Announcing Hypori: Jedi Rescue v.9 release!
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- Jedi
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- Joined: Mon Apr 03, 2006 9:12 pm
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Hey ruasoh, nice map, but i have a few suggestions/bugs so you can tone it up and improve.
1, make the spawns a little closer. although they are 'relativly' close, it seemed like a long walk. Perhaps add more ai and emphasize the less popular planning connections with weights.
2, in both of the cis bunker exit things, you can slide behind the wall from above, and then you can shoot droids without taking any damage. if you dont know what i mean ill post a video later
3, you already know this, but the gunship needs to be stronger, and i'd make it more manueverable and powerfull - it was a beast in the tv show
4, give the clones a little more fire power, but lower their numbers, this isnt really an issue, more of a suggestion to emphasize that arc troopers are elite.
1, make the spawns a little closer. although they are 'relativly' close, it seemed like a long walk. Perhaps add more ai and emphasize the less popular planning connections with weights.
2, in both of the cis bunker exit things, you can slide behind the wall from above, and then you can shoot droids without taking any damage. if you dont know what i mean ill post a video later
3, you already know this, but the gunship needs to be stronger, and i'd make it more manueverable and powerfull - it was a beast in the tv show
4, give the clones a little more fire power, but lower their numbers, this isnt really an issue, more of a suggestion to emphasize that arc troopers are elite.
I have some suggestions abuot the gunship
-more strength!!
-make blasters be two blaster rifles that shoot wicked fast(like that in the show)
-make it able to drop grenades(like that in the show)
-more positions (some guys standing up, some guys have the ability to shooot weapons and some guys sitting down)
-add boost
thats it, please take my suggestions because it make the map wicked fun
-more strength!!
-make blasters be two blaster rifles that shoot wicked fast(like that in the show)
-make it able to drop grenades(like that in the show)
-more positions (some guys standing up, some guys have the ability to shooot weapons and some guys sitting down)
-add boost
thats it, please take my suggestions because it make the map wicked fun
I think that I need to increase the gunship strength...lol
The blasters on the gunship are pretty fast and powerful, but they just need better textures or tracer rounds to see it. As for the gunship positions, I would have to model a different interior view for the clones sitting, but the other positions are already there.
there is no known way to make the same time of detonation bomb that can be deployed by a vehicle. it's a matter of the difference between something like a grenade and bomb ordnance. Ordnance is the type of thing a bomb is when fired from a vehicle. It is meant to have an explosion on impact, and can't be changed to otherwise. believe me, I've tried. If you need more explanation, see this thread
http://www.gametoast.com/index.php?name ... c&start=15
The blasters on the gunship are pretty fast and powerful, but they just need better textures or tracer rounds to see it. As for the gunship positions, I would have to model a different interior view for the clones sitting, but the other positions are already there.
there is no known way to make the same time of detonation bomb that can be deployed by a vehicle. it's a matter of the difference between something like a grenade and bomb ordnance. Ordnance is the type of thing a bomb is when fired from a vehicle. It is meant to have an explosion on impact, and can't be changed to otherwise. believe me, I've tried. If you need more explanation, see this thread
http://www.gametoast.com/index.php?name ... c&start=15
I just went through and played the map again. That is something I forgot to fix before I released. I was going to cover that whole thing so the CIS would be coming from the factories "underground", but I eventually decided to leave it open and I forgot to cover those criss-cross areas that form the "factory". Just another thing to fix...PvtParts wrote: 2, in both of the cis bunker exit things, you can slide behind the wall from above, and then you can shoot droids without taking any damage. if you dont know what i mean ill post a video later
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- Jedi
- Posts: 1001
- Joined: Mon Apr 03, 2006 9:12 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: plundering yer booty
I've tried many combinations of that. the fact is, a vehicle can only drop an ordnance class, and detpacks are, big suprise, detonator class. I've tried to give an ordnance class weapon detpack (or even grenade) properties, but it can't work. The nature of an ordnance class weapon demands the object detonate and/or cause an explosion upon impact. I haven't completely given up on this, but I'm afraid it won't be the same cool effect as the cartoon.
As for the gunship blasters, I've adjust the speed and damage greatly, but I'm 97% sure that it is the tracer round that makes it look slow. I've tried to fix this but it is still a work in progress...
As for the gunship blasters, I've adjust the speed and damage greatly, but I'm 97% sure that it is the tracer round that makes it look slow. I've tried to fix this but it is still a work in progress...
yeah I saw it, congragulations, it's really hard. mm maybe 2 hours is a little bit much ... Could it be a little (not much) easyer ? Or just like someone said before give more firepower? In example by giving a rilfe to the clones, with the award rifle maybe I'm able to achieve victory.RєÅpér wrote:it took me 2 hours to win as republic as you can see on pic i won
ruasoh, I'm glad you are gonna change the power on the Gunship, cuz I'm sick of either trying to get in it, or I do finally get into it and then the ship blows up. It's aggravating not being able to use it. The only time I seem to successfully get in it and stay in it is when I get there before the CIS does. The other wierd thing, and I don't know if anyone else experiences this, but it seems that if you get too close to the ground then you crash without fail. There has been times where I felt I was high enough off the ground that I shouldn't have crashed but I still did. I would say that there might have been the possibility that I was shot down but there were no CIS troops in the area. I don't know if there is a setting for depth between the Gunship/vehicles and the ground. It might have something to do with a lack of manueverability within the ship itself. Then again I could just be imagining things. I love flying in the Gunship because the sky really looks nice to look at, plus this game is so hard that the Gunship seems to help with destroying the enemy. And by the way I thought the Gunship color looked fine. I don't think you need to change it at all. But that's up to you. I love this map it fantastic, and I feel you did a great job in recreating the Hypori scene. Later
P.S. Here is a pic of the new Hasbro Clone Wars Gunship coming out just for reference. And I think your blue looks a lot like this one.
[/img]http://www.jedidefender.com/news/images ... nd.jpg[img]
P.S. Here is a pic of the new Hasbro Clone Wars Gunship coming out just for reference. And I think your blue looks a lot like this one.
[/img]http://www.jedidefender.com/news/images ... nd.jpg[img]