUILD\PC_MungeLog.txt"
Munging bes2c_con.req
2. My map still freezes. does anyone have a clue as 4 why? and how to fix this problem?
Thanks in Advance!
MT
C:\BF2_ModTools\data_ZIM\_BUILD\Common>levelpack -inputfile core.req -writefiles MUNGED\PC\core.files -checkdate -continue -platform PC -sourcedir ..\..\Common -inputdir MUNGED\PC -outputdir ..\..\_LVL_PC 2>>"C:\BF2_ModTools\data_ZIM\_BUILD\PC_MungeLog.txt"
Munging core.req
C:\BF2_ModTools\data_ZIM\_BUILD\Common>levelpack -inputfile common.req -writefiles MUNGED\PC\common.files -common MUNGED\PC\core.files -checkdate -continue -platform PC -sourcedir ..\..\Common -inputdir MUNGED\PC -outputdir ..\..\_LVL_PC 2>>"C:\BF2_ModTools\data_ZIM\_BUILD\PC_MungeLog.txt"
Munging common.req
C:\BF2_ModTools\data_ZIM\_BUILD\Common>levelpack -inputfile ingame.req -writefiles MUNGED\PC\ingame.files -common MUNGED\PC\core.files MUNGED\PC\common.files -checkdate -continue -platform PC -sourcedir ..\..\Common -inputdir MUNGED\PC -outputdir ..\..\_LVL_PC 2>>"C:\BF2_ModTools\data_ZIM\_BUILD\PC_MungeLog.txt"
Munging ingame.req
C:\BF2_ModTools\data_ZIM\_BUILD\Common>levelpack -inputfile inshell.req -writefiles MUNGED\PC\inshell.files -common MUNGED\PC\core.files MUNGED\PC\common.files -checkdate -continue -platform PC -sourcedir ..\..\Common -inputdir MUNGED\PC -outputdir ..\..\_LVL_PC 2>>"C:\BF2_ModTools\data_ZIM\_BUILD\PC_MungeLog.txt"
Munging inshell.req
C:\BF2_ModTools\data_ZIM\_BUILD\Common>levelpack -inputfile MISSION\*.req -common MUNGED\PC\core.files MUNGED\PC\common.files MUNGED\PC\ingame.files -checkdate -continue -platform PC -sourcedir ..\..\Common -inputdir MUNGED\PC -outputdir MUNGED\PC 2>>"C:\BF2_ModTools\data_ZIM\_BUILD\PC_MungeLog.txt"
Munging bes2c_con.req
2. My map still freezes. does anyone have a clue as 4 why? and how to fix this problem?
Thanks in Advance!
MT
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5) What do you mean by extra units? Do you want to add more units like Wookiees and officers, or do you want to hard code more reenforcements into the map than normal?
1) I don't see a problem with that munge log.
2) You are using a custom side right? Unless the changes to the sides are completely perfect and non-conflicting, the maps become unstable.
1) I don't see a problem with that munge log.
2) You are using a custom side right? Unless the changes to the sides are completely perfect and non-conflicting, the maps become unstable.
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- Master Bounty Hunter
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