
WIP: RATTATAK ARENA (Vyse ,Lord Bandu and now Teancum)
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- Sith Master
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You can try them in the BF1 conversion map pack.tirlim wrote:EVERYBODY cant wait to try all the new charactersstealth#a$$a$in{bf2} wrote:Oooh I cant wait to try out all those new characters!and for the arena.

Only with Rattatak Arena there will be custom sounds,weapon sounds and music! (Those might be in the BF1 conversion map patch but Rattatak Arena will still OWN.

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The reason I made Push so far for the KOTOR units was because the way BF2 engine is setup there is no way to recover from a push attack!!Protector_Pulch wrote:You're adding Kotor Heroes , aren't you ?
So please include other force powers than Force Lightning-Blast (or whatever it's meant to be) or Force Uber-Push.It's rather boring at Bespin: Cloud City.

You get pushed and before you can move your killed; because lightsaber attacks stop you from attack. This is good for AI but when you playin with people it gets VERY annoying. Everyone just pushes then kill pushes then kills. Atleast with strong push you have a chance.
However, I wouldn't worry, I do believe the BF1 Conversion patch fixed the push force distance. Its ok that way, I just thought it was time for a change.

Not to be rude or anything, but I think that you missed the point of his post. I think he meant that there should be more variety. Every dark side jedi had the uber lightning and saber throw, while every light-side jedi had saber throw and uber push. It's kinda boring that way. Different force powers for different characters would be nice.
Again, don't mean to be offending anyone.
Again, don't mean to be offending anyone.
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- Teancum
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@teancum
Did you ever figure out what was causing the cool push glitch on cloud city?
where it makes you always land on your feet when you get pushed?
cuz its kinda nice to know that you're not immediately dead if you get pushed
if you can find a way to incorporate that into this map that would be awesome
Did you ever figure out what was causing the cool push glitch on cloud city?
where it makes you always land on your feet when you get pushed?
cuz its kinda nice to know that you're not immediately dead if you get pushed
if you can find a way to incorporate that into this map that would be awesome
