Reskinning lightsaber handles

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froshthewookie

Reskinning lightsaber handles

Post by froshthewookie »

Is it possible to reskin lightsaber handles? If so, how do you do it? I can't find any TGA files...
froshthewookie

RE: Reskinning lightsaber handles

Post by froshthewookie »

OK... I found one lightsaber skin...

"imp_inf_weap_lightsabre.tga"
Captain_Mazda

RE: Reskinning lightsaber handles

Post by Captain_Mazda »

Perhaps you could reskin using that as a base model and then replacing the hero lightsaber scripts with the name of the new skin. Not sure if it's possible, worth a try.
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minilogoguy18
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RE: Reskinning lightsaber handles

Post by minilogoguy18 »

of course its possible *slap*
why not just make a new model, theyre simple low poly cylinders :S
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EraOfDesann
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Post by EraOfDesann »

Don't all the Jedi and Sith have the same hilt? Tsk, tsk...
Captain_Mazda

Post by Captain_Mazda »

Would be nice to have all the realistic hilts up and running. Especially Dooku's curved hilt :D
froshthewookie

Post by froshthewookie »

What's funny, is that the default Republic saber looks like Qui Gon's saber, and he's not even in the game... Since he was who I was going to reskin my saber for, it seemed a little pointless...
Last edited by froshthewookie on Wed Apr 05, 2006 11:18 pm, edited 1 time in total.
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minilogoguy18
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Post by minilogoguy18 »

it would be a simple model to make, i made one for JA a long time ago, ill have to dig around and see if i even still have the model.
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Teancum
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Post by Teancum »

You know (not speaking as an Admin) -- I realize that people want authenticity, but it really bothers me when people diss Pandemic for not adding things like proper lightsaber hilts, or that the DC-2439753-A is actually a carbine or whatever.

Sorry, just needed to get that out.
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