~GCU~Super Mario World

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

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Gogie
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~GCU~Super Mario World

Post by Gogie »

Super Mario World (dont expect it to be released soon cause its got alot of work)

Known Bugs : You can see through the tubes (fixing it)
Lightbloom affects the sky (just need to get a new dome)
Enemies tend to pile up when they are in Bowsers Castle
Enemies are able to walk through the pipe maze
Tin Foil tastes like shinyness

click the pic

Image
Last edited by Gogie on Wed May 31, 2006 11:40 am, edited 2 times in total.
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RE: ~GCU~Super Mario World

Post by RAymo »

looks cool. maybe u can make so that when u shoot the "?" blocks they give health or ammo LOL. just a suggestion
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Post by yankeefan05 »

hmmmm...An NES Mario World combined into SWBF2. Sounds pretty good. Looks pretty good. But Arcade with realism is kinda different. Good. We need some variety. GameCube SuperMario is also good with SWBF2.
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Re: RE: ~GCU~Super Mario World

Post by Gogie »

RAymo wrote:looks cool. maybe u can make so that when u shoot the "?" blocks they give health or ammo LOL. just a suggestion
or even better they give out mega mushrooms LOL
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Re: RE: ~GCU~Super Mario World

Post by yankeefan05 »

RAymo wrote:looks cool. maybe u can make so that when u shoot the "?" blocks they give health or ammo LOL. just a suggestion
It could be random. Give health or ammon, or poison, or a power-up.
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Post by Gogie »

snake gave me a suggestion ealier, he said a bowser vs mario match lol
JawaMan

Post by JawaMan »

omgsh.....dude.....this is...the Best idea ever...... :shock: :shock:
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Post by Gogie »

JawaMan wrote:omgsh.....dude.....this is...the Best idea ever...... :shock: :shock:
tnx
MartinK

Post by MartinK »

i agree, you should make the ? throw health or ammo, but you could also make them explode if you shoot them, so some could give ammo or health and others could kill you- anyway, great map.-
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Post by Gogie »

MartinK wrote:i agree, you should make the ? throw health or ammo, but you could also make them explode if you shoot them, so some could give ammo or health and others could kill you- anyway, great map.-

thats a good idea, but i was thining maybe Mega Mushroom = health, fire flower = amo, pioson mushroom = neuro poison, coing = attack increase and 1up mushrooms = defence increase
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Post by The_Emperor »

Great idea! Absolutely great!

The ammo throwing [?] is a good idea but i doubt its possible...
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Post by Gogie »

The_Emperor wrote:Great idea! Absolutely great!

The ammo throwing [?] is a good idea but i doubt its possible...
its possible, you just programm it as a switch so when it blows up it released ammo, kinda like the mustafar bridge
MartinK

Post by MartinK »

great idea, but what is neuro poison??
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Post by The_Emperor »

ok, sweet!
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Post by Gogie »

nuero poison is that stuff that those magna gaurds do that make you go all green and funny looking
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Post by Gogie »

i just though of an alternate way to do that thingy with the ammo, you just tyake the destroyed block sprite and you programm it so there is either a health or ammo item put on top of it, rather than programmingi n a switch
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Post by SBF_Dann_Boeing »

u need to give rep units a double jump, thats easy, hard part is getting in and out of tubes. and the boxes should throw out like bactas skinned like mushrooms. you need to reskin the units so they look like mario characters. rep: mario, luigi, mario on yoshi, luigi on yoshi, toadstool, with caped mario as hero. cis: the different colored Koopas, spiked Koopa and para-koopas, and bowser as the hero. Bowser should be a reskinned wampa!
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Post by MartinK »

is possible to convert units to those characters???
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Post by Gogie »

SBF_Dann_Boeing wrote:u need to give rep units a double jump, thats easy, hard part is getting in and out of tubes. and the boxes should throw out like bactas skinned like mushrooms. you need to reskin the units so they look like mario characters. rep: mario, luigi, mario on yoshi, luigi on yoshi, toadstool, with caped mario as hero. cis: the different colored Koopas, spiked Koopa and para-koopas, and bowser as the hero. Bowser should be a reskinned wampa!
ok for the in and out of tubes thats just as easy, you just set it so that the tube gives you an "elevator" effect
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Post by Gogie »

MartinK wrote:is possible to convert units to those characters???
yup you just rewrite the conquest.lua files to include the sides req file after creating odfs and combos for the given characters
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