Hi, I'm nearly completed a big side texture upscaling project and I want to know how I give the default super battledroid his muzzleflash.
I'm also having trouble with the particle editor, so if that's what i need to use, can anyone just give me a file to plop into my cis folder to turn this headache off please?
Need Help With Super Battledroid Muzzleflash [Solved]
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- MDPtoaster
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Need Help With Super Battledroid Muzzleflash [Solved]
Last edited by MDPtoaster on Tue Jan 04, 2022 1:45 pm, edited 2 times in total.
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Re: Need Help With Super Battledroid Muzzleflash
You won't need Particle Editor. The solution is already in the stock assets. See this thread: viewtopic.php?f=27&t=28684
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Re: Need Help With Super Battledroid Muzzleflash
cis_weap_inf_sbdroidmuzzle.msh is already in my side assets, what do I do with it to make it work?AQT wrote: ↑Thu Dec 30, 2021 8:25 pmYou won't need Particle Editor. The solution is already in the stock assets. See this thread: viewtopic.php?f=27&t=28684
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Re: Need Help With Super Battledroid Muzzleflash
It is essentially the weapon model that you have to use. You edit the SBD's wrist blaster weapon ODF to reference this msh.
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Re: Need Help With Super Battledroid Muzzleflash
I never imagined it would be as simple as making "cis_weap_inf_wrist_blaster" look something like this:
Code: Select all
[WeaponClass]
ClassParent = "com_weap_inf_rifle"
GeometryName = "cis_weap_inf_sbdroidmuzzle.msh"
[Properties]
OrdnanceName = "cis_weap_inf_wrist_blaster_ord"
GeometryName = "cis_weap_inf_sbdroidmuzzle"
//FirePointName = "hp_fire"
HUDTag = "hud_cis_wristblaster"
ShotDelay = "0.25"
Code: Select all
[WeaponClass]
ClassLabel = "cannon"
GeometryName = "cis_weap_inf_sbdroidmuzzle.msh"
[Properties]
AnimationBank = "rifle"
GeometryName = "cis_weap_inf_sbdroidmuzzle"
HUDTag = "hud_cis_trishot"
Code: Select all
[WeaponClass]
ClassParent = "com_weap_award_rifle"
GeometryName = "cis_weap_inf_sbdroidmuzzle.msh"
[Properties]
OrdnanceName = "cis_weap_award_wrist_blaster_ord"
GeometryName = "cis_weap_inf_sbdroidmuzzle"
//FirePointName = "hp_fire"
HUDTag = "hud_cis_wristblaster"
Don't forget to add those hud tags to the .odf or else the wrist blasters won't have hud icons
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Re: Need Help With Super Battledroid Muzzleflash [Solved]
No problem! Don't forget about HiResGeometry(?) too for first person view.
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