Space Coruscant V1.1

New maps and mods are coming out quickly. If you release something (even a beta) please post it here. Be sure to give details in the topic such as Map/Mod name and version

Moderator: Moderators

Post Reply
Foo4Everlong

Post by Foo4Everlong »

WsCandy, I love it! And I must say that I am a huge Clone fan, and that Shock Trooper is AMAZING. Best one I've seen! Although, it might be the only one I've seen, but I don't think there's any possible way of making a better one. Is it possible for you to make this Shocktrooper skin available for download for the rest of the game. Maybe instead of using the 501st all the time, you could replace it with the Shocktrooper. I've been waiting for an awesome Shocktrooper, and here it is! Fantastic job! Don't listen to Rekubot, with regards to taking him out. I love the Shocktrooper and I think most others will too. But I do agree with him that if it's possible to add more troops to make it a little more difficult to take down the enemy ships when boarding. I think that would be kinda cool. Sorta like when Anakin and Obi-Wan did when they first landed on the Invisible hand. That would be fun. Otherwise I love all the action and all the scenery. There's a lot going on ala the battle above Coruscant. Great job, and I really loved the Shocktrooper the most....If you couldn't tell. Later
WsCandy

Post by WsCandy »

Well you have C-26 to thank for that skin, he did a great job....

if you want it to be for every unit go to

C:\Program Files\LucasArts\Star Wars Battlefront II\GameData\addon\SCO\data\_LVL_PC\SIDE

and copy rep.lvl and repshell.lvl to

C:\Program Files\LucasArts\Star Wars Battlefront II\GameData\data\_lvl_pc\side

make sure you back up your original rep.lvl first....

thanks for all the feedback!
Foo4Everlong

Post by Foo4Everlong »

Thanks WsCandy! Will that make every troop in the game a Shocktrooper???? Like on Mygeeto, will Bacara'a snow Clones become Shocktroopers as well? Just curious. Thanks. Later
Rekubot
Jedi
Jedi
Posts: 1080
Joined: Wed Apr 05, 2006 12:34 pm
Projects :: No Mod project currently.
Games I'm Playing :: Shadow Complex
xbox live or psn: Rekubot
Location: UK

Post by Rekubot »

Don't listen to Rekubot, with regards to taking him out.
I never said they should be taken out, I think they look awesome. I merely stated that there isn't much use for them during the battle because no AI players go into the control room areas. Of course this would apply to the droid marines as well.

Also, I found another bug/glitch. This was on single player, and I'm pretty sure the AI don't abuse glitches :wink:. Perhaps it's a spawning problem?

http://img509.imageshack.us/img509/3813/027ks.jpg
yankeefan05
Sith
Sith
Posts: 1288
Joined: Fri Mar 31, 2006 9:02 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: New York City
Contact:

Post by yankeefan05 »

that happens in mods and multiplayer. The AI just jump out. It happens sometimes.
WsCandy

Post by WsCandy »

Ha now that i can't explain, all the spawn paths are dead on the ground... so its nothing to do with spawning... hmm weird!
--------------
and it will chane all soldiers and marines in the game (all the basic troopers) no clone commanders etc, it will not change custom units in custom maps either...
Silent_Decimator

Post by Silent_Decimator »

ahh yes that common problem, have seen it on both MP and SP, especially when lifting of with at CIS gunship, when just outside the shield the bots starts to jump out and the "Falls" to sertain death, actually they should float around but that's only physics. it's fun to see them take a "nosedive". but it's annoying yes and that's not on only mods/custom maps, the guys who created the whole game seemed not to be able to solve this problem
RєÅpér

Post by RєÅpér »

hi i've been observating this forumfor some time.
and i gotta say this mpa rocks.

GReat job man
EmperorDonkey

Post by EmperorDonkey »

I love playing chiken so to speak with the Lukre Hulk class transports (AKA: Core ships) And thae massive auto turrents.

I'de love to see a destroyable lukre hulk.

I've also found it very unlikely to be able to land your parties with an LAAT. For some reason it just wont go down, once and a while it will but then just be destroyed magically. Why?
Penguin
Jedi Admin
Jedi Admin
Posts: 2541
Joined: Sun Mar 05, 2006 12:00 am
Location: Australia

Post by Penguin »

lol, you beat me to releasing a space coruscant map. nice job for a go
bf-world-admin-delta40

Post by bf-world-admin-delta40 »

i have a question!

how do you get the new side in a space map?
I have test it by me and its not going ^^
RDST

Post by RDST »

Nice map, but I must say, the sides are extremely unbalanced. I suggest adding another CIS captial ship to balance it out. Also maybe a little rearrangement of the ships.
WsCandy

Post by WsCandy »

Well thanks for the feedback guys, i should be able to get a new version out soon, ive got the hero's working fully now :D, sounds, damage etc... other changes include, all boardable ships now have sheilds... all the mainframe turrets are linked correctly for all ships... and extra high boardable republic ship, still having trouble with that though... everytime you spawn up there you die opps! i also replaced the la-at's with theta class shuttles... as they are more true to the film....
----------------------------------------
well when i played the teams seemed pretty fair, infact the cis beat me a couple of times (only by a few points) anyway in the film there was only the ONE cis capital ship the rest were frigates and droid control ships... watch it again... you will see what i mean :P
Last edited by WsCandy on Sun Apr 16, 2006 7:48 am, edited 1 time in total.
Guest

Post by Guest »

WsCandy
I can`t download. My 15!!! download processes were crashed (crazy)
RDST

Post by RDST »

WsCandy wrote:well when i played the teams seemed pretty fair, infact the cis beat me a couple of times (only by a few points) anyway in the film there was only the ONE cis capital ship the rest were frigates and droid control ships... watch it again... you will see what i mean :P
hmm... after about 5 minutes of play time my teams score was around 100 to 23.

Also there where multiple capital ships:
http://en.wikipedia.org/wiki/Image:01724.jpeg

Also any word on a new relese date?
WsCandy

Post by WsCandy »

urm sometime in the next few days... funny i only see the one cis capital ship in that picture the rest are frigates.... just 2 different types...
RDST

Post by RDST »

Sorry, the picture is a little low res, so I circled the two capital ships:
Image

EDIT: Wait! your right. my bad. The ship I though was a capital ship was just a destroyer. :? I still suggest you add another one though, but thats up to you.
RєÅpér

Post by RєÅpér »

yep there only is one and taht's grievous his ship where he had palpatine hostaged
Chris165
Chief Warrant Officer
Chief Warrant Officer
Posts: 356
Joined: Tue Apr 11, 2006 8:02 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Netherlands

Post by Chris165 »

? what do you mean? the recusant-class destroyer, providence cruiser and the droid control/battleships are all capital ships
RDST

Post by RDST »

Sorry, I am thinking of only Grevious's ship type (they are referred to as Capital ships in BFII).

However, in the Clone Wars series, it is nottable that there where many capital ships of that type in the battle.
Post Reply