Custom Sounds Not Working!

In this forum you will find and post information regarding the modding of Star Wars Battlefront 2. DO NOT POST MOD IDEAS/REQUESTS.

Moderator: Moderators

Post Reply
Penguin
Jedi Admin
Jedi Admin
Posts: 2541
Joined: Sun Mar 05, 2006 12:00 am
Location: Australia

Custom Sounds Not Working!

Post by Penguin »

Hi, i tried using Rends custom sound tutorial to add some vehicle sounds, but the sounds don't seem to work in game. I get a long list in my mungelog.


My Mungelog
ERROR[levelpack shell.req]:Input file shell.req does not exist. [continuing]
1 Errors 0 Warnings

soundflmunge.exe : Error : Unable to open file ..\gcw\streams\PlayerCommands_vo\AI1COM474.wav - while munging C:\BF2_ModTools\data_TAV\Sound\global\all_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\gcw\streams\PlayerCommands_vo\AI1COM474.wav, format may be invalid - while munging C:\BF2_ModTools\data_TAV\Sound\global\all_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TAV\Sound\global\all_unit_vo_quick.stm - while munging C:\BF2_ModTools\data_TAV\Sound\global\all_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\AOCOM0069.wav - while munging C:\BF2_ModTools\data_TAV\Sound\global\all_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\AOCOM0069.wav, format may be invalid - while munging C:\BF2_ModTools\data_TAV\Sound\global\all_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TAV\Sound\global\all_unit_vo_slow.stm - while munging C:\BF2_ModTools\data_TAV\Sound\global\all_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\cw\streams\PlayerCommands_vo\CI1COM527.wav - while munging C:\BF2_ModTools\data_TAV\Sound\global\cis_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\cw\streams\PlayerCommands_vo\CI1COM527.wav, format may be invalid - while munging C:\BF2_ModTools\data_TAV\Sound\global\cis_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TAV\Sound\global\cis_unit_vo_quick.stm - while munging C:\BF2_ModTools\data_TAV\Sound\global\cis_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\COCOM0076.wav - while munging C:\BF2_ModTools\data_TAV\Sound\global\cis_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\COCOM0076.wav, format may be invalid - while munging C:\BF2_ModTools\data_TAV\Sound\global\cis_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TAV\Sound\global\cis_unit_vo_slow.stm - while munging C:\BF2_ModTools\data_TAV\Sound\global\cis_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\cor\streams\Objective_VO\ROCOR0006.wav - while munging C:\BF2_ModTools\data_TAV\Sound\global\cor_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\cor\streams\Objective_VO\ROCOR0006.wav, format may be invalid - while munging C:\BF2_ModTools\data_TAV\Sound\global\cor_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TAV\Sound\global\cor_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_TAV\Sound\global\cor_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\cw\streams\mxCISCor01_Act01_lp.wav - while munging C:\BF2_ModTools\data_TAV\Sound\global\cw_music.stm
soundflmunge.exe : Error : Unable to open file ..\cw\streams\mxCISCor01_Act01_lp.wav, format may be invalid - while munging C:\BF2_ModTools\data_TAV\Sound\global\cw_music.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TAV\Sound\global\cw_music.stm - while munging C:\BF2_ModTools\data_TAV\Sound\global\cw_music.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\dea\streams\Objective_VO\IODEA0010.wav - while munging C:\BF2_ModTools\data_TAV\Sound\global\dea_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\dea\streams\Objective_VO\IODEA0010.wav, format may be invalid - while munging C:\BF2_ModTools\data_TAV\Sound\global\dea_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TAV\Sound\global\dea_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_TAV\Sound\global\dea_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\desert_battlechatter_vo\jawa_01.wav - while munging C:\BF2_ModTools\data_TAV\Sound\global\des_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\desert_battlechatter_vo\jawa_01.wav, format may be invalid - while munging C:\BF2_ModTools\data_TAV\Sound\global\des_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TAV\Sound\global\des_unit_vo_slow.stm - while munging C:\BF2_ModTools\data_TAV\Sound\global\des_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\fel\streams\Objective_VO\ROFEL0005.wav - while munging C:\BF2_ModTools\data_TAV\Sound\global\fel_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\fel\streams\Objective_VO\ROFEL0005.wav, format may be invalid - while munging C:\BF2_ModTools\data_TAV\Sound\global\fel_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TAV\Sound\global\fel_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_TAV\Sound\global\fel_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\gamorian_guard_battlechatter_vo\gamoreanGuard_01.wav - while munging C:\BF2_ModTools\data_TAV\Sound\global\gam_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\gamorian_guard_battlechatter_vo\gamoreanGuard_01.wav, format may be invalid - while munging C:\BF2_ModTools\data_TAV\Sound\global\gam_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TAV\Sound\global\gam_unit_vo_slow.stm - while munging C:\BF2_ModTools\data_TAV\Sound\global\gam_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\gcw\streams\mxAllDag01_Amb01_lp.wav - while munging C:\BF2_ModTools\data_TAV\Sound\global\gcw_music.stm
soundflmunge.exe : Error : Unable to open file ..\gcw\streams\mxAllDag01_Amb01_lp.wav, format may be invalid - while munging C:\BF2_ModTools\data_TAV\Sound\global\gcw_music.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TAV\Sound\global\gcw_music.stm - while munging C:\BF2_ModTools\data_TAV\Sound\global\gcw_music.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\geo\streams\Objective_VO\ROGEO0011.wav - while munging C:\BF2_ModTools\data_TAV\Sound\global\geo_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\geo\streams\Objective_VO\ROGEO0011.wav, format may be invalid - while munging C:\BF2_ModTools\data_TAV\Sound\global\geo_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TAV\Sound\global\geo_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_TAV\Sound\global\geo_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\ui_objComplete_1.wav - while munging C:\BF2_ModTools\data_TAV\Sound\global\global_vo_quick.stm
soundflmunge.exe : Error : Unable to open file streams\ui_objComplete_1.wav, format may be invalid - while munging C:\BF2_ModTools\data_TAV\Sound\global\global_vo_quick.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TAV\Sound\global\global_vo_quick.stm - while munging C:\BF2_ModTools\data_TAV\Sound\global\global_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\global\effects\crtr_wookiee_chatter_01.wav - while munging C:\BF2_ModTools\data_TAV\Sound\global\global_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\global\effects\crtr_wookiee_chatter_01.wav, format may be invalid - while munging C:\BF2_ModTools\data_TAV\Sound\global\global_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TAV\Sound\global\global_vo_slow.stm - while munging C:\BF2_ModTools\data_TAV\Sound\global\global_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\gungan_battlechatter_vo\GI1COM007.wav - while munging C:\BF2_ModTools\data_TAV\Sound\global\gun_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\gungan_battlechatter_vo\GI1COM007.wav, format may be invalid - while munging C:\BF2_ModTools\data_TAV\Sound\global\gun_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TAV\Sound\global\gun_unit_vo_slow.stm - while munging C:\BF2_ModTools\data_TAV\Sound\global\gun_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\hot\streams\Objective_VO\CVHOT0004.wav - while munging C:\BF2_ModTools\data_TAV\Sound\global\hot_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\hot\streams\Objective_VO\CVHOT0004.wav, format may be invalid - while munging C:\BF2_ModTools\data_TAV\Sound\global\hot_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TAV\Sound\global\hot_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_TAV\Sound\global\hot_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\gcw\streams\PlayerCommands_vo\II1COM751.wav - while munging C:\BF2_ModTools\data_TAV\Sound\global\imp_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\gcw\streams\PlayerCommands_vo\II1COM751.wav, format may be invalid - while munging C:\BF2_ModTools\data_TAV\Sound\global\imp_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TAV\Sound\global\imp_unit_vo_quick.stm - while munging C:\BF2_ModTools\data_TAV\Sound\global\imp_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\IOCOM0078.wav - while munging C:\BF2_ModTools\data_TAV\Sound\global\imp_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\IOCOM0078.wav, format may be invalid - while munging C:\BF2_ModTools\data_TAV\Sound\global\imp_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TAV\Sound\global\imp_unit_vo_slow.stm - while munging C:\BF2_ModTools\data_TAV\Sound\global\imp_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\kam\streams\Objective_VO\IOKAM0002.wav - while munging C:\BF2_ModTools\data_TAV\Sound\global\kam_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\kam\streams\Objective_VO\IOKAM0002.wav, format may be invalid - while munging C:\BF2_ModTools\data_TAV\Sound\global\kam_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TAV\Sound\global\kam_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_TAV\Sound\global\kam_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\kas\streams\Objective_VO\ROKAS0001.wav - while munging C:\BF2_ModTools\data_TAV\Sound\global\KAS_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\kas\streams\Objective_VO\ROKAS0001.wav, format may be invalid - while munging C:\BF2_ModTools\data_TAV\Sound\global\KAS_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TAV\Sound\global\KAS_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_TAV\Sound\global\KAS_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\mus\streams\Objective_VO\IOMUS0001.wav - while munging C:\BF2_ModTools\data_TAV\Sound\global\mus_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\mus\streams\Objective_VO\IOMUS0001.wav, format may be invalid - while munging C:\BF2_ModTools\data_TAV\Sound\global\mus_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TAV\Sound\global\mus_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_TAV\Sound\global\mus_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\myg\streams\Objective_VO\ROMYG0001.wav - while munging C:\BF2_ModTools\data_TAV\Sound\global\myg_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\myg\streams\Objective_VO\ROMYG0001.wav, format may be invalid - while munging C:\BF2_ModTools\data_TAV\Sound\global\myg_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TAV\Sound\global\myg_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_TAV\Sound\global\myg_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\nab\streams\Objective_VO\IONAB0013.wav - while munging C:\BF2_ModTools\data_TAV\Sound\global\nab_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\nab\streams\Objective_VO\IONAB0013.wav, format may be invalid - while munging C:\BF2_ModTools\data_TAV\Sound\global\nab_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TAV\Sound\global\nab_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_TAV\Sound\global\nab_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\pol\streams\Objective_VO\IOPOL0001.wav - while munging C:\BF2_ModTools\data_TAV\Sound\global\pol_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\pol\streams\Objective_VO\IOPOL0001.wav, format may be invalid - while munging C:\BF2_ModTools\data_TAV\Sound\global\pol_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TAV\Sound\global\pol_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_TAV\Sound\global\pol_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\cw\streams\PlayerCommands_vo\RI1COM628.wav - while munging C:\BF2_ModTools\data_TAV\Sound\global\rep_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\cw\streams\PlayerCommands_vo\RI1COM628.wav, format may be invalid - while munging C:\BF2_ModTools\data_TAV\Sound\global\rep_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TAV\Sound\global\rep_unit_vo_quick.stm - while munging C:\BF2_ModTools\data_TAV\Sound\global\rep_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\ROCOM0066.wav - while munging C:\BF2_ModTools\data_TAV\Sound\global\rep_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\ROCOM0066.wav, format may be invalid - while munging C:\BF2_ModTools\data_TAV\Sound\global\rep_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TAV\Sound\global\rep_unit_vo_slow.stm - while munging C:\BF2_ModTools\data_TAV\Sound\global\rep_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\spa\streams\Objective_VO\IOSB50028.wav - while munging C:\BF2_ModTools\data_TAV\Sound\global\spa1_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\spa\streams\Objective_VO\IOSB50028.wav, format may be invalid - while munging C:\BF2_ModTools\data_TAV\Sound\global\spa1_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TAV\Sound\global\spa1_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_TAV\Sound\global\spa1_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\tan\streams\Objective_VO\IOTAN0001.wav - while munging C:\BF2_ModTools\data_TAV\Sound\global\tan_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\tan\streams\Objective_VO\IOTAN0001.wav, format may be invalid - while munging C:\BF2_ModTools\data_TAV\Sound\global\tan_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TAV\Sound\global\tan_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_TAV\Sound\global\tan_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\uta\streams\Objective_VO\ROUTA0020.wav - while munging C:\BF2_ModTools\data_TAV\Sound\global\uta_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\uta\streams\Objective_VO\ROUTA0020.wav, format may be invalid - while munging C:\BF2_ModTools\data_TAV\Sound\global\uta_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TAV\Sound\global\uta_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_TAV\Sound\global\uta_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\wookiee_battlechatter_vo\crtr_wookiee_babyCry_01.wav - while munging C:\BF2_ModTools\data_TAV\Sound\global\wok_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\wookiee_battlechatter_vo\crtr_wookiee_babyCry_01.wav, format may be invalid - while munging C:\BF2_ModTools\data_TAV\Sound\global\wok_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TAV\Sound\global\wok_unit_vo_slow.stm - while munging C:\BF2_ModTools\data_TAV\Sound\global\wok_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\wookiee_battlechatter_vo\crtr_wookiee_die_07.wav - while munging C:\BF2_ModTools\data_TAV\Sound\global\wok_vo_quick.stm
soundflmunge.exe : Error : Unable to open file streams\wookiee_battlechatter_vo\crtr_wookiee_die_07.wav, format may be invalid - while munging C:\BF2_ModTools\data_TAV\Sound\global\wok_vo_quick.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TAV\Sound\global\wok_vo_quick.stm - while munging C:\BF2_ModTools\data_TAV\Sound\global\wok_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\yav\streams\Objective_VO\IOYAV0008.wav - while munging C:\BF2_ModTools\data_TAV\Sound\global\yav_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\yav\streams\Objective_VO\IOYAV0008.wav, format may be invalid - while munging C:\BF2_ModTools\data_TAV\Sound\global\yav_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TAV\Sound\global\yav_objective_vo_slow.stm - while munging C:\BF2_ModTools\data_TAV\Sound\global\yav_objective_vo_slow.stm
soundflmunge.exe : Warning : Files line 26 and 27 reference the same source file c:\windows\media\chord.wav. whooshl3 will alias whooshl4
- while munging C:\BF2_ModTools\data_TAV\Sound\shell\shell.sfx
soundflmunge.exe : Warning : Files line 26 and 29 reference the same source file c:\windows\media\chord.wav. whooshl3 will alias whooshr3
- while munging C:\BF2_ModTools\data_TAV\Sound\shell\shell.sfx
soundflmunge.exe : Warning : Files line 26 and 30 reference the same source file c:\windows\media\chord.wav. whooshl3 will alias whooshr4
- while munging C:\BF2_ModTools\data_TAV\Sound\shell\shell.sfx
soundflmunge.exe : Error : Unable to open file streams\shell_closing.wav - while munging C:\BF2_ModTools\data_TAV\Sound\shell\shell_music.stm
soundflmunge.exe : Error : Unable to open file streams\shell_closing.wav, format may be invalid - while munging C:\BF2_ModTools\data_TAV\Sound\shell\shell_music.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TAV\Sound\shell\shell_music.stm - while munging C:\BF2_ModTools\data_TAV\Sound\shell\shell_music.stm
soundflmunge.exe : Error : Unable to open file ..\global\effects\crtr_wookiee_chatter_01.wav - while munging C:\BF2_ModTools\data_TAV\Sound\shell\shell_vo.stm
soundflmunge.exe : Error : Unable to open file ..\global\effects\crtr_wookiee_chatter_01.wav, format may be invalid - while munging C:\BF2_ModTools\data_TAV\Sound\shell\shell_vo.stm
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TAV\Sound\shell\shell_vo.stm - while munging C:\BF2_ModTools\data_TAV\Sound\shell\shell_vo.stm
soundflmunge.exe : Error : Unable to open file streams\ui_amb_cis_CtrlShip_lp_fnt.wav - while munging C:\BF2_ModTools\data_TAV\Sound\shell\shell_ui.st4
soundflmunge.exe : Error : Unable to open file streams\ui_amb_cis_CtrlShip_lp_fnt.wav, format may be invalid - while munging C:\BF2_ModTools\data_TAV\Sound\shell\shell_ui.st4
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TAV\Sound\shell\shell_ui.st4 - while munging C:\BF2_ModTools\data_TAV\Sound\shell\shell_ui.st4
soundflmunge.exe : Warning : Files line 3 and 4 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias atst_leg_up02
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 3 and 5 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias atst_leg_up03
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 3 and 6 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias atst_leg_up04
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 3 and 7 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias atst_leg_up05
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 3 and 8 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias atst_leg_up06
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 3 and 15 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias fs_walker_layerA01
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 3 and 16 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias fs_walker_layerA02
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 3 and 17 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias fs_walker_layerA03
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 3 and 18 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias fs_walker_layerA04
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 3 and 19 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias fs_walker_layerA05
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 3 and 20 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias fs_walker_layerA06
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 3 and 22 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias fs_walker_layerB01
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 3 and 23 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias fs_walker_layerB02
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 3 and 24 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias fs_walker_layerB03
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 3 and 25 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias fs_walker_layerB04
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 3 and 26 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias fs_walker_layerB05
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 3 and 27 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias fs_walker_layerB06
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 3 and 29 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias fs_walker_layerC01
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 3 and 30 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias fs_walker_layerC02
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 3 and 31 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias fs_walker_layerC03
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 3 and 32 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias fs_walker_layerC04
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 3 and 33 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias fs_walker_layerC05
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 3 and 34 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias fs_walker_layerC06
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 3 and 36 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias fs_walker_low01
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 3 and 37 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias fs_walker_low02
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 3 and 38 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias fs_walker_low03
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 3 and 42 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias vehicle_chaingun_fire
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 3 and 43 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias wpn_ATTE_trtBlaster_fire
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 3 and 44 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias wpn_ATTE_frontBlaster_fire
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 3 and 45 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias wpn_ATTE_trtBlaster_fire
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 3 and 46 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias wpn_ATTE_frontBlaster_fire
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 3 and 52 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias wpn_spderWalker_laser_fire
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 3 and 53 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias wpn_spderWalker_laser_lp
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 3 and 54 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias fs_spiderWalker_01
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 3 and 55 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias fs_spiderWalker_02
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 3 and 56 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias fs_spiderWalker_03
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 3 and 57 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias hyd_spiderWalker_01
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 3 and 58 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias hyd_spiderWalker_02
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 3 and 59 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias hyd_spiderWalker_03
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 3 and 60 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias hyd_spiderWalker_04
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 3 and 61 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias eng_spiderWalker_mid_lp
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 3 and 62 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias eng_spiderWalker_low_lp
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 3 and 63 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias eng_spiderWalker_hi_lp
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 3 and 64 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias wpn_spderWalker_laser_fire
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 3 and 65 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias wpn_spderWalker_laser_lp
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 3 and 66 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias fs_spiderWalker_01
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 3 and 67 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias fs_spiderWalker_02
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 3 and 68 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias fs_spiderWalker_03
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 3 and 69 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias hyd_spiderWalker_01
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 3 and 70 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias hyd_spiderWalker_02
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 3 and 71 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias hyd_spiderWalker_03
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 3 and 72 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias hyd_spiderWalker_04
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 3 and 73 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias eng_spiderWalker_mid_lp
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 3 and 74 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias eng_spiderWalker_low_lp
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 3 and 75 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias eng_spiderWalker_hi_lp
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 3 and 81 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias wpn_hailfire_missile_fire
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 3 and 82 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias eng_hailfire_hi_lp
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 3 and 83 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias eng_hailfire_low_lp
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 3 and 84 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias eng_hailfire_mid_lp
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 3 and 86 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias wpn_hailfire_missile_fire
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 3 and 87 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias eng_hailfire_hi_lp
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 3 and 88 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias eng_hailfire_low_lp
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 3 and 89 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias eng_hailfire_mid_lp
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 3 and 95 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias wpn_IFT_blaster_fire
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 3 and 96 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias wpn_IFT_missile_fire
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 3 and 97 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias eng_interceptorTank_low_lp
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 3 and 98 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias eng_interceptorTank_mid_lp
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 3 and 99 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias eng_interceptorTank_hi_lp
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 3 and 101 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias wpn_IFT_blaster_fire
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 3 and 102 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias wpn_IFT_missile_fire
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 3 and 103 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias eng_interceptorTank_low_lp
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 3 and 104 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias eng_interceptorTank_mid_lp
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 3 and 105 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias eng_interceptorTank_hi_lp
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 3 and 109 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias wpn_gunship_laser_fire
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 3 and 110 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias wpn_gunship_laser_lp
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 3 and 112 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias wpn_gunship_laser_fire
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 3 and 113 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias wpn_gunship_laser_lp
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 3 and 120 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias wpn_stap_blaster_fire
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 3 and 121 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias eng_stap_hi_lp
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 3 and 122 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias eng_stap_low_lp
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 3 and 123 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias eng_stap_mid_lp
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 3 and 125 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias wpn_stap_blaster_fire
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 3 and 126 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias eng_stap_hi_lp
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 3 and 127 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias eng_stap_low_lp
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 3 and 128 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias eng_stap_mid_lp
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 3 and 134 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias wpn_AAT_mainBlaster_fire
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 3 and 135 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias wpn_AAT_missleLauncher_fire
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 3 and 136 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias eng_AAT_low_lp
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 3 and 137 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias eng_AAT_mid_lp
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 3 and 138 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias eng_AAT_hi_lp
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 3 and 140 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias wpn_AAT_mainBlaster_fire
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 3 and 141 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias wpn_AAT_missleLauncher_fire
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 3 and 142 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias eng_AAT_low_lp
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 3 and 143 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias eng_AAT_mid_lp
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 3 and 144 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias eng_AAT_hi_lp
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 3 and 150 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias wpn_gunship_laser_fire
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 3 and 151 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias wpn_gunship_laser_lp
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 3 and 152 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias wpn_IFT_blaster_fire
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 3 and 153 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias wpn_IFT_missile_fire
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 3 and 155 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias eng_interceptorTank_low_lp
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 3 and 156 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias eng_interceptorTank_mid_lp
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 3 and 157 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias eng_interceptorTank_hi_lp
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 3 and 159 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias wpn_gunship_laser_fire
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 3 and 160 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias wpn_gunship_laser_lp
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 3 and 161 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias wpn_IFT_blaster_fire
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 3 and 162 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias wpn_IFT_missile_fire
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 3 and 164 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias eng_interceptorTank_low_lp
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 3 and 165 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias eng_interceptorTank_mid_lp
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 3 and 166 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias eng_interceptorTank_hi_lp
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 3 and 170 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias wpn_ywing_blaster_fire
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 3 and 172 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias wpn_ywing_blaster_fire
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 3 and 176 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias wpn_spdrbike_blaster_fire
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 3 and 177 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias eng_speederbike_hi_lp
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 3 and 178 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias eng_speederbike_low_lp
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 3 and 179 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias eng_speederbike_mid_lp
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 3 and 181 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias wpn_spdrbike_blaster_fire
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 3 and 182 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias eng_speederbike_hi_lp
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 3 and 183 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias eng_speederbike_low_lp
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 3 and 184 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias eng_speederbike_mid_lp
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 3 and 189 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias wpn_ywing_torpedo_fire
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 3 and 191 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias wpn_ywing_torpedo_fire
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 3 and 195 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias droidfighter_shift_up
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 3 and 196 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias droidfighter_roll
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 3 and 197 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias droidfighter_shift_down
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 3 and 199 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias wpn_drdFghtr_blaster_fire
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 3 and 200 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias eng_droidStarfighter_low_lp
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 3 and 201 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias eng_droidStarfighter_mid_lp
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 3 and 202 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias eng_droidStarfighter_hi_lp
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 3 and 204 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias wpn_drdFghtr_blaster_fire
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 3 and 205 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias eng_droidStarfighter_low_lp
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 3 and 206 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias eng_droidStarfighter_mid_lp
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 3 and 207 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias eng_droidStarfighter_hi_lp
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 3 and 211 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias eng_Arc170_hi_lp
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 3 and 212 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias eng_Arc170_low_lp
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 3 and 213 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias eng_Arc170_mid_lp
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 3 and 215 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias Arc170_shift_up
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 3 and 216 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias Arc170_roll
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 3 and 217 reference the same source file c:\windows\media\chord.wav. atst_leg_up01 will alias Arc170_shift_down
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 43 and 45 have the same ID 0x3d6edf1c
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 44 and 46 have the same ID 0x4714098d
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 52 and 64 have the same ID 0x2de86300
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 53 and 65 have the same ID 0xd7882a30
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 54 and 66 have the same ID 0xbf4e014e
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 55 and 67 have the same ID 0xbe4dffbb
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 56 and 68 have the same ID 0xbd4dfe28
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 57 and 69 have the same ID 0x2fd37872
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 58 and 70 have the same ID 0x2ed376df
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 59 and 71 have the same ID 0x2dd3754c
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 60 and 72 have the same ID 0x2cd373b9
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 61 and 73 have the same ID 0x6ba99f0f
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 62 and 74 have the same ID 0xef42e54f
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 63 and 75 have the same ID 0xac019834
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 81 and 86 have the same ID 0xf2630641
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 82 and 87 have the same ID 0xc191ace5
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 83 and 88 have the same ID 0x0769bbec
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 84 and 89 have the same ID 0x7775ab90
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 95 and 101 have the same ID 0x0d72139d
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 95 and 152 have the same ID 0x0d72139d
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 95 and 161 have the same ID 0x0d72139d
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 96 and 102 have the same ID 0x4e98533e
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 96 and 153 have the same ID 0x4e98533e
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 96 and 162 have the same ID 0x4e98533e
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 97 and 103 have the same ID 0x9f7ac3d3
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 97 and 155 have the same ID 0x9f7ac3d3
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 97 and 164 have the same ID 0x9f7ac3d3
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 98 and 104 have the same ID 0x4609cc2b
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 98 and 156 have the same ID 0x4609cc2b
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 98 and 165 have the same ID 0x4609cc2b
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 99 and 105 have the same ID 0xefa9d158
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 99 and 157 have the same ID 0xefa9d158
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 99 and 166 have the same ID 0xefa9d158
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 101 and 152 have the same ID 0x0d72139d
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 101 and 161 have the same ID 0x0d72139d
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 102 and 153 have the same ID 0x4e98533e
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 102 and 162 have the same ID 0x4e98533e
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 103 and 155 have the same ID 0x9f7ac3d3
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 103 and 164 have the same ID 0x9f7ac3d3
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 104 and 156 have the same ID 0x4609cc2b
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 104 and 165 have the same ID 0x4609cc2b
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 105 and 157 have the same ID 0xefa9d158
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 105 and 166 have the same ID 0xefa9d158
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 109 and 112 have the same ID 0xf5700bcc
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 109 and 150 have the same ID 0xf5700bcc
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 109 and 159 have the same ID 0xf5700bcc
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 110 and 113 have the same ID 0x3df61b84
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 110 and 151 have the same ID 0x3df61b84
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 110 and 160 have the same ID 0x3df61b84
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 112 and 150 have the same ID 0xf5700bcc
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 112 and 159 have the same ID 0xf5700bcc
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 113 and 151 have the same ID 0x3df61b84
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 113 and 160 have the same ID 0x3df61b84
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 120 and 125 have the same ID 0x3b3daeda
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 121 and 126 have the same ID 0xa84d8c41
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 122 and 127 have the same ID 0xa6c187e8
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 123 and 128 have the same ID 0xd9dd1064
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 134 and 140 have the same ID 0x1db246a5
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 135 and 141 have the same ID 0xdea28892
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 136 and 142 have the same ID 0x471cccd8
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 137 and 143 have the same ID 0x5876db74
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 138 and 144 have the same ID 0x8ae29531
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 150 and 159 have the same ID 0xf5700bcc
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 151 and 160 have the same ID 0x3df61b84
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 152 and 161 have the same ID 0x0d72139d
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 153 and 162 have the same ID 0x4e98533e
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 155 and 164 have the same ID 0x9f7ac3d3
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 156 and 165 have the same ID 0x4609cc2b
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 157 and 166 have the same ID 0xefa9d158
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 170 and 172 have the same ID 0xe73e2e5e
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 176 and 181 have the same ID 0x08315d48
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 177 and 182 have the same ID 0x33db7166
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 178 and 183 have the same ID 0x1236b1e5
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 179 and 184 have the same ID 0xd0b0b37d
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 189 and 191 have the same ID 0x4a604760
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 199 and 204 have the same ID 0x3f6d4a1b
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 200 and 205 have the same ID 0x3da85107
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 201 and 206 have the same ID 0x107841e7
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Warning : Files line 202 and 207 have the same ID 0x52d6c4bc
- while munging C:\BF2_ModTools\data_TAV\Sound\worlds\tav\tavcw.sfx
soundflmunge.exe : Error : Unable to open file C:\BF2_ModTools\data_TAV\Sound\shell\effects\whooshl3.wav - while munging C:\BF2_ModTools\data_TAV\Sound\shell\shell.sfx
soundflmunge.exe : Error : Unable to open file C:\BF2_ModTools\data_TAV\Sound\shell\effects\whooshl3.wav, format may be invalid - while munging C:\BF2_ModTools\data_TAV\Sound\shell\shell.sfx
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_TAV\Sound\shell\shell.sfx - while munging C:\BF2_ModTools\data_TAV\Sound\shell\shell.sfx













Here are my sound files,






tav.req

ucft
{
REQN
{
"str"
"align=2048"
"gcw_vo"
"gcw_tac_vo"
"cw_vo"
"cw_tac_vo"
"tavcw"
}
REQN
{
"lvl"
"tavgcw"
"tavcw"
}
}






tavcw.req

ucft
{
REQN
{
"bnk"
"align=2048"
"tavcw"
}

REQN
{
"config"
"cis_walk_spider"
"rep_hover_fightertank"
"rep_walk_atte"
"cis_hover_stap"
"cis_tread_hailfire"
"rep_hover_speederbike"
"rep_walk_atrt"
"cis_hover_aat"
"rep_fly_arc170"
"cis_fly_droidfighter"
}
}
Last edited by Penguin on Tue Apr 11, 2006 6:55 pm, edited 1 time in total.
Penguin
Jedi Admin
Jedi Admin
Posts: 2541
Joined: Sun Mar 05, 2006 12:00 am
Location: Australia

Post by Penguin »

tavcw.sfx


// AT Walker Common -ATAT ATST ATTE -------------------------

..\..\global\effects\hyd_walker01.wav atst_leg_up01 -resample xbox 22050 pc 22050
..\..\global\effects\hyd_walker02.wav atst_leg_up02 -resample xbox 22050 pc 22050
..\..\global\effects\hyd_walker03.wav atst_leg_up03 -resample xbox 22050 pc 22050
..\..\global\effects\hyd_walker04.wav atst_leg_up04 -resample xbox 22050 pc 22050
..\..\global\effects\hyd_walker05.wav atst_leg_up05 -resample xbox 22050 pc 22050
..\..\global\effects\hyd_walker06.wav atst_leg_up06 -resample xbox 22050 pc 22050

//------------------------------------------------------------------------------------


// AT Walker Footsteps XBOX and PC ATTE ATAT ATST----------------------------------

..\..\global\effects\fs_walker_layerA01.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerA02.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerA03.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerA04.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerA05.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerA06.wav -resample xbox 22050 pc 22050

..\..\global\effects\fs_walker_layerB01.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerB02.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerB03.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerB04.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerB05.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerB06.wav -resample xbox 22050 pc 22050

..\..\global\effects\fs_walker_layerC01.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerC02.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerC03.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerC04.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerC05.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_layerC06.wav -resample xbox 22050 pc 22050

..\..\global\effects\fs_walker_low01.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_low02.wav -resample xbox 22050 pc 22050
..\..\global\effects\fs_walker_low03.wav -resample xbox 22050 pc 22050

// ATTE Weapons -----------------------------------------------------------------------------------

..\..\cw\effects\shipGun2a-01.wav vehicle_chaingun_fire -resample ps2 14000 xbox 22050 pc 22050
..\..\cw\effects\wpn_ATTE_trtBlaster_fire.wav -resample xbox 16000 pc 44100
..\..\cw\effects\wpn_ATTE_frontBlaster_fire.wav -resample xbox 22050 pc 44100
..\..\cw\effects\wpn_ATTE_trtBlaster_fire.wav wpn_ATTE_trtBlaster_fire -resample ps2 12000
..\..\cw\effects\wpn_ATTE_frontBlaster_fire.wav wpn_ATTE_frontBlaster_fire -resample ps2 18000

//-----------------------------------------------------------------------------------------------

// Spider Walker -------------------------------------------------------------------------------------------------

..\..\cw\effects\wpn_spderWalker_laser_fire.wav -resample xbox 22050 pc 44100
..\..\cw\effects\wpn_spderWalker_laser_lp.wav -resample xbox 22050 pc 44100
..\..\cw\effects\fs_spiderWalker_01.wav -resample xbox 22050 pc 22050
..\..\cw\effects\fs_spiderWalker_02.wav -resample xbox 22050 pc 22050
..\..\cw\effects\fs_spiderWalker_03.wav -resample xbox 22050 pc 22050
..\..\cw\effects\hyd_spiderWalker_01.wav -resample xbox 22050 pc 22050
..\..\cw\effects\hyd_spiderWalker_02.wav -resample xbox 22050 pc 22050
..\..\cw\effects\hyd_spiderWalker_03.wav -resample xbox 22050 pc 22050
..\..\cw\effects\hyd_spiderWalker_04.wav -resample xbox 22050 pc 22050
..\..\cw\effects\eng_spiderWalker_mid_lp.wav -resample xbox 11025 pc 22050
..\..\cw\effects\eng_spiderWalker_low_lp.wav -resample xbox 11025 pc 22050
..\..\cw\effects\eng_spiderWalker_hi_lp.wav -resample xbox 22050 pc 22050
..\..\cw\effects\wp2_spderWalker_laser_fire.wav wpn_spderWalker_laser_fire -resample ps2 16000
..\..\cw\effects\wp2_spderWalker_laser_lp.wav wpn_spderWalker_laser_lp -resample ps2 16000
..\..\cw\effects\f2_spiderWalker_01.wav fs_spiderWalker_01 -resample ps2 16000
..\..\cw\effects\f2_spiderWalker_02.wav fs_spiderWalker_02 -resample ps2 16000
..\..\cw\effects\f2_spiderWalker_03.wav fs_spiderWalker_03 -alias ps2 fs_spiderWalker_01
..\..\cw\effects\hy2_spiderWalker_01.wav hyd_spiderWalker_01 -resample ps2 16000
..\..\cw\effects\hy2_spiderWalker_02.wav hyd_spiderWalker_02 -resample ps2 16000
..\..\cw\effects\hy2_spiderWalker_03.wav hyd_spiderWalker_03 -resample ps2 16000
..\..\cw\effects\hyd_spiderWalker_04.wav hyd_spiderWalker_04 -alias ps2 hyd_spiderWalker_02
..\..\cw\effects\eP2_spiderWalker_mid_lp.wav eng_spiderWalker_mid_lp -resample ps2 8000
..\..\cw\effects\eP2_spiderWalker_low_lp.wav eng_spiderWalker_low_lp -resample ps2 3000
..\..\cw\effects\eP2_spiderWalker_hi_lp.wav eng_spiderWalker_hi_lp -resample ps2 20000

// ---------------------------------------------------------------------------------------------------------------

// Hailfire Droid -------------------------------------------------------------------------------------------

..\..\cw\effects\wpn_hailfire_missile_fire.wav -resample xbox 22050 pc 44100
..\..\cw\effects\eng_hailfire_hi_lp.wav -resample xbox 22050 pc 22050
..\..\cw\effects\eng_hailfire_low_lp.wav -resample xbox 11025 pc 22050
..\..\cw\effects\eng_hailfire_mid_lp.wav -resample xbox 11025 pc 22050

..\..\cw\effects\wp2_hailfire_missile_fire.wav wpn_hailfire_missile_fire -resample ps2 16000
..\..\cw\effects\eP2_hailfire_hi_lp.wav eng_hailfire_hi_lp -resample ps2 20000
..\..\cw\effects\eP2_hailfire_low_lp.wav eng_hailfire_low_lp -resample ps2 3000
..\..\cw\effects\eP2_hailfire_mid_lp.wav eng_hailfire_mid_lp -resample ps2 6000

// ---------------------------------------------------------------------------------------------------------------

// IFT-RFT -------------------------------------------------------------------------------------------------

..\..\global\effects\wpn_IFT_blaster_fire.wav -resample xbox 22050 pc 44100
..\..\global\effects\wpn_IFT_missile_fire.wav -resample xbox 22050 pc 44100
..\..\global\effects\eng_interceptorTank_low_lp.wav -resample xbox 11025 pc 22050
..\..\global\effects\eng_interceptorTank_mid_lp.wav -resample xbox 11025 pc 22050
..\..\global\effects\eng_interceptorTank_hi_lp.wav -resample xbox 22050 pc 22050

..\..\global\effects\wp2_IFT_blaster_fire.wav wpn_IFT_blaster_fire -resample ps2 16000
..\..\global\effects\wp2_IFT_missile_fire.wav wpn_IFT_missile_fire -resample ps2 16000
..\..\global\effects\eP2_interceptorTank_low_lp.wav eng_interceptorTank_low_lp -resample ps2 3000
..\..\global\effects\eP2_interceptorTank_mid_lp.wav eng_interceptorTank_mid_lp -resample ps2 6000
..\..\global\effects\eP2_interceptorTank_hi_lp.wav eng_interceptorTank_hi_lp -resample ps2 16000

// Beam Weapon Turrets

..\..\cw\effects\wpn_gunship_laser_fire.wav -resample xbox 22050 pc 44100
..\..\cw\effects\wp2_gunship_laser_lp.wav wpn_gunship_laser_lp -resample xbox 22050 pc 44100

..\..\cw\effects\wp2_gunship_laser_fire.wav wpn_gunship_laser_fire -resample ps2 11025
..\..\cw\effects\wp2_gunship_laser_lp.wav wpn_gunship_laser_lp -resample ps2 8000


//---------------------------------------------------------------------------------------------------------------

// STAP ----------------------------------------------------------------------------------------------------------

..\..\cw\effects\wpn_stap_blaster_fire.wav -resample xbox 22050 pc 44100
..\..\cw\effects\eng_stap_hi_lp.wav -resample xbox 32000 pc 22050
..\..\cw\effects\eng_stap_low_lp.wav -resample xbox 11025 pc 22050
..\..\cw\effects\eng_stap_mid_lp.wav -resample xbox 16000 pc 22050

..\..\cw\effects\wp2_stap_blaster_fire.wav wpn_stap_blaster_fire -resample ps2 16000
..\..\cw\effects\eP2_stap_hi_lp.wav eng_stap_hi_lp -resample ps2 16000
..\..\cw\effects\eP2_stap_low_lp.wav eng_stap_low_lp -resample ps2 3000
..\..\cw\effects\eP2_stap_mid_lp.wav eng_stap_mid_lp -resample ps2 6000

// ---------------------------------------------------------------------------------------------------------------

// AAT ----------------------------------------------------------------------------------------------

..\..\cw\effects\wpn_AAT_mainBlaster_fire.wav -resample xbox 22050 pc 44100
..\..\cw\effects\wpn_AAT_missleLauncher_fire.wav -resample xbox 22050 pc 44100
..\..\cw\effects\eng_AAT_low_lp.wav -resample xbox 16000 pc 22050
..\..\cw\effects\eng_AAT_mid_lp.wav -resample xbox 20000 pc 22050
..\..\cw\effects\eng_AAT_hi_lp.wav -resample xbox 16000 pc 22050

..\..\cw\effects\wp2_AAT_mainBlaster_fire.wav wpn_AAT_mainBlaster_fire -resample ps2 16000
..\..\cw\effects\wp2_AAT_missleLauncher_fire.wav wpn_AAT_missleLauncher_fire -resample ps2 16000
..\..\cw\effects\eP2_AAT_low_lp.wav eng_AAT_low_lp -resample ps2 3000
..\..\cw\effects\eP2_AAT_mid_lp.wav eng_AAT_mid_lp -resample ps2 6000
..\..\cw\effects\eP2_AAT_hi_lp.wav eng_AAT_hi_lp -resample ps2 16000

// --------------------------------------------------------------------------------------------------

// IFT-RFT -------------------------------------------------------------------------------------------------

..\..\cw\effects\wpn_gunship_laser_fire.wav -resample xbox 22050 pc 44100
..\..\cw\effects\wp2_gunship_laser_lp.wav wpn_gunship_laser_lp -resample xbox 22050 pc 44100
..\..\global\effects\wpn_IFT_blaster_fire.wav -resample xbox 22050 pc 44100
..\..\global\effects\wpn_IFT_missile_fire.wav -resample xbox 22050 pc 44100

..\..\global\effects\eng_interceptorTank_low_lp.wav -resample xbox 11025 pc 22050
..\..\global\effects\eng_interceptorTank_mid_lp.wav -resample xbox 11025 pc 22050
..\..\global\effects\eng_interceptorTank_hi_lp.wav -resample xbox 22050 pc 22050

..\..\cw\effects\wp2_gunship_laser_fire.wav wpn_gunship_laser_fire -resample ps2 16000
..\..\cw\effects\wp2_gunship_laser_lp.wav wpn_gunship_laser_lp -resample ps2 8000
..\..\global\effects\wp2_IFT_blaster_fire.wav wpn_IFT_blaster_fire -resample ps2 16000
..\..\global\effects\wp2_IFT_missile_fire.wav wpn_IFT_missile_fire -resample ps2 16000

..\..\global\effects\eP2_interceptorTank_low_lp.wav eng_interceptorTank_low_lp -resample ps2 3000
..\..\global\effects\eP2_interceptorTank_mid_lp.wav eng_interceptorTank_mid_lp -resample ps2 6000
..\..\global\effects\eP2_interceptorTank_hi_lp.wav eng_interceptorTank_hi_lp -resample ps2 16000

// ---------------------------------------------------------------------------------------------------------------

..\..\gcw\effects\wpn_ywing_blaster_fire.wav -resample xbox 22050 pc 44100

..\..\gcw\effects\wp2_ywing_blaster_fire.wav wpn_ywing_blaster_fire -resample ps2 18000

// Speederbike ---------------------------------------------------------------------------------------------

..\..\global\effects\wpn_spdrbike_blaster_fire.wav -resample xbox 22050 pc 44100
..\..\global\effects\eng_speederbike_hi_lp.wav -resample xbox 22050 pc 22050
..\..\global\effects\eng_speederbike_low_lp.wav -resample xbox 11025 pc 22050
..\..\global\effects\eng_speederbike_mid_lp.wav -resample xbox 11025 pc 22050

..\..\global\effects\wp2_spdrbike_blaster_fire.wav wpn_spdrbike_blaster_fire -resample ps2 16000
..\..\global\effects\eP2_speederbike_hi_lp.wav eng_speederbike_hi_lp -resample ps2 16000
..\..\global\effects\eP2_speederbike_low_lp.wav eng_speederbike_low_lp -resample ps2 3000
..\..\global\effects\eP2_speederbike_mid_lp.wav eng_speederbike_mid_lp -resample ps2 6000


// Proton Torpedo

..\..\gcw\effects\wpn_ywing_torpedo_fire.wav -resample xbox 22050 pc 44100

..\..\gcw\effects\wp2_ywing_torpedo_fire.wav wpn_ywing_torpedo_fire -resample ps2 16000


// CIS Droidfighter ---------------------------------------------------------------------------------------------
..\..\global\effects\veh_dsf_accel_01.wav droidfighter_shift_up -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\veh_dsf_shpRll_01.wav droidfighter_roll -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\veh_dsf_deccel_01.wav droidfighter_shift_down -resample ps2 16000 xbox 22050 pc 22050

..\..\cw\effects\wpn_drdFghtr_blaster_fire.wav -resample xbox 22050 pc 44100
..\..\cw\effects\eng_droidStarfighter_low_lp.wav -resample xbox 12000 pc 22050
..\..\cw\effects\eng_droidStarfighter_mid_lp.wav -resample xbox 16000 pc 22050
..\..\cw\effects\eng_droidStarfighter_hi_lp.wav -resample xbox 20000 pc 22050

..\..\cw\effects\wp2_drdFghtr_blaster_fire.wav wpn_drdFghtr_blaster_fire -resample ps2 16000
..\..\cw\effects\eP2_droidStarfighter_low_lp.wav eng_droidStarfighter_low_lp -resample ps2 3000
..\..\cw\effects\eP2_droidStarfighter_mid_lp.wav eng_droidStarfighter_mid_lp -resample ps2 6000
..\..\cw\effects\eP2_droidStarfighter_hi_lp.wav eng_droidStarfighter_hi_lp -resample ps2 12000

// ---------------------------------------------------------------------------------------------------------------
// Arc170 ----------------------------------------------------------------------------------------------
..\..\cw\effects\eng_Arc170_hi_lp.wav -resample ps2 11025 xbox 11025 pc 22050
..\..\cw\effects\eng_Arc170_low_lp.wav -resample ps2 2000 xbox 4000 pc 22050
..\..\cw\effects\eng_Arc170_mid_lp.wav -resample ps2 11025 xbox 11025 pc 22050

..\..\global\effects\veh_Arc170_accel_01.wav Arc170_shift_up -alias ps2 jedifighter_shift_up -resample xbox 22050 pc 22050
..\..\global\effects\veh_Arc170_shpRll_01.wav Arc170_roll -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\veh_Arc170_deccel_01.wav Arc170_shift_down -alias ps2 jedifighter_shift_down -resample xbox 22050 pc 22050

// ---------------------------------------------------------------------------------------------------------------
mnl1121

Post by mnl1121 »

did u make sure ur soundmunge.bat and script files r all right b/c to me that looks fine. Oh and one thing as long as u keep adding more sound strings to the SFX file u r going to keep getting more errors when it munges. Those errors can be DISREGARDED. i recommend PMing Rends or sometihng.

id recheck ur script files and ur munge.bat file and soundmunge.bat file

sorry if i just confused u. As long as u follow the tut it WILL work. Follow it exactly and make a test map before u go ahead and do ur map. Trust me it really helps.
Penguin
Jedi Admin
Jedi Admin
Posts: 2541
Joined: Sun Mar 05, 2006 12:00 am
Location: Australia

Post by Penguin »

ok, my sounds are working now ^.^
mnl1121

Post by mnl1121 »

cool thats good. what did u do wrong?
Post Reply