Mass Effect: Unification (build 40316/06) (R6 RELEASED)

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

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Marth8880
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Re: Mass Effect: Unification (build 10402/03)

Post by Marth8880 »

And the polls are closed! The winners are Item Pickups for Health and Auto-Regeneration for Shields. Thanks for voting!


Finally implemented a minimap for the Prothean Skyway lol. :funny2:
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JimmyAngler
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Re: Mass Effect: Unification (build 10402/03)

Post by JimmyAngler »

Good job! I don't think anyone uses the minimap in that map though. :laughter:
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Anakin
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Re: Mass Effect: Unification (build 10402/03)

Post by Anakin »

Even if nobody use it, it makes the map complete. And everybody is looking at it when you spawn ;)
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Re: Mass Effect: Unification (build 10402/03)

Post by MileHighGuy »

I found these in my searches: http://troodon80.deviantart.com/gallery/38584436

might be useful to you
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Re: Mass Effect: Unification (build 10406/03)

Post by Marth8880 »

Heh, yeah, we've been using Troodon's rotoscopes for some time now. :) Man, they're so freaking useful.


M-98 Widow Anti-Material Rifle! Basically an extremely-high-powered sniper rifle. Like no seriously, read this, it's insane.
[color=#FFFFFF]Mass Effect Wiki[/color] wrote:Weighing in at 39 kilograms, the Widow Anti-Material Rifle is primarily used by sniper teams in assault missions against armored vehicles or krogan. While kinetic barriers offer effective protection on vehicles, the kind generated by conventional military field generators are far too weak against the Widow.

The Widow was never designed to be carried and fired by a human. Although this modified model can be carried, no ordinary human could fire it without shattering an arm.

The M-98 Widow is a viciously powerful sniper rifle capable of killing most unprotected enemies in a single shot at any range, regardless of which body-part is targeted. It is ideal for situations where breaking cover to fire for more than two seconds can be fatal. Its inherent ability allows it to penetrate thin cover or barriers and pierce multiple enemies in a single shot if lined up correctly.
Luckily Shepard is no ordinary human. ;) Also my version sadly won't be able to penetrate cover. :(

Anyway, images:
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Model and textures by zwyx1234. (Note: Textures are not final.)
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yuke5
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Re: Mass Effect: Unification (build 10406/03)

Post by yuke5 »

Beast work, zwyx1234!
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The rifle got me thinking, though. Are you going to implement Legion as a hero? Because, he is my favorite.
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Re: Mass Effect: Unification (build 10406/03)

Post by Marth8880 »

re: your question, Eventually. :)
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Re: Mass Effect: Unification (build 10406/03)

Post by zwyx1234 »

The widow is so...beautiful. Definately my best weapon model. Good to see its in-game. It looks like you kept most of my texture + some glowy bits have been added. Can't wait until you get the final version of the texture.

Thanks for the compliment yuke, I appreciate it.
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Re: Mass Effect: Unification (build 10406/03)

Post by Marth8880 »

Here's a preview of the 'Mass Effect 3' shell art style!
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GUI textures credit to WULF.


Also, another "sneak" peek of the Configuration Utility. :)
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Re: Mass Effect: Unification (build 10406/03)

Post by JimmyAngler »

Much better shell! I always hated the red. Glad to see that utility tool is coming along too.
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Re: Mass Effect: Unification (build 10415/03)

Post by Marth8880 »

Finally added the Collector ship to most maps in the Collector variation! :)
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Re: Mass Effect: Unification (build 10415/03)

Post by THEWULFMAN »

And here I thought we'd actually need a 3D model for it, great work.
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Anakin
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Re: Mass Effect: Unification (build 10415/03)

Post by Anakin »

on some maps it looks a bit out of place, but for other maps it looks as if it need to be there ;)

I really like the textures :D
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Re: Mass Effect: Unification (build 10415/03)

Post by Marth8880 »

On which maps does it look out-of-place? :o
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Re: Mass Effect: Unification (build 10415/03)

Post by Anakin »

Geo and Hoth.

But i love it on Kashyyyk :D
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Re: Mass Effect: Unification (build 10415/03)

Post by THEWULFMAN »

Geo could use a bit more of a lighting adjustment to its texture but I think Hoth is good enough.
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Re: Mass Effect: Unification (build 10415/03)

Post by Marth8880 »

Do you think geo's should get a stronger atmospheric effect? (basically the faded or foggy effect)
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Re: Mass Effect: Unification (build 10415/03)

Post by THEWULFMAN »

That and a subtle coloration change. Which *might* be an issue for you for reasons.
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Anakin
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Re: Mass Effect: Unification (build 10415/03)

Post by Anakin »

Maybe you cann add some sand to the texture on geo and on hoth some ice and snow.
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Re: Mass Effect: Unification (build 10415/03)

Post by MileHighGuy »

I found this thread today, you could use it with your tank.

viewtopic.php?f=27&t=14587&hilit=arrow
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