Hex prop grass out of KAS2.lvl?
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Hex prop grass out of KAS2.lvl?
I'm hex editing the KAS2.lvl . I want to take away the prop grass so there is not as much lag on my computer. I found only one occurence of prop_grass. here is the read out
BODY. . . . . fF. .entc . . . BASE . . . . grasspatch . . TYPE . . . . kas_prop_grass_tall . PROP . . . . n . . . 1 . 1 . PROP . . . . . . . . 1 . 3 . PROP . . . . . m . ]1 . 0 . PROP . . . . . . 3 . 55 . . PROP . . . . . \ . . 60 . . PROP . . . . hd<kas_grass . . . PROP . . . . . oz . . 3 . 5 . PROP . . . . a . tn4 . 5 . PROP . . . . a . tn4
of course it keeps going, but somewhere shouldn't there be an end to the kas_prop_grass_tall ???
BODY. . . . . fF. .entc . . . BASE . . . . grasspatch . . TYPE . . . . kas_prop_grass_tall . PROP . . . . n . . . 1 . 1 . PROP . . . . . . . . 1 . 3 . PROP . . . . . m . ]1 . 0 . PROP . . . . . . 3 . 55 . . PROP . . . . . \ . . 60 . . PROP . . . . hd<kas_grass . . . PROP . . . . . oz . . 3 . 5 . PROP . . . . a . tn4 . 5 . PROP . . . . a . tn4
of course it keeps going, but somewhere shouldn't there be an end to the kas_prop_grass_tall ???
- guru
- Jawa Admin
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RE: What to get rid of?
kas_prop_grass_tall renamed to zas_prop_grass_tall (just change first letter and it will be ignored at loadup).
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- Sith
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RE: What to get rid of?
I wanna get a stupid hex editor, but i dont find any.
***YES IVE LOOKED WITH GOOGLE***
***YES IVE LOOKED WITH GOOGLE***
RE: What to get rid of?
What about looking at some older threads. I'm sure you would have found that one.
Btw.: I use the one that is included in MS Visual C++ 6.
Btw.: I use the one that is included in MS Visual C++ 6.
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- Missing Jedi Admin
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Re: RE: What to get rid of?
Do you know if the recent releases of Microsoft Visual products contain an hexa-decimal editor, DF' ?DFYX wrote:What about looking at some older threads. I'm sure you would have found that one.
Btw.: I use the one that is included in MS Visual C++ 6.
RE: Re: RE: What to get rid of?
Sry, don't know. In VC++ 6 you can just choose "Binary" in the open as field.
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- Missing Jedi Admin
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RE: Re: RE: What to get rid of?
I should check out that soon... Thanks anyway, DF' !...
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- Old School Staff
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Re: RE: What to get rid of?
Does this mess with the file date/time/ etc. and prevent you from joining MP games like in BF1?guru wrote:kas_prop_grass_tall renamed to zas_prop_grass_tall (just change first letter and it will be ignored at loadup).
RE: Re: RE: What to get rid of?
I tried it and it dosn't work. I tried spawning but the game crashed to desktop. So of now I don't think this method works.