This is taken from the 'Lighting.doc"
"
Glow (or HDR)
Glow will bloom bright light sources that you specifically tag under the lighting drop down box in the edit flags. The HDR effect is off by default. All parameters are adjustable from the console with the prefix “HDR.” Below is a description of all the parameters along with their default values:
Effect(“HDR”)
{
Enable(0) // whether or not the hdr effect should be enabled
DownSizeFactor(0.25) // what fraction of the back buffer to use when bloom (smaller means
// better framerate – don’t go below 0.25)
NumBloomPasses(5) // the number of blur passes higher numbers means bigger blooms and
// is more costly
MaxTotalWeight(1.2) // the amount to over-brighten the glow areas
GlowThreshold(0.5) // value at which a pixel is considered to be blooming lower values
// mean more pixels will be blooming
GlowFactor(1.0) // a factor used to dim the overall appearance of the bloom (probably
// better to use less bloom passes or less total weight)
}
"
I have 2 questions about this
1. In the EDIT FLAGS ,in XSI, there is no 'lighting drop down bar' so how is it done in out cut down version
2. Where does the above ......
Effect(“HDR”)
{
Enable(0)
etc....
go ??? In the ABC.FX ? , in the objects ODF? , MSH. Option?
I dont see anywhere in the doc's where it says where to put them.
Same goes for the Shadow stuff
eg.
"Shadow parameters
I added some parameters that globally effect shadows. Below is a description of the parameters along with the default values:
Effect(“Shadow”)
{
Enable(1) // whether or not shadows should be enabled
BlurEnable(0) // whether or not to blur the shadows
Intensity(1.0) // intensity of the shadow
}"
LIGHTING- Im tryin to get my head around Global lighting and ambience since there the .SKY files seem empty compared to in SWBF1
Thanks for any help.
GLOW and parameter placements
Moderator: Moderators
RE: GLOW and parameter placements
I've wondered the same thing... This shadow thing is PISSING ME OFF!