BF2 Mod tools on the way!

In this forum you will find and post information regarding the modding of Star Wars Battlefront 2. DO NOT POST MOD IDEAS/REQUESTS.

Moderator: Moderators

Post Reply
drummerzoid1

Post by drummerzoid1 »

so should we start another topic saying they're coming out ;)
PAN-Kaiser

Post by PAN-Kaiser »

Answers to some of the questions:

The Mod Tools release will be similar in size to the BF1 tools
The tools will unfortunately not include the Xbox downloadable content assets (as much as I would like to include them)
The XSI exporter will be released, exactly as was used on BF2.

As for backward compatability. There are some basic things that have changed in BF2, such as the way the game modes, and their layers are handled. This stuff is all documented, but I'll be here to answer questions, and help you guys get your old maps converted. It shouldn't be too big of an ordeal.

-Sean
User avatar
Dragonum
2nd Lieutenant
2nd Lieutenant
Posts: 405
Joined: Tue Nov 16, 2004 4:08 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Post by Dragonum »

PAN-Kaiser wrote: The tools will unfortunately not include the Xbox downloadable content assets (as much as I would like to include them)
no new jedi and maps? sad
PAN-Kaiser wrote: The XSI exporter will be released, exactly as was used on BF2.
and the exporter work for the xsi modtool, now?
PAN-Kaiser wrote: As for backward compatability. There are some basic things that have changed in BF2, such as the way the game modes, and their layers are handled.


one simple question, we can use the swbf1 models in the swbf2 modtool?
yes or no? :wink:



thanks for answers
:wink:
dragonum
Lead_Pilot
First Lance Corporal
First Lance Corporal
Posts: 132
Joined: Mon Oct 03, 2005 7:08 pm

Post by Lead_Pilot »

Thanks for the information, PAN-Kaiser! I can't tell you how much gametoast values your presence here and the fact you will be here to answer questions!
Leviathan
Missing Jedi Admin
Posts: 3277
Joined: Fri Nov 12, 2004 2:54 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Post by Leviathan »

Dear Kaiser', you've mentioned the features of SWBF II Mod Tools which might help modders to create brand-new levels... But what about source files belonging to Star Wars Battlefront II, such as its Shell, sound-tracks, etc... ?
PAN-Kaiser

Post by PAN-Kaiser »

I am told that BF1 models should work just fine in BF2, no re-exporting required.

As for assets, I don't want to say just yet what we'll be releasing, in case it changes, but I can say that we will definitely not be releasing any sounds. We will be releasing everything sound-related EXCEPT the actual sound files themselves. You'll have everything you need to set up your own sounds and use them in the game.

--

Sean Soucy
Lead Level Designer - Battlefront Team
Pandemic Studios LLC
drummerzoid1

Post by drummerzoid1 »

how about making new classes and player models will we be able to do that?
User avatar
minilogoguy18
Master Bounty Hunter
Master Bounty Hunter
Posts: 1512
Joined: Wed Nov 09, 2005 11:12 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Post by minilogoguy18 »

of course, you could do that in SWBF1 so why not 2, especially when the games are almost similar in terms of the engine that they run on. i cant wait since i already have alot of ideas for some KOTOR based maps like the space battle over Telos, but the only thing i have so far is the sith fighter :P
Trans

Post by Trans »

I don't recall being able to have new player models in BF1...

Just reskins and new vehicles and weapons
User avatar
squipple
1st Lieutenant
1st Lieutenant
Posts: 420
Joined: Tue Jun 28, 2005 7:38 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Contact:

Eddie's Maps

Post by squipple »

Did anyone here ever know the guy who released the 'Eddie's' series of maps? Those are some of the best expansion maps for BF1, and I'm wondering if he's still modding or if anyone knows him to get the source. I'd really like to see those maps converted for BF2.
I know Rends is still here, and I'm sure he'll be converting his great BF1 maps as well.

Only one question for PAN-Kaiser - I've heard that XBOX files are virtually the same as PC files. If the XBOX expansion content isn't being released with the tools, is it even possible to somehow 'port' it to the PC using the mod tools or something else? I'm sure modders out there will find a way to recreate the content in any manner, but it might make it a lot easier on someone to do it that way.

On another note, I plan on starting modding/mapping in BF2. I downloaded the tools for BF1 and gave it a try, but just plain didn't have time to dedicate to it. I've had a long history of working in 3D animation programs (3DMAX, Maya, Softimage), so my modeling, rigging, and animation skills are good. Although I've not worked in XSI yet - I've only worked in older versions of SI, it shouldn't be too much of a conversion. The biggest curve I think will be the tools. The BF1 tools weren't all that intuitive and I'm guessing BF2 tools will be about the same, but I'm willing to give 'er a try.
Trans

RE: Eddie

Post by Trans »

squipple wrote:Did anyone here ever know the guy who released the 'Eddie's' series of maps? Those are some of the best expansion maps for BF1, and I'm wondering if he's still modding or if anyone knows him to get the source. I'd really like to see those maps converted for BF2.
lol that would be Eddie and he recently released another map for BF1 but didn't really "come back" to Gametoast, his life is really busy right now.
User avatar
minilogoguy18
Master Bounty Hunter
Master Bounty Hunter
Posts: 1512
Joined: Wed Nov 09, 2005 11:12 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

RE: Eddie

Post by minilogoguy18 »

thats because no one ever made any, but it was VERY much possible since fred posted pics on his site about player models he had added by just rigging them to the skeleton that he RELEASED and just munged it with animations that already existed. something i also wanted to know sean, is there gonna be a reconfigured pandemic tools plugin that is compatible for XSI 5? thats the version i use and every time you open the File menu all the selections like New and Save get replaced by the pandemic tools exporter making 5 of them in the menu.
Leviathan
Missing Jedi Admin
Posts: 3277
Joined: Fri Nov 12, 2004 2:54 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

RE: Eddie

Post by Leviathan »

Kaiser', if LucasArts / Pandemic Studios do not accept to release the sound-tracks used in Star Wars Battlefront II, then do you think providing a list of these musics' labels could be done ?...
User avatar
minilogoguy18
Master Bounty Hunter
Master Bounty Hunter
Posts: 1512
Joined: Wed Nov 09, 2005 11:12 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

RE: Eddie

Post by minilogoguy18 »

none of them are too hard to find, alot of the music is from ep3 or the original trilogy
Qdin
Old School Staff
Posts: 2059
Joined: Wed Feb 23, 2005 9:54 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

RE: Eddie

Post by Qdin »

Squipple: Last time I talked to Eddie, he said he was very busy with the real-life. BUT! He said that here in a month he'll get back! :D great news for [GT] and great news for the Modding! :D
Lead_Pilot
First Lance Corporal
First Lance Corporal
Posts: 132
Joined: Mon Oct 03, 2005 7:08 pm

RE: Eddie

Post by Lead_Pilot »

Another question:
Can we make our own heroes? (ex. reskining clone commander and giving a different gun)
Alpha

RE: Eddie

Post by Alpha »

It's only a few hours my time until this game will have been out for three months and no patch or tools. Please...release them today. please... And Lead_Pilot, if these are like the BF1 tools like sean said, then that will be possible.
SteveK14
Old School Staff
Posts: 405
Joined: Sat Mar 05, 2005 3:59 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: USA
Contact:

Tools Hold up the patch!!!

Post by SteveK14 »

From the LA forums:

xtmn8r
Total Posts: 69
Member Since: 07/00 Date Posted: Jan 31, 2006 01:44 PM



Just wanted to give everyone an update since we are at the end of the month and yes, we do not yet have the patch to release. As the team has been making changes to the Mod Tools, we've had to sync up the game code to better support what the Mod Tools create. As a result, we've had to hold-off on the PC patch until we are fairly confident no other Mod Tool changes will affect the core game. We apologize for the delay but want to insure that when the Mod Tools are released, it works completely with the current version of the game. Our best estimate for release is likely the middle of next week.

Thanks again for your continual support of Star Wars Battlefront II

The Star Wars Battlefront II team
User avatar
swbf_lase
Major General
Major General
Posts: 647
Joined: Fri Jul 08, 2005 7:07 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: 127.0.0.1:465
Contact:

RE: Tools Hold up the patch!!!

Post by swbf_lase »

One more we... we... we... week! This is an outrage!!!! lol j/k i guess i can wait
Lead_Pilot
First Lance Corporal
First Lance Corporal
Posts: 132
Joined: Mon Oct 03, 2005 7:08 pm

Post by Lead_Pilot »

Thanks SteveK14 and Alpha. At least we now know what is really going on. :( This is sure to cause some anger to some . :(
Post Reply