~GCU~Super Mario World

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

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Delta_57_Dash
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Post by Delta_57_Dash »

Gogie, you screwed up your .req files. It's expecting an { or an } somewhere and you left it out. Therefore, it can't read the .req file and your game crashes. Re-inspect all .req files that you modified. Even better set up a link with them.

*edit* also, and pulch, that's not true. You need to inspect the .log file after it crashes and see what went wrong, and ACTUALLY fix it, not TRY to fix it. TRYING just screws it up more. If you don't know what you're doing, get help, chances are either me, or majin, or the dozen other experienced map/modders know what's wrong.
~HUNTER~_OVERLORD

Post by ~HUNTER~_OVERLORD »

This is complete originality. Nice work. Finally a mario version of SWBF2. As you can tell ive been waiting for someone to come up with the idea.
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Gogie
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Post by Gogie »

lol for the pirhana plant all i had to do is rewrite the ODF (for somereason it was screwing up and making the pirhana.model.req file go corrupt.)

My computer has a worm and we need to reformat soon so that means for about the next week PROGRESS IS HALTED
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Post by yankeefan05 »

Sry if this was answered already, but is the pirahna plant a turret? I think it is the creature closest to being a turret. Or bullet bill could. Or both.
Droideka88

Post by Droideka88 »

moncalamaridestroyer wrote:Sry if this was answered already, but is the pirahna plant a turret? I think it is the creature closest to being a turret. Or bullet bill could. Or both.
It's role is similar to the Sarlacc. I actually suggest that back a few pages.

A Piranha Plant isn't really a turret because its an organic plant that has a life and can move. A turret is a thing, not a plant. That's why I recommend making a Bowser Statue like a turret. The Statue can basically spit fireballs out.
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Post by Gogie »

i Have transfered all files to my other computer and i am now back on track. I am working on the map again however I cannot get anything to work (still crashes), I have the DVD version, someone send me the link to the forum that helps with that to create the log files...

AlSO my XSI expires soon so I have very limited time to finish!
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Post by Fiminopter »

You can get the free version of XSI 4.2. It has unlimited time. http://webrel2.softimage.com/open/produ ... SWin32.exe
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Post by Gogie »

Yes however there is no working exporter for XSI V4.2. so I created my models and now im using XSI 5.1 to export them into Battle Front II
richard

Post by richard »

Whats the current progress?
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Post by Gogie »

progress is good but im kinda not gonna be on for the next two weeks (thanks for all your guy's support)
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Post by yankeefan05 »

k. Hope u have a good time with what u r doing (i know what u r doing, u told me on xfire) Anyway, good luck.
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Post by richard »

Cya in 2 weeks then :wink:
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Post by Gogie »

Hawoo, I like pie, anyways I will release new data on my next mod map before the end of the month. Progress Is almost completed on this map, I need a week of debug then Ill be done. I feel sooo specail.
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Post by yankeefan05 »

Whats with "I like pie" we dont care. lol.jk.

Almost done. I cant wait.
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Post by Gogie »

I have 1 storm trooper skin complete now!!! I made the 8 bit storm trooper as suggested earlier, I will post screenies once I am done all characters.
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Post by yankeefan05 »

storm trooper skin in what? a Mario outfit? lol. that would be cool.
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Post by Gogie »

No an 8bit storm trooper.
Protector_Pulch

Post by Protector_Pulch »

~GCU~Gogie wrote:No an 8bit storm trooper.
This cries for screenies !
What do you think, ~GCU~Gogie, any estimated release date ?
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Post by The_Emperor »

~GCU~Gogie wrote:No an 8bit storm trooper.
A crappy looking storm trooper or something? :P
hehe no just kidding I like the idea, you should post a screenie we're all curious what an 8bit stormtrooper looks like.
richard

Post by richard »

Yea but I think it will be good :lol:
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