General Gametype Information thread/requests

Discuss and catch up on anything related to the SWBF1 Conversion Pack

Moderator: Moderators

User avatar
Teancum
Jedi Admin
Jedi Admin
Posts: 11080
Joined: Wed Sep 07, 2005 11:42 pm
Projects :: No Mod project currently.
Games I'm Playing :: Destiny
xbox live or psn: No gamertag set
Location: Indiana

General Gametype Information thread/requests

Post by Teancum »

Here's just a basic list of what the new gametypes are and what they do. I've included future gametypes in the list for the next time I build the shell. If you've got a really solid gametype you'd like to do, let me know

Holocron: Teams fight to capture and hold the Holocron for a certain amount of time to gain points. Once the time is up, that team gains a point and the Holocron respawns. If the holocron holder is killed, it is dropped until someone else picks it up, and the timer restarts. Uses CTF scoring rules (whatever you set the CTF score it is what this game will go to)

XL: Exists in the shipped game, but it's basically Team Deathmatch with huge numbers. CPs can't be captured.

TDM (Team Deathmatch): Team Deathmatch with Conquest reinforcement numbers. CPs can't be captured.

TDF (Team Dogfight): Team Deathmatch in space. No points are gained by destroying the other team's battleship.

Uber: Conquest with huge numbers. On some maps multiple movie characters make an appearance as AI in addition to normal heroes.

Order 66: A Hunt variant where Clone Troopers fight Jedi.

Classic Conquest: Conquest with SWBF1 units and gameplay (minus proning)

DM (Deathmatch): Round-based Deathmatch (by [RDH]Zerted)

King (King of the Hill): A random CP is chosen as the 'active' CP. Teams rush to capture the 'hill' before another does. One point per capture. The hill rotates between all CPs randomly.

Hero CTF (future mode): Jedi VS Sith 1-Flag CTF.

Extreme (future mode): Used to implement ARC_Commander's Battlefront Extreme mod into the game without overwriting anything. Modes will typically be Conquest with his units in place of the shipped ones.

+123 (future mode): Used to implement +123 as gametypes instead of conflicting with existing mods. I have not talked to ]v[ about doing this, but he'll probably get multiple gametypes (for example +123 CTF, +123 Conquest) as needed.

Elite Sides (future mode): Used to implement Delta_57_Dash's Elite Sides Mod so it doesn't conflict. Support will be there, but I haven't talked to Dash about it yet.

Racing (future mode): Players race from checkpoint to checkpoint in order to gain points. The player with the most points at the end of the race is declared the winner. Team 2 is able to observe from various observation platforms, and are given weapons to attack the racers (team 1). Still in the 'main idea/implementation stage' --by [RDH]Zerted/Teancum

Unknown (future mode): I know RepSharpShooter was planning a mode with the extension of _ffa, but nothing more about it. This'll be implemented into the new shell too.

Enhanced Conquest (future mode): Really simple. Conquest with movie-accurate clone legions. Geonosis will have a Phase I ARC Captain, Felucia will have the 327th, Kashyyyk the 41st, etc.

Custom 1, 2 & 3 (future modes): Additional modes that anyone can add to their maps. Actual gameplay will be decided by the map creator.
User avatar
[RDH]Zerted
Gametoast Staff
Gametoast Staff
Posts: 2982
Joined: Sun Feb 26, 2006 7:36 am
Projects :: Bos Wars AI - a RTS game
Games I'm Playing :: SWBF2 and Bos Wars
xbox live or psn: No gamertag set
Location: USA
Contact:

Re: General Gametype Information thread/requests

Post by [RDH]Zerted »

Don't feel like Deathmatch and King of the Hill should be in there? A Race mode would be nice...

Like we did before, I think you should add a few other modes for people to use whose modes don't fit with anything else. Also, you could have an unknown mode for all other modes. This would ensure that all future map modes would get displayed without extra changes to the shell.
User avatar
Teancum
Jedi Admin
Jedi Admin
Posts: 11080
Joined: Wed Sep 07, 2005 11:42 pm
Projects :: No Mod project currently.
Games I'm Playing :: Destiny
xbox live or psn: No gamertag set
Location: Indiana

Re: General Gametype Information thread/requests

Post by Teancum »

I knew I was forgetting some, thanks. (I'm at work) I'll at KoH, DM and Racing to the list.
EGG_GUTS
Master Bounty Hunter
Master Bounty Hunter
Posts: 1626
Joined: Thu Dec 07, 2006 7:38 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: CANADA!

