ARgh
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I have a problem with adding
the force wave power to Mace Windu. :evil:
Here's the rep_hero_macewindu.odf
[GameObjectClass]
ClassParent = "com_jedi_default"
GeometryName = "rep_inf_macewindu.msh"
[Properties]
ClothODF = "rep_inf_macewindu_skirt"
AISizeType = "HOVER"
GeometryName = "rep_inf_macewindu"
GeometryLowRes = "rep_inf_macewindu_low1"
AnimationName = "mace"
//SkeletonLowRes = "macelz"
JetJump = "35.0" //The initial jump-push given when enabling the jet
JetPush = "5.0" //The constant push given while the jet is enabled (20 is gravity)
JetAcceleration = "35.0" // for characters with jet jump, use this acceleration for in air control
JetEffect = ""
JetFuelRechargeRate = "0.0" //Additional fuel per second (fuel is 0 to 1)
JetFuelCost = "0.0" //Cost per second when hovering (only used for jet-hovers)(fuel is 0 to 1)
JetFuelInitialCost = "0.0" //4initial cost when jet jumping(fuel is 0 to 1)
JetFuelMinBorder = "0.0" //minimum fuel to perform a jet jump(fuel is 0 to 1)
JetShowHud = 0
JetEnergyDrain = 10.0
CollisionScale = "0.0 0.0 0.0" // don't take damage from collisions
WEAPONSECTION = 1
WeaponName1 = "rep_weap_lightsaber"
WeaponAmmo1 = 0
WEAPONSECTION = 2
WeaponName2 = "com_weap_inf_sabre_throw"
WeaponAmmo2 = 0
WeaponChannel2 = 1
WEAPONSECTION = 3
WeaponName3 = "
sky_weap_inf_force_wave"
WeaponAmmo3 = 0
WeaponChannel3 = 1
///SOUND
SndHeroSelectable = ""
SndHeroSpawned = "hero_windu_spawn"
SndHeroDefeated = "hero_windu_exhausted"
SndHeroKiller = "hero_windu_exhausted"
VOSound = "rep_off_response_hero_command SC_Follow"
VOSound = "rep_off_response_hero_command SC_StopFollow"
VOSound = "rep_off_response_hero_command SC_VehicleWaitUp"
VOSound = "rep_off_response_hero_command SC_GetIn"
VOSound = "rep_off_response_hero_command SC_GetOut"
VOSound = "hero_windu_AcquiredTarget AcquiredTarget"
VOSound = "hero_windu_KillingSpree4 KillingSpree4"
VOUnitType = 188
SoldierMusic = "rep_hero_Windu_lp"
HurtSound = ""
DeathSound = ""
AcquiredTargetSound = ""
HidingSound = ""
//ApproachingTargetSound = ""
FleeSound = ""
PreparingForDamageSound = ""
HeardEnemySound = ""
ShockFadeOutTime = ""
ShockFadeInTime = ""
ShockFadeOutGain = ""
ShockSound = ""
ClothingRustleSound = ""
//LowHealthSound = "com_inf_saber_ambient"
LowHealthThreshold = "1.1"
FoleyFXClass = "rep_inf_soldier"
A piece of the .lua
SetupTeams{
rep = {
team = REP,
units = 25,
reinforcements = 150,
soldier = { "rep_inf_ep3_rifleman",9, 25},
assault = { "rep_inf_ep3_rocketeer",1, 4},
engineer = { "r
ep_inf_macewindu",0.5, 1},
sniper = { "rep_inf_ep3_sniper",1, 4},
officer = {"rep_inf_ep3_officer",1, 4},
special = { "rep_inf_ep3_jettrooper",1, 4},
The problem is that i can't see
Mace Windu's slot for selecting. What is the source of the problem ? the whole day through i was trying to add force wave and finally the possibility to play with 'uber' windu dissapear
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Can someone explain(with tut. or something) how to add the f... power ?
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help
P.S. I copy/paste the contents of Force Wave\effects and Force Wave\odf to BFmod_tools\assets\sides\rep\effects and rep\odfs ....
What i'm doing wrong ?