Consistant Zeroedit Crash driving me nuts
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- jangoisbaddest
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Consistant Zeroedit Crash driving me nuts
It is only when editing space maps (and the one I'm trying to work on has only two cap ships and NO frigates), and only when I select "build accurate object collision," which I need to do, because I'm expanding the interiors. I even put the visibility on its lowest setting to see if it was the map itself, but it still crashed. Is there any way around this? Because I really need accurate object collision built every time (i tried continuing without it and had to start over because of the bugs). It's a wee bit frustrating when you have about five minutes to work, and then five more minutes to reload the level, only for it to craqsh in another five minutes. Please help, because I will have to abandon my project if I can't get this fixed.
RE: Consistant Zeroedit Crash driving me nuts
Well, if you put your level (only the parts that you NEED to, please) online, I'll check and see why Zero is crashing. My guess is try going into Wireframe mode before opening the map - usually it's drawing the large terrain with a texture that crashes Zero...the crashes are mostly due to trying to render too much.
Also, if you are consistently going back and forth between the layer window and the main window, that's been known to cause problems.
As a temp fix, you might also try putting everything you won't be working with into their own layer(s) then not loading those, so you only have the minimum objects you need loaded.
Any further info on what exactly you're doing when it finally crashes would help.
Mike Z
Also, if you are consistently going back and forth between the layer window and the main window, that's been known to cause problems.
As a temp fix, you might also try putting everything you won't be working with into their own layer(s) then not loading those, so you only have the minimum objects you need loaded.
Any further info on what exactly you're doing when it finally crashes would help.
Mike Z
RE: Consistant Zeroedit Crash driving me nuts
Off topic:
Mike Z have you heard anymore about the mod tools plugin?
Mike Z have you heard anymore about the mod tools plugin?
Ya know, it may be a good idea for someone to upload their zeroediter (only the zeroediter, and only if the zero editer works all the time without crashing), and post the link so people who's zero editer was corrupt in the downloading of the mod tools can download it and replace the one they downloaded.
The editer is only about 3 1\2 meg, a quick upload for those who have downloaded Firefox.
I would do this myself, exept my zeroediter goes into an infanite loop when doing space with collision geometry, and is messed up when veiwing the map from 90% of the locations possible when in space.
The editer is only about 3 1\2 meg, a quick upload for those who have downloaded Firefox.
I would do this myself, exept my zeroediter goes into an infanite loop when doing space with collision geometry, and is messed up when veiwing the map from 90% of the locations possible when in space.
- jangoisbaddest
- Lieutenant General
- Posts: 661
- Joined: Mon Feb 27, 2006 12:10 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: All Along The Watchtower
I'm just doing it without accurate object collision. It's just that the pieces of the hallway were built wierd to begin with (ex. some have collisions right at the beginning of the hallway because it was meant to follow a stairway down). Anyway, I tried all those things that you suggested (some even before you replied), but no dice. I just hope that doing it this way won't cause too many problems.