Re: General Gametype Information thread/requests

Post by EGG_GUTS »

Hero CTF sounds fun, it's so simple I wonder why no one has thought of it before.
Caleb1117
2008 Most Original Avatar
Posts: 3096
Joined: Sun Aug 20, 2006 5:55 pm
Projects :: No Mod project currently.
xbox live or psn: No gamertag set
Location: X-Fire: caleb1117 ಠ_ಠ

Re: General Gametype Information thread/requests

Post by Caleb1117 »

Is there a way to have all these modes, without their icons spilling over the game .shell and making a mess?

I'm all for new modes, but, the way it is now, is a bit of a mess, and adding like 8 more won't help.

If a scroll bar could be added to that portion of the .shell it would fix it, I think.
User avatar
[RDH]Zerted
Gametoast Staff
Gametoast Staff
Posts: 2982
Joined: Sun Feb 26, 2006 7:36 am
Projects :: Bos Wars AI - a RTS game
Games I'm Playing :: SWBF2 and Bos Wars
xbox live or psn: No gamertag set
Location: USA
Contact:

Re: General Gametype Information thread/requests

Post by [RDH]Zerted »

Sadly no. The mode check boxes aren't in any panels/sections. They are drawn directly to the screen. There is nothing to add a scroll bar to. I changed the last released shell.lvl to have a bit more space for the modes, but beyond that theres not much. I made a shell with the modes and 'playing maps' areas swapped, but people who saw it didn't seem to like it.

In that released shell, I think I could fit 9-11 modes before they started getting too small to read. At least not many maps have that many anyway.
User avatar
Teancum
Jedi Admin
Jedi Admin
Posts: 11080
Joined: Wed Sep 07, 2005 11:42 pm
Projects :: No Mod project currently.
Games I'm Playing :: Destiny
xbox live or psn: No gamertag set
Location: Indiana

Re: General Gametype Information thread/requests

Post by Teancum »

Hey Zerted, can I get your most recent build of the shell? I'm pretty sure that we can do something to offset the eras down a little further, and I can edit the background texture to make the 'boxes' look like they should.
User avatar
[RDH]Zerted
Gametoast Staff
Gametoast Staff
Posts: 2982
Joined: Sun Feb 26, 2006 7:36 am
Projects :: Bos Wars AI - a RTS game
Games I'm Playing :: SWBF2 and Bos Wars
xbox live or psn: No gamertag set
Location: USA
Contact:

Re: General Gametype Information thread/requests

Post by [RDH]Zerted »

The only two important shell changes I've made is making more space for the modes and breaking apart the SP and MP map lists so the campaign mode wouldn't show up in MP (the retail game uses a single list for both MP and SP, but I changed that so we could have SP or MP only game modes...). I think the last shell I sent you (when you recovered the pack) had those changes. If you need me to resend that to you, I can't do that till I get back to school on Monday night.
User avatar
Teancum
Jedi Admin
Jedi Admin
Posts: 11080
Joined: Wed Sep 07, 2005 11:42 pm
Projects :: No Mod project currently.
Games I'm Playing :: Destiny
xbox live or psn: No gamertag set
Location: Indiana

Re: General Gametype Information thread/requests

Post by Teancum »

Yeah, if you could that'd be great. All I have on my drive right now is what I need to build core and ingame. You probably sent it and I lost it.
User avatar
Teancum
Jedi Admin
Jedi Admin
Posts: 11080
Joined: Wed Sep 07, 2005 11:42 pm
Projects :: No Mod project currently.
Games I'm Playing :: Destiny
xbox live or psn: No gamertag set
Location: Indiana

Re: General Gametype Information thread/requests

Post by Teancum »

I thought of another simple mode: Duel -- One hero unit on each side (as a regular unit). Max unit count of one per side, reinforcements of 15. If it's Multiplayer, the AI are disabled, only allowing for 1 on 1. If it's SP, CW lets you play as the unit on Team 1 while the AI uses Team 2. GCW switches those around, letting you use the other unit.

More an idea than anything else.
Caleb1117
2008 Most Original Avatar
Posts: 3096
Joined: Sun Aug 20, 2006 5:55 pm
Projects :: No Mod project currently.
xbox live or psn: No gamertag set
Location: X-Fire: caleb1117 ಠ_ಠ

Re: General Gametype Information thread/requests

Post by Caleb1117 »

What about a 1 hit kill mode?
Or something to that end.
User avatar
[RDH]Zerted
Gametoast Staff
Gametoast Staff
Posts: 2982
Joined: Sun Feb 26, 2006 7:36 am
Projects :: Bos Wars AI - a RTS game
Games I'm Playing :: SWBF2 and Bos Wars
xbox live or psn: No gamertag set
Location: USA
Contact:

Re: General Gametype Information thread/requests

Post by [RDH]Zerted »

Do you really want such a dual mode? It isn't hard for a admin to setup a 1 vs 1. Though, they can't setup a map as AI vs human (which used to be a mode idea).

UT had a instant kill mode where everyone had the same one-hit-kill weapon. It would play better with forced respawns as soon as you died.

Both of those would be easy to do. (Sounds like we need a game mode installer utility)

Edit: Well, making those modes integrate together with the others (like campaign maps' mode sequences) would be really hard.
Grev
Hoth Battle Chief
Hoth Battle Chief
Posts: 3132
Joined: Sun Dec 09, 2007 11:45 pm
Projects :: No Mod project currently.
Games I'm Playing :: Minecraft
Location: A Certain Box Canyon

Re: General Gametype Information thread/requests

Post by Grev »

I think a cool mode would be something like this:

No name yet.

There are 2 cps. THe one of the attacking team is not capturable. there is a timer. If the defending teams cp is captured before the timer runs out, they lose. (Both teams have unlimited reinforcements). Then, you could set it to how many times the basre must be captured. Like each time it is captured, it reverts back to the old team.
User avatar
Teancum
Jedi Admin
Jedi Admin
Posts: 11080
Joined: Wed Sep 07, 2005 11:42 pm
Projects :: No Mod project currently.
Games I'm Playing :: Destiny
xbox live or psn: No gamertag set
Location: Indiana

Re: General Gametype Information thread/requests

Post by Teancum »

Sounds kinda like Double Domination from Unreal Tournament.
Taivyx
2008 Best Games Related Avatar
Posts: 1706
Joined: Thu Jun 07, 2007 3:34 pm
Projects :: Terra Strife - discontinued
Games I'm Playing :: none
xbox live or psn: No gamertag set
Contact:

Re: General Gametype Information thread/requests

Post by Taivyx »

V.I.P? Possibly? I know there was talk about it before, but it didn't turn up much.
However, it would be cool to play.
User avatar
Teancum
Jedi Admin
Jedi Admin
Posts: 11080
Joined: Wed Sep 07, 2005 11:42 pm
Projects :: No Mod project currently.
Games I'm Playing :: Destiny
xbox live or psn: No gamertag set
Location: Indiana

Re: General Gametype Information thread/requests

Post by Teancum »

VIP would be kinda tough. Since the engine is built for team vs team you really have to hack things out to do anything different.
Delta_57_Dash
Jedi
Jedi
Posts: 1187
Joined: Fri Jun 10, 2005 2:46 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Re: General Gametype Information thread/requests

Post by Delta_57_Dash »

Tean, if you want to talk to me about the mode you can always find me on xfire.
User avatar
Teancum
Jedi Admin
Jedi Admin
Posts: 11080
Joined: Wed Sep 07, 2005 11:42 pm
Projects :: No Mod project currently.
Games I'm Playing :: Destiny
xbox live or psn: No gamertag set
Location: Indiana

Re: General Gametype Information thread/requests

Post by Teancum »

I'll try to catch you online in the next few days Dash

Meanwhile, I've added another probable mode:
Enhanced Conquest (future mode): Really simple. Conquest with movie-accurate clone legions. Geonosis will have a Phase I ARC Captain, Felucia will have the 327th, Kashyyyk the 41st, etc.


I'm still looking into adding VH (Vehicle) modes back. I haven't done any more than research the coding, but it looks promising.
MasterSaitek009
Black Sun Slicer
Posts: 619
Joined: Wed Aug 23, 2006 4:10 pm

Re: General Gametype Information thread/requests

Post by MasterSaitek009 »

Grev wrote:I think a cool mode would be something like this:

No name yet.

There are 2 cps. THe one of the attacking team is not capturable. there is a timer. If the defending teams cp is captured before the timer runs out, they lose. (Both teams have unlimited reinforcements). Then, you could set it to how many times the base must be captured. Like each time it is captured, it reverts back to the old team.
Something like Halo's Assault mode?
Guest

Re: General Gametype Information thread/requests

Post by Guest »

MasterSaitek009 wrote:
Grev wrote:I think a cool mode would be something like this:

No name yet.

There are 2 cps. THe one of the attacking team is not capturable. there is a timer. If the defending teams cp is captured before the timer runs out, they lose. (Both teams have unlimited reinforcements). Then, you could set it to how many times the base must be captured. Like each time it is captured, it reverts back to the old team.
Something like Halo's Assault mode?
this was also used in "escape from deathstar" map, its pretty funny you can capture imperial cps by playing as leia, solo, luke, ben and chewie and the empire can not capture them back
you could call it push mode
Post Reply