Hoth: Valley FINAL RELEASED 4/5/06 <----- Not final anymo
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Hoth: Valley FINAL RELEASED 4/5/06 <----- Not final anymo
Hay everyone. Im finally releasing the FINAL of Hoth: Valley!
Changes: I got some vehicle sounds to work (to bad they aren't the major ones so u probably won't even notice)
Added more AI units.
screenshots below.
Download FINAL ver. HERE:
http://files.filefront.com/HOVFINAL1zip ... einfo.html
ALL feedback is GREATLY appreciated!
Have Fun!
Changes: I got some vehicle sounds to work (to bad they aren't the major ones so u probably won't even notice)
Added more AI units.
screenshots below.
Download FINAL ver. HERE:
http://files.filefront.com/HOVFINAL1zip ... einfo.html
ALL feedback is GREATLY appreciated!
Have Fun!
Last edited by mnl1121 on Sun Apr 23, 2006 10:41 pm, edited 6 times in total.
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RE: Hoth: Valley (ver. .85)
D-ling now!
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snow speeders. OH yeah i forgot about those. next version will have those. and no i didn't change the firing guns they are the same but with no sound.
iv noticed that they are a little odd too (so that wasn't just me)
i thought about that too. its more like in a crater than a valley. maybe ill change that too, to more of a valley than a crater. lol
what does everyone think?
iv noticed that they are a little odd too (so that wasn't just me)
i thought about that too. its more like in a crater than a valley. maybe ill change that too, to more of a valley than a crater. lol
what does everyone think?
yeah i gotta change the shape.
When i think of it though snow speeders are pretty useless. snow speeders are for taking down the atats so why put them in the map that just have atsts.
What does everyone think? should i put snow speeders in or just i keep the combat speeders? (ill change it if you guys want me too)
When i think of it though snow speeders are pretty useless. snow speeders are for taking down the atats so why put them in the map that just have atsts.
What does everyone think? should i put snow speeders in or just i keep the combat speeders? (ill change it if you guys want me too)
actually i was thinking of that but how do i do that? im not good with moddifications. plus i don't want to make it permenant or have to switch back whenever i want the regular combat speeder. hmm maybe someone else can do it. then i can have two seperate ones and add the new one to my map.
is anyone willing to do it for me?
is anyone willing to do it for me?
UPDATE: I will change the shape of the map.
im not going to change the combat speeders to snow speeders b/c then they will be just useless. If anyone wants to restexture the combat speeders to a white and grayish look to match the map go ahead BUT PM me first.
ill see if i can get the atsts to not act odd (have NO clue whats wrong, if there is anything wrong to begin with)
sounds won't be put in unless someone does them for me or if Rends or someone that knows how makes a really clear guide (like a adding sounds for dummies) b/c that BF1 guide to adding sounds is WAY to confusing (especially since its for BF1)
working on some AI getting stuck issues. (probably just have to change the location of the hintnodes).
Ver. .90 COMING SOON.
anymore feedback and/or suggestions, comments, ect are GREATLY appreciated.
im not going to change the combat speeders to snow speeders b/c then they will be just useless. If anyone wants to restexture the combat speeders to a white and grayish look to match the map go ahead BUT PM me first.
ill see if i can get the atsts to not act odd (have NO clue whats wrong, if there is anything wrong to begin with)
sounds won't be put in unless someone does them for me or if Rends or someone that knows how makes a really clear guide (like a adding sounds for dummies) b/c that BF1 guide to adding sounds is WAY to confusing (especially since its for BF1)
working on some AI getting stuck issues. (probably just have to change the location of the hintnodes).
Ver. .90 COMING SOON.
anymore feedback and/or suggestions, comments, ect are GREATLY appreciated.
ver .90 is coming 2morrow. sorry everyone but filefront is taking a long time to upload even with my map (i compressed it the highest i could so it would be VERY small)
so my 4.2 MB map is taking a little too long right now. 2morrow should be much faster. (its going at only 30 Kbps when it should be going over 100)
FIXES: Wampas shouldn't get stuck anymore on that one tunnel exit.
The map shape NOW fits the name. No longer is it a crater. Its now a valley.
I don't think sounds will ever be put in. BF1 tut to adding sounds is just WAY too confusing.
Reskining combat speeders isn't easy for me (nor do i know how to do it) and really they are fine the way they are.
Map MAY be staying at ver .90 UNLESS i find more bugs OR sounds can be added.
so my 4.2 MB map is taking a little too long right now. 2morrow should be much faster. (its going at only 30 Kbps when it should be going over 100)
FIXES: Wampas shouldn't get stuck anymore on that one tunnel exit.
The map shape NOW fits the name. No longer is it a crater. Its now a valley.
I don't think sounds will ever be put in. BF1 tut to adding sounds is just WAY too confusing.
Reskining combat speeders isn't easy for me (nor do i know how to do it) and really they are fine the way they are.
Map MAY be staying at ver .90 UNLESS i find more bugs OR sounds can be added.
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I'll wait for the next version to download.
Question, though-- have you added barriers? That'll help alot when it comes to groups of AI in small places, or even generally stuck. Barriers are just as important as hintnodes.
As for the combat speeder, I say add it white. No, it won't permenantly overwirte your speeder. You just take the .tgas and turn the colors grayish white. Then just replace the old one(s) and there you go. It's only white for your map. Will look more professional, too.
Question, though-- have you added barriers? That'll help alot when it comes to groups of AI in small places, or even generally stuck. Barriers are just as important as hintnodes.
As for the combat speeder, I say add it white. No, it won't permenantly overwirte your speeder. You just take the .tgas and turn the colors grayish white. Then just replace the old one(s) and there you go. It's only white for your map. Will look more professional, too.
oh ok i gotta do that then. Sorry guys i gotta delay it now. lol
tonight it SHOULD be released but im not too sure.
i can't put any barriers in b/c ALL the objects i have need for the AI to go in them. i.e. trenches and bunkers. Plus as far as i can tell i fixed the AI getting stuck issues. i just needed to move the hintnodes to the right place.
EDIT: Uh how do i edit .msh files? What do i need. i got GIMP but i can't open them. Do i edit the .tga files?
tonight it SHOULD be released but im not too sure.
i can't put any barriers in b/c ALL the objects i have need for the AI to go in them. i.e. trenches and bunkers. Plus as far as i can tell i fixed the AI getting stuck issues. i just needed to move the hintnodes to the right place.
EDIT: Uh how do i edit .msh files? What do i need. i got GIMP but i can't open them. Do i edit the .tga files?
Last edited by mnl1121 on Tue Mar 21, 2006 4:21 pm, edited 1 time in total.
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