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Releasing the source files for your mod or map? Post em' here. (Applies to both SWBF1 & SWBF2)

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DarthD.U.C.K.
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Re: DEVISS-REX's Released Assets UPDATED 10 December 2009

Post by DarthD.U.C.K. »

you should REALLY put credits int the archive(s)
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Re: DEVISS-REX's Released Assets UPDATED 10 December 2009

Post by Deviss »

Delta-1035 wrote:Another good job! :thumbs:
many thanks my friend :wink:
DarthD.U.C.K. wrote:you should REALLY put credits int the archive(s)
you mean put one readme file and under this credits? why ? i added always right credits in first post :P
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Re: DEVISS-REX's Released Assets UPDATED 10 December 2009

Post by DarthD.U.C.K. »

because everybody who doesnt click the links on the first page wont credit other people than you
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Re: DEVISS-REX's Released Assets UPDATED 10 December 2009

Post by Deviss »

DarthD.U.C.K. wrote:because everybody who doesnt click the links on the first page wont credit other people than you
mm you are right as always, if i put readme file into one anyway i needed put credits in first post?
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Re: DEVISS-REX's Released Assets UPDATED 10 December 2009

Post by genaral_mitch »

Please do put readmes. I always forget the creators and it's entertaining to read the credits in them. It helps you find assets easily.
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Re: DEVISS-REX's Released Assets UPDATED 10 December 2009

Post by Deviss »

genaral_mitch wrote:Please do put readmes. I always forget the creators and it's entertaining to read the credits in them. It helps you find assets easily.
understood sir so now the next assets will have readme file :wink:
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Re: DEVISS-REX's Released Assets UPDATED 10 December 2009

Post by Deviss »

CLOSED
Last edited by Deviss on Thu Jul 15, 2010 11:29 pm, edited 1 time in total.
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Re: DEVISS-REX's Released Assets UPDATED 10 December 2009

Post by genaral_mitch »

Wow, I like his knees.
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Re: DEVISS-REX's Released Assets UPDATED 10 December 2009

Post by Deviss »

genaral_mitch wrote:Wow, I like his knees.
thanks xD
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Re: DEVISS-REX's Released Assets UPDATED 10 December 2009

Post by RogueKnight »

Very nice job, look forward to your next release.
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Re: DEVISS-REX's Released Assets UPDATED 10 December 2009

Post by Darth_Spiderpig »

:eek:


Downloading now. :thumbs: :bowdown:

Awesome model and skin, my friends.
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Re: DEVISS-REX's Released Assets UPDATED 10 December 2009

Post by Labj »

Excelent job, both of you :wink:
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Re: DEVISS-REX's Released Assets UPDATED 10 December 2009

Post by Deviss »

DarthRogueKnight wrote:Very nice job, look forward to your next release.
many thanks my friend :wink: , so my next must be better :o
Darth_Spiderpig wrote::eek:


Downloading now. :thumbs: :bowdown:

Awesome model and skin, my friends.
many thanks all in team :P
Labj wrote:Excelent job, both of you :wink:
yeah team but more bigcookie job :P
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Re: DEVISS-REX's Released Assets UPDATED 10 December 2009

Post by Delta-1035 »

Good job! :thumbs:
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Re: DEVISS-REX's Released Assets UPDATED 10 December 2009

Post by Deviss »

Delta-1035 wrote:Good job! :thumbs:
:wink:
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Re: DEVISS-REX's Released Assets UPDATED 10 December 2009

Post by giftheck »

Some BF1 modders (including myself) are a bit peeved at our seeming inability to get skirts (the BF1 variant) onto the BF2 units. So I was wondering if you could add the BF1 ARC skirt onto the following models? This is quite a tall order:

-Rep Heavy Trooper
-Rep Sharpshooter
-Rep Clone Commander
-Perhaps you could also add the BF1 skirt onto a Phase II Clone Commander model?
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Re: DEVISS-REX's Released Assets UPDATED 10 December 2009

Post by Battlefiler »

I have a idea : dev working with battlefiler :wink:
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Re: DEVISS-REX's Released Assets UPDATED 10 December 2009

Post by Deviss »

ggctuk wrote:Some BF1 modders (including myself) are a bit peeved at our seeming inability to get skirts (the BF1 variant) onto the BF2 units. So I was wondering if you could add the BF1 ARC skirt onto the following models? This is quite a tall order:

-Rep Heavy Trooper
-Rep Sharpshooter
-Rep Clone Commander
-Perhaps you could also add the BF1 skirt onto a Phase II Clone Commander model?
i tried many time ago work with bf1 models but don't work i don't know why :S apper blabk and some crashed XD
Battlefiler wrote:I have a idea : dev working with battlefiler :wink:
reading your Pm man :wink:
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Re: DEVISS-REX's Released Assets UPDATED 10 December 2009

Post by giftheck »

They may be incompatible with BF2 but I can be your guinea pig for seeing if they work in BF1.
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Re: DEVISS-REX's Released Assets UPDATED 10 December 2009

Post by Deviss »

CLOSED
Last edited by Deviss on Thu Jul 15, 2010 11:30 pm, edited 1 time in total.
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