Well, I've been doing that following the docs for three days, and so far I have no luck with it. I pick my "moves" and munged, I got a zaftbin *sp* and those other files munged out. But everytime I try them, my map crashes.
I've been looking through my BFront2 all day, and finally found something :O
Ok i'll see what i can do:
1. First of all create a folder for your animations in data_ModID/Animations/SoldierAnimations called what ever you are making so perhaps just "jedi".
2. Next go into the template folder and copy the munge file from there and put into your folder.
3. Next rightclick the file and "edit" rename the "aayla.zaftbin" to "jedi.zaftbin"" (or whatever your folder is called) also if it is not for the republic side, change the "REP" at the end to the apropriate name.
4. Next copy your files from other animation in the assets into this folder, renaming the beginning to "jedi" (again whatever your folder iss called)
5. Run the munge file in the folder (the one that we copied and edited)
6. There should be the files in your "munged file" of the side your specified.
7. Rename the animationname in the jedis odf and it should work
So the map isn't the problem, the jedi's odf isn't the problem, and you've followed what i said about the animations. Hey did you put a basepose in the animations, and is the weapon correct.
Well im baffeled. You sure you got everything set up correctly. Once my map kept crashing cos in my soldiers odf i gave him a weapon saying "shockwave" when it should have been "shockfield".
Post your BFIILog. It might have something in it you overlooked. I'll see if I can spot anything wrong with it. Though, I'm not sure how much I'll be able to help, I can at least take a look and see if I can spot anything.