Space Coruscant V1.1
Moderator: Moderators
Space Coruscant V1.1
V.1
Ok well here it is, ive been messing with the tools and came up with this, took me most of today and yesterday to get this up and running.
Features:
5 republic capital ships (2 are boardable, the other 3 have locked doors and act as weapon platforms...)
2 CIS capital ships (1 of which is boardable, the other is the same as above...)
C-26's shock trooper skin for the marines...
I doubled the ai count for the map, i tried adding hero's but they didn't work correctly so they were removed...
The CIS control ship has turrets all over it so i wouldnt fly to close
Assualt and CTF modes both work correctly
It offers a close battle everytime ive played ive won by about 4 points as the republic , it is best played with the ai on elite and 300pt limit
Bugs:
The ai erm well try to land without success, they just crash into the back of the hangers from time to time :O, somthing i might work on at a later date...
The weird glitch that every custom space map has had so far... where everything disapears and reapears every now and again, its not that bad though...
If you find any more post here or let me know...
Things i'd like to know, to improve this...
Well how do you add the laser fire for the sky? ive looked around and not found an answer yet, ive tried many things non of which worked... any ideas?
http://s13.photobucket.com/albums/a272/ ... pacec1.jpg
http://s13.photobucket.com/albums/a272/ ... pacec2.jpg
http://s13.photobucket.com/albums/a272/ ... pacec3.jpg
http://s13.photobucket.com/albums/a272/ ... pacec4.jpg
http://s13.photobucket.com/albums/a272/ ... pacec5.jpg
Download link....
http://files.filefront.com/Space_Corusc ... einfo.html
V.1.1
Changes
Well there are tonnes of changes from the old version
La-at's are replaced with theta class shuttles
Added one more boardable republic captial ship
Added hero's anakin and dooku with sounds
More capital ships
Added explosion effects and removed nebulas from the sky
All the transports have been sorted and should spawn properly now
Increased unit count
Replaced droid marines with super battle droids
Green lasers for jedi star fighter.
All boardable ships have fully functional shields and defence grids
More realistic Lighting, more like 'sunlight'
Started adding cocktpit views, not yet finished...
Bugs
The Super battle droid has no sounds.
Well this isn't a bug but the file size is massive, i hope to reduce this in the next version
Statergies
Republic
Well if your playing as the republic i recomend taking down the cis frigates defence grids and taking down all the ships system, there are also many fighters to destroy.
CIS
Well first thing you should do it take down all the republic's defence grids as they take down a fair few of your frigates, there are not as many republic fighters so i recoment taking down all the systems on many of the ships...
Download link...
http://files.filefront.com/Space_Corusc ... einfo.html
Instalation
Extract space coruscant v1.1, then extract SCO1, SCO2, SCO3 to you addon folder, if it asks to replace easch time hit yes to all
Enjoy
Screenshots...
Page 8/9
Ok well here it is, ive been messing with the tools and came up with this, took me most of today and yesterday to get this up and running.
Features:
5 republic capital ships (2 are boardable, the other 3 have locked doors and act as weapon platforms...)
2 CIS capital ships (1 of which is boardable, the other is the same as above...)
C-26's shock trooper skin for the marines...
I doubled the ai count for the map, i tried adding hero's but they didn't work correctly so they were removed...
The CIS control ship has turrets all over it so i wouldnt fly to close
Assualt and CTF modes both work correctly
It offers a close battle everytime ive played ive won by about 4 points as the republic , it is best played with the ai on elite and 300pt limit
Bugs:
The ai erm well try to land without success, they just crash into the back of the hangers from time to time :O, somthing i might work on at a later date...
The weird glitch that every custom space map has had so far... where everything disapears and reapears every now and again, its not that bad though...
If you find any more post here or let me know...
Things i'd like to know, to improve this...
Well how do you add the laser fire for the sky? ive looked around and not found an answer yet, ive tried many things non of which worked... any ideas?
http://s13.photobucket.com/albums/a272/ ... pacec1.jpg
http://s13.photobucket.com/albums/a272/ ... pacec2.jpg
http://s13.photobucket.com/albums/a272/ ... pacec3.jpg
http://s13.photobucket.com/albums/a272/ ... pacec4.jpg
http://s13.photobucket.com/albums/a272/ ... pacec5.jpg
Download link....
http://files.filefront.com/Space_Corusc ... einfo.html
V.1.1
Changes
Well there are tonnes of changes from the old version
La-at's are replaced with theta class shuttles
Added one more boardable republic captial ship
Added hero's anakin and dooku with sounds
More capital ships
Added explosion effects and removed nebulas from the sky
All the transports have been sorted and should spawn properly now
Increased unit count
Replaced droid marines with super battle droids
Green lasers for jedi star fighter.
All boardable ships have fully functional shields and defence grids
More realistic Lighting, more like 'sunlight'
Started adding cocktpit views, not yet finished...
Bugs
The Super battle droid has no sounds.
Well this isn't a bug but the file size is massive, i hope to reduce this in the next version
Statergies
Republic
Well if your playing as the republic i recomend taking down the cis frigates defence grids and taking down all the ships system, there are also many fighters to destroy.
CIS
Well first thing you should do it take down all the republic's defence grids as they take down a fair few of your frigates, there are not as many republic fighters so i recoment taking down all the systems on many of the ships...
Download link...
http://files.filefront.com/Space_Corusc ... einfo.html
Instalation
Extract space coruscant v1.1, then extract SCO1, SCO2, SCO3 to you addon folder, if it asks to replace easch time hit yes to all
Enjoy
Screenshots...
Page 8/9
Last edited by WsCandy on Sun Apr 30, 2006 12:17 pm, edited 5 times in total.
-
- Jedi
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aah yes coruscant space, one of my favorite campaign maps, it's good to have it on SP too, i feel alot more like a movie star, thanks keep it up.
have you remembered to place one republic cap ship far above the others to make a start-of-episode-3 dive into battle, you know when obi wan and anakin made their entry...
have you remembered to place one republic cap ship far above the others to make a start-of-episode-3 dive into battle, you know when obi wan and anakin made their entry...
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There we go its been uploaded to filefront... enjoy!
http://files.filefront.com/Space_Corusc ... einfo.html
http://files.filefront.com/Space_Corusc ... einfo.html
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- Sith
- Posts: 1288
- Joined: Fri Mar 31, 2006 9:02 am
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- Contact:
-
- Sith
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- Joined: Fri Mar 31, 2006 9:02 am
- Projects :: No Mod project currently.
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- Sith
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- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
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- Contact:
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- Sith
- Posts: 1288
- Joined: Fri Mar 31, 2006 9:02 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: New York City
- Contact:
-
- Sith
- Posts: 1288
- Joined: Fri Mar 31, 2006 9:02 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: New York City
- Contact:
-
- Sith
- Posts: 1288
- Joined: Fri Mar 31, 2006 9:02 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: New York City
- Contact:
-
- Jedi
- Posts: 1080
- Joined: Wed Apr 05, 2006 12:34 pm
- Projects :: No Mod project currently.
- xbox live or psn: Rekubot
- Location: UK
Just played both game modes and... wow. This is one awesome map, WsCandy! The only problem I've noticed is that no one goes after the flag apart from me, although it's probably because I'm too fast for them .
It is impossible to stay near that droid control ship! You've done a great job there.
There isn't much need for the shock troopers, since you rarely encounter any opposition on foot. They look great though.
Overall great job, there doesn't seem to be any AI pathing errors, so well done to you!
Thanks for bringing us this fantastic map.
Edit: The AI do go for the flag; just very rarely . Also, I've found a slight problem with one of the smaller republic ships:
It is impossible to stay near that droid control ship! You've done a great job there.
There isn't much need for the shock troopers, since you rarely encounter any opposition on foot. They look great though.
Overall great job, there doesn't seem to be any AI pathing errors, so well done to you!
Thanks for bringing us this fantastic map.
Edit: The AI do go for the flag; just very rarely . Also, I've found a slight problem with one of the smaller republic ships: