Adding Lava?
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- EraOfDesann
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Adding Lava?
I'm wanting to put some lava in my map but it doesn't mention how to do so in any of the documents (at least to my knowledge). If anyone knows how I'd really appreciate the help! Thanks!
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RE: Adding Lava?
place water and change texture .........but how to make it non transparent i ask myself for weeks^^
RE: Adding Lava?
i love lava.
RE: Adding Lava?
The saturnlabs tut didn't work? Add water...change texture....create death region.
I thought maybe some of that BF1 stuff would still apply.
Sorry, that's the best I could think of!! Best of luck and keep us updated!!
I thought maybe some of that BF1 stuff would still apply.
Sorry, that's the best I could think of!! Best of luck and keep us updated!!
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RE: Adding Lava?
how to make lava is not the problem.......but the transparency i think.......Saturn_V just retextured the terrain^^
RE: Adding Lava?
For transparency: what about the .fx file? Can't you edit the transparency there? For example:
(Underlined number being for transparency)
NormalMapTextures("water_normalmap_",16,8.0);
LODDecimation(1);
RefractionColor(110, 135, 139, 255);
ReflectionColor(110,135,139,255);
UnderwaterColor(96, 96, 88, 128);
FresnelMinMax(0.3,0.6);
Velocity(0.04, 0.008);
}
// PC parameters
PC()
{
Tile(2.0,2.0);
MainTexture("kas2_water.tga");
LODDecimation(1);
RefractionColor(5, 217, 255, 255);
ReflectionColor(57,90,138,255);
UnderwaterColor(61, 124, 144, 200);
FresnelMinMax(0.3,0.6);
FarSceneRange(1500)
Read about this but haven't had a chance to test it yet....
(Underlined number being for transparency)
NormalMapTextures("water_normalmap_",16,8.0);
LODDecimation(1);
RefractionColor(110, 135, 139, 255);
ReflectionColor(110,135,139,255);
UnderwaterColor(96, 96, 88, 128);
FresnelMinMax(0.3,0.6);
Velocity(0.04, 0.008);
}
// PC parameters
PC()
{
Tile(2.0,2.0);
MainTexture("kas2_water.tga");
LODDecimation(1);
RefractionColor(5, 217, 255, 255);
ReflectionColor(57,90,138,255);
UnderwaterColor(61, 124, 144, 200);
FresnelMinMax(0.3,0.6);
FarSceneRange(1500)
Read about this but haven't had a chance to test it yet....
- EraOfDesann
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Dunno, Era. I assume you looked into the Mustafar .fx files, textures, etc. I had a problem with a beachfront I was making for my map, so I read parts from saturn V tutorial and also the BF1 tutorial edited by MasterNoth. Then basically copied anything related to the water from kash. and it fixed my problems.
But those tuts discuss changing transparency and making the water or in your case lava, cloudy. Like I said though, I haven't been able to test it yet so it may not completely translate over to BF2. Anyway, worth a try.
But those tuts discuss changing transparency and making the water or in your case lava, cloudy. Like I said though, I haven't been able to test it yet so it may not completely translate over to BF2. Anyway, worth a try.
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Re: RE: Adding Lava?
JabbaLovesLavaTalibanman wrote:i love lava.
Lava is not cool though.
RE: Re: RE: Adding Lava?
of course it isn't. lava is hot d'oh!