WWII: Germany Released!
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WWII: Germany Released!
I was inspired by Commandos Strike Force, a game based on World War 2 and decided to make this. Here is a link to the original version
http://files.filefront.com/WWIIzip/;510 ... einfo.html
Here's one to version 2.0
http://files.filefront.com/WWII_20zip/; ... einfo.html
and here's one to the topic
http://www.gametoast.com/index.php?name ... pic&t=5547
enjoy!
~Kajong
http://files.filefront.com/WWIIzip/;510 ... einfo.html
Here's one to version 2.0
http://files.filefront.com/WWII_20zip/; ... einfo.html
and here's one to the topic
http://www.gametoast.com/index.php?name ... pic&t=5547
enjoy!
~Kajong
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RE: WWII: Germany Released!
Can I request an alternative file link that uses higher compression? 7-zip and win rar would squash those lvls good.
RE: WWII: Germany Released!
downloading now... ive seen the WIP thread with the pics, so i'm sure this will be a good map
RE: WWII: Germany Released!
I was good, it just needs to take place at night and have more protection and eye candy.
Re: RE: WWII: Germany Released!
I did use 7-zip... at ultra compression...Ace_Azzameen_5 wrote:7-zip and win rar would squash those lvls good.
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To make a zip file. ..you need to set it to lzma type compression.
When I 7ziped fort archive purposes, it got squashed to 75 mb.
Also, you may want to see about adding the crazy pop bang version as a new mode to the normal version, loading the defualt lvls in the lua and creating the pop bang side to be dependent on your other side lvls.
When I 7ziped fort archive purposes, it got squashed to 75 mb.
Also, you may want to see about adding the crazy pop bang version as a new mode to the normal version, loading the defualt lvls in the lua and creating the pop bang side to be dependent on your other side lvls.
I have a feeling this idea got ignored but I think it's POSSIBLE to have physics in the game as long as you classify objects, like a crate, as a "vehicle".MartinK wrote:Nice map, great skins too!!
A question, what are you adding in the next version to make it more realistic???
I feel in WW2 too... It's REALLY wierd...
A model classified as a "vehicle" can be pushed. Try pushing droidekas....
- jangoisbaddest
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yeah, that would make the shots more "bullet-like". also, the map seems kind of empty in places, maybe you could add more buildings to make it more close-quarters. Otherwise it is still a very awesome map!!!!One thing to help the feel (if it hasn't been done yet - still dling) is to put chaingun effects on the infantry's rifles
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No^^
R for "Really sucks
F for "F.ing good"
Hmm, it's rather hard to distinguish the soldiers, and the germans wore grey/black uniforms in WW2.
Idea: Make the map a big one, but a like the world:
CP1 : Northern America, CP2 Great Britain, CP 3 France , CP 4 Germany, CP 5 Russia.
Russia has locals allied to the Allies^^
Allies start out with Northern America and Great Britain, and Axis start out with CP3 and CP4.
R for "Really sucks
F for "F.ing good"
Hmm, it's rather hard to distinguish the soldiers, and the germans wore grey/black uniforms in WW2.
Idea: Make the map a big one, but a like the world:
CP1 : Northern America, CP2 Great Britain, CP 3 France , CP 4 Germany, CP 5 Russia.
Russia has locals allied to the Allies^^
Allies start out with Northern America and Great Britain, and Axis start out with CP3 and CP4.
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- Sith Master
- Posts: 2594
- Joined: Sat Jun 03, 2006 5:15 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: In An Epic Space Battle!
- Contact: