Adding Mist, PLZ HELP

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amazingfish

Adding Mist, PLZ HELP

Post by amazingfish »

Can anyone help me add Mist to my level. I really need it in order for it to be interesting.
Thanks
$iniSTar

RE: Adding Mist, PLZ HELP

Post by $iniSTar »

yeah just load up the dagobah fog file TGA as a texture and use spray to apply it. if you do this right (dont coat your map) leaving only low areas with ground fog next to land features, it should come off good.
amazingfish

RE: Adding Mist, PLZ HELP

Post by amazingfish »

ok, ill try it
amazingfish

RE: Adding Mist, PLZ HELP

Post by amazingfish »

didn't work, the ground just looks like it has a light layer of snow.
forresal

RE: Adding Mist, PLZ HELP

Post by forresal »

wouldn't you need to modify your .FX file?
nevermind, I was thinking more of water rather than mist...got distracted for a moment.

Note to self: do not post on forums while at work!
Last edited by forresal on Thu Mar 23, 2006 4:57 pm, edited 1 time in total.
amazingfish

RE: Adding Mist, PLZ HELP

Post by amazingfish »

do i have to do anything with the effects folder of Dagobah. There is a mist fx. and a mist .tga in there
forresal

RE: Adding Mist, PLZ HELP

Post by forresal »

Sorry don't know that much whether copying those files will be enough or whether you will need to edit your worlds fx file. Maybe both.
$iniSTar

Re: RE: Adding Mist, PLZ HELP

Post by $iniSTar »

amazingfish wrote:didn't work, the ground just looks like it has a light layer of snow.
Like i said , dont over do the texture, use bLEND and SPRAY and re-use the texture /s you are spraying over , keep it light maybe reduce the texture pressure to 10 , (default is 20) keep looking over the map from inside the game to see if the fog is to your liking, change it accordingly.

You can always add the dag fog FX file , not sure if it's doing anything , but just to be safe.



Also the fog works best by using color function and coloring the fog the way it looks best against your map. My world is green, so green fog

http://www.msnusers.com/_Secure/0VAAAAF ... 7432580400
Last edited by $iniSTar on Thu Mar 23, 2006 5:49 pm, edited 1 time in total.
amazingfish

RE: Re: RE: Adding Mist, PLZ HELP

Post by amazingfish »

How would I add/edit the .fx file?
$iniSTar

RE: Re: RE: Adding Mist, PLZ HELP

Post by $iniSTar »

take the file from dagobah, copy it, then paste it in the same place in your own world file, have no idea if it is doing anything, but it's not causing errors- so im leaving it there.
amazingfish

RE: Re: RE: Adding Mist, PLZ HELP

Post by amazingfish »

will it make a the mist above the ground?
mnl1121

RE: Re: RE: Adding Mist, PLZ HELP

Post by mnl1121 »

it should. But isn't adding mist just like adding snow or rain?
If it is (which i don't really know) u just need to take the dagobah .fx file and put it into ur map world folder and rename it modid.fx
Though the .fx files have other stuff in there too so just delete everything except for the mist part (unless u don't want to)

if u don't have to add textures that wiil do it.
amazingfish

RE: Re: RE: Adding Mist, PLZ HELP

Post by amazingfish »

I can no longer seem to get my map loaded so I can test your theroy. It keeps on crashing :(
amazingfish

RE: Re: RE: Adding Mist, PLZ HELP

Post by amazingfish »

OMG THIS IS NOT COOL, IT KEEPS CRASHING
amazingfish

RE: Re: RE: Adding Mist, PLZ HELP

Post by amazingfish »

got it to work, had to delete defected trees.
mnl1121

RE: Re: RE: Adding Mist, PLZ HELP

Post by mnl1121 »

lol thats weird. try what i said and let me know. im curios to see if im right.
amazingfish

RE: Re: RE: Adding Mist, PLZ HELP

Post by amazingfish »

I crashes now when I put the mist in.
amazingfish

RE: Re: RE: Adding Mist, PLZ HELP

Post by amazingfish »

I took the mist out and it still crashes!!!!!!!!!!
mnl1121

RE: Re: RE: Adding Mist, PLZ HELP

Post by mnl1121 »

its not the mist then. good luck in figuring out what it is. i got a feeling its a script error. one error in the scripts can easily cause a map to crash.
amazingfish

RE: Re: RE: Adding Mist, