Snowy Valley Battle (Beta v. 0.91)
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- Lance Corporal
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RE: Re: Snowy Valley Battle (Beta v. 0.9)
I just played the map, it's awesome! I played on both sides and won (though it was very close.) I don't exactly think an episode II clone belongs with the jedi. Maybe you should change it into another jedi or something. Great work though!
~Jango
~Jango
Re: RE: Re: Snowy Valley Battle (Beta v. 0.9)
Thank you!DakkerDB wrote:I am going to upload the next version at Filefront as soon as I get the AT-TE to spawn after a certain ammount of time. It isn't easy.
Re: RE: Re: Snowy Valley Battle (Beta v. 0.9)
That's pretty much it.Super_Shadowman wrote:Nah, they are commando units that remained faithful to the Jedi even after order 66 was issiued... The commando units had lots of different attachements to their weapons, such as a normal rifle, a sniper rifle and a rocketlike weapon.
Originally, I was planning to have Delta Squad in, but I thought I won't be messing with them too much. Already have them in a Role Play thing which is based on this map's basic idea. I didn't think I would need to include them.
Although I WILL be using one member of Delta Squad in the map, as a tribute to the thing which gave me the original idea of the map. Which one I will have in the map, you will see when I get to getting him in. ^_^
RE: Re: RE: Re: Snowy Valley Battle (Beta v. 0.9)
Version 0.91 has been released. Linked at first page. Uploaded at Filefront. Enjoy the map!
Super Shadowman, read the first page again please.
But since you are a "famous" person around here, and since you are a great fan of my map... I will just tell you.
First of all, I changed the imperial hero to be Vader. Since it makes more sence. He is still a placeholder, though.
Second, the AT-TE appears (functionally, anyway) 3 minutes after the start of the battle.
Third, the CPs don't float.
Fourth, some minor object placement changes.
And to people following my useless posts, waiting for some sort of info:
The next version will feature a small layout change and the introduction of some ruins. And maybe some other junk.
But since you are a "famous" person around here, and since you are a great fan of my map... I will just tell you.
First of all, I changed the imperial hero to be Vader. Since it makes more sence. He is still a placeholder, though.
Second, the AT-TE appears (functionally, anyway) 3 minutes after the start of the battle.
Third, the CPs don't float.
Fourth, some minor object placement changes.
And to people following my useless posts, waiting for some sort of info:
The next version will feature a small layout change and the introduction of some ruins. And maybe some other junk.
- EraOfDesann
- Jedi Admin
- Posts: 2170
- Joined: Mon May 30, 2005 5:22 pm
- Location: North Texas
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I think Palpatine would be too lazy to lift himself from his new throne in Coruscant to deal with some rogue jedi. And I already planned almost everything out. The hero is chosen, I just need to get him to exist somehow... XD
And the alternate link is on the first page. It is a Savefile link. If you don't like Filefront AND Savefile, then I guess you're out of luck. I don't know any other good hosting place.
And the alternate link is on the first page. It is a Savefile link. If you don't like Filefront AND Savefile, then I guess you're out of luck. I don't know any other good hosting place.
- EraOfDesann
- Jedi Admin
- Posts: 2170
- Joined: Mon May 30, 2005 5:22 pm
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This map is so entertaining; I love it. The only suggestions are that the map layout is too simple. Put in some ruins like you were saying before and also some hills and valleys around to make it seem more diverse. Also can the republic base be destructable.
PS: When or if you put ruins or other stuff in, be sure not to take away the free running and slashing that makes this so good.
PS: When or if you put ruins or other stuff in, be sure not to take away the free running and slashing that makes this so good.
- valiant
- 1st Lieutenant
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