I found this:
-- Local Stats
SetTeamName(3, "locals")
SetUnitCount(3, 7)
AddUnitClass(3, "geo_inf_geonosian", 7)
SetTeamAsFriend(3, DEF)
--SetTeamName(4, "locals")
--AddUnitClass(4, "rep_inf_jedimale",1)
--AddUnitClass(4, "rep_inf_jedimaleb",1)
--AddUnitClass(4, "rep_inf_jedimaley",1)
--SetUnitCount(4, 3)
--SetTeamAsFriend(4, ATT)
in geonosis. Which, to me at least, implies that it was planned to have a 2nd local side loyal to the republic. Now obviously this was removed, BUT is it possible to have a 4th local side on a map. I attempted locals and saw none appear for either side , so I wonder if I did something incorrect with the script.
More than 1 local in the map
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RE: More than 1 local in the map
its possible i made it...........you have of course to add adaigoale for the 4th frakton!
http://www.gametoast.com/forums/viewtopic.php?t=3697
http://www.gametoast.com/forums/viewtopic.php?t=3697
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RE: More than 1 local in the map
lol, thanks! i just got Jawas to work in my map as a forth side! death to tuskans!