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RE: Re: RE: asajj
I hope u can gv the havoc trooper a jetpack
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RE: Re: RE: asajj
here is a pic of HK-47
Now really it would take alot of work to model that.
Now really it would take alot of work to model that.
- PrinceXizor
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Some1 was making a KotOR map with him. Ill see if i can find the thread......
Edit: Nevermind it was HK-50
http://www.gametoast.com/index.php?name ... sc&start=0
Edit: Nevermind it was HK-50
http://www.gametoast.com/index.php?name ... sc&start=0
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If he was putting an HK-50 on the map, wouldn't most of the work already be done if we wanted to use HK-47. Just change the skin color to HK-47's rusty red and change the photoreceptor colors and use the existing model used for HK-50. Would it be this easy or would there be more to it?PrinceXizor wrote:Some1 was making a KotOR map with him. Ill see if i can find the thread......
Edit: Nevermind it was HK-50
http://www.gametoast.com/index.php?name ... sc&start=0
EDIT: By the way, how far did that user get with the HK-50 model? The only picture I saw of him was HK-50 blowing up.
- Teancum
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- Teancum
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Sorry for double-post.
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Wishlist, version 01.10.07
More Imperial stormtroopers-commanders as heroes.
For example:
Davin_Felth
Flint
And I created commander Jokers skin.
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Wishlist, version 01.10.07
More Imperial stormtroopers-commanders as heroes.
For example:
Davin_Felth
Flint
And I created commander Jokers skin.
- Maveritchell
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You know, it wasn't that bad. The only things off on the unit were the oversized shoulders and the head being the wrong shape. Having made it, I can say that ingame it's hardly noticeable, simply because the face looks nothing like a MG. And besides, for that unit I'm considering simply rescaling the model (since HKs are somewhat more diminuitive) and creating a headpiece addon to get the correct head shape. Anyone else could do the same without too much effort.Teancum wrote:It was a reskin of the Mangagaurd, and it didn't turn out well.
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My wishlist-
Put turrets back on Bespin: Cloud City
Put turrets back on Tatooine: Dune Sea
Change Geonosis: Spire ground texture to the BFII Geonosis ground texture (was playing BF1 today, I saw no difference)
Lower Fire rate of Jedi Starfighter, maybe change missles back to what they were
Add more fog to the edge of Rhen Var: Citadel (again, was playing BF1 )
Change the Commander class' recon droid to the Classic Conquest Snipers' (I think it looks/works better)
Allow units to bail from flying vehicles (not sure if it's possible)
Add fog to Rhen Var: Harbor's outside so you can't see the outside texture (I thought you said you were working on this, not sure)
Change maps' names from the old BF1 map name to just the name of the planet (Bespin: Platforms -> Bespin, Naboo Plains -> Naboo)
Get sound clips for RC-4103 "Caboose", preferably "My name is Michael J. Caboose! And I...Hate...Babies!"
Just some suggestions
Put turrets back on Bespin: Cloud City
Put turrets back on Tatooine: Dune Sea
Change Geonosis: Spire ground texture to the BFII Geonosis ground texture (was playing BF1 today, I saw no difference)
Lower Fire rate of Jedi Starfighter, maybe change missles back to what they were
Add more fog to the edge of Rhen Var: Citadel (again, was playing BF1 )
Change the Commander class' recon droid to the Classic Conquest Snipers' (I think it looks/works better)
Allow units to bail from flying vehicles (not sure if it's possible)
Add fog to Rhen Var: Harbor's outside so you can't see the outside texture (I thought you said you were working on this, not sure)
Change maps' names from the old BF1 map name to just the name of the planet (Bespin: Platforms -> Bespin, Naboo Plains -> Naboo)
Get sound clips for RC-4103 "Caboose", preferably "My name is Michael J. Caboose! And I...Hate...Babies!"
Just some suggestions
Last edited by Fusion on Sat Jan 13, 2007 8:15 pm, edited 1 time in total.