Mini Map Creation

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Emraz

Mini Map Creation

Post by Emraz »

Ok I got a mini map which just has zero detail except CPs and Cp numbers. Ive saved a hi res .tga in the worlds1 folder after clicking terrain and using the option to save but have no idea what to do next to get the details of the map showing up in the mini map.... any clues?
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RE: Mini Map Creation

Post by Penguin »

you have to draw them yourself
Emraz

Post by Emraz »

Ok good clue, but whats the use of a hi res .tga when a .tga isnt a picture file or is it?Or can it be?
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Post by Penguin »

a TGA (TarGA) file is a picture
dreadlordnyax

Post by dreadlordnyax »

a .tga is a picture file, you'll probably need photoshop, paint shop pro, or gimp (its free, but i think people have been having problems with it) to open it and edit it.
Krun

Post by Krun »

you should search some older threads on this forum, a member named squibble has been making nice mini-maps for people.
Captain_Mazda

Post by Captain_Mazda »

"Squipple", yes.
TAWArtemis

Post by TAWArtemis »

My spawns no longer line up with the mini map. Is there a scale feature somewhere to just get it back into shape?
Emraz

Post by Emraz »

Thank you for responses yeah I did see the squipple thread bt that thread presumed people knew how to do it already and the mini map he came p with was pretty great.

I didnt see any mini map guides in the docs..
Emraz

Post by Emraz »

Ok got Gimp and it looks like a nice program. When I save the hi res map it sort of leaves off every structure just doing a copy of the terrain only.

So I saved it as a .bmp went into gimp then messed with it saved i as a .tga all very good but on munging it says error on the image as it must be in 2 dimensions?
dreadlordnyax

Post by dreadlordnyax »

all textures for swbf2 must be in dimensions of powers of 2, for example 256*256, 512*512, 1024*1024, etc. i think most of the other minimaps are 512*512.
Schizo

Post by Schizo »

Yeah. The default size for mini-maps are 512x512. If you have it on something like, 513x513, it won't work. The dimensions need to be divisable by 2.
Emraz

Post by Emraz »

OK thank you all that cracked it--its about 2 millimetres off tho so got to mess around with it but its there and showing up--woohoo thnx a lot.
Emraz

Post by Emraz »

Hi again got the mini map in but is there a sure fire way of getting the mini map accurate?

e.g I got a mini map with tunnels and the guys ae showing as running outside the tunnel instead of inside
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Teancum
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Post by Teancum »

TAWArtemis wrote:My spawns no longer line up with the mini map. Is there a scale feature somewhere to just get it back into shape?
Me too, but only in certain modes. Odd eh?
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Post by Penguin »

the map is based around where the CPs are, to fix this add regions and make them "mapBounds" that will make so that anything in or inbetween them will be on the map, in stead of the map being scaled of the CPs
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Post by Teancum »

Cool! Thanks for that, Penguin.
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Post by Teancum »

On thing I found out --- the mapbounds region must be a box. It cannot be a sphere or cylinder.
TAWArtemis

Post by TAWArtemis »

Teancum wrote:
TAWArtemis wrote:My spawns no longer line up with the mini map. Is there a scale feature somewhere to just get it back into shape?
Me too, but only in certain modes. Odd eh?
I noticed this too. Here is the wierd thing. It only happens when you move spawns. When I clone layer the minimap is right. When I create by hand it is not.
TAWArtemis

Post by TAWArtemis »

Penguin wrote:the map is based around where the CPs are, to fix this add regions and make them "mapBounds" that will make so that anything in or inbetween them will be on the map, in stead of the map being scaled of the CPs
So one huge square region named "mapBounds"? No script change?
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