Ok, I have one question about them.
Is there a way to turn the fog settings in the sky.lua off in a certain region of the map, or to assign other fog propertys to a certain region?
To give you a better imagination of what I am trying to achieve.
I am creating a quite dark map.
These are my fog settings in the DQ5.sky
FogColor(18, 18, 24);
FogRange(-10.0, 200.0);
However I´d like to have an area on my map which is light and has a better visibility.
Now, is it possible to achieve this somehow?
Any ideas?
Sky.lua fog settings?
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RE: Sky.lua fog settings?
well, i made a dark map with light parts, what i did was set the ambient light in zeroed really low, the put in omni lights where i wanted it lighter. there's probably a much better/easier way to do it, but it worked...
Yeah you can do cool stuff with the lights.
I also have another directional light bound to that region which I want to be lighter than the rest of the map.
But I was thinking perhaps there is some sort of fog shadow region where you can turn the fog out.
Because even if you place a light in front of an object it will not have an effect on the limited visibility caused by the fog; so it will not make the object more visible through the fog.
I also have another directional light bound to that region which I want to be lighter than the rest of the map.
But I was thinking perhaps there is some sort of fog shadow region where you can turn the fog out.
Because even if you place a light in front of an object it will not have an effect on the limited visibility caused by the fog; so it will not make the object more visible through the fog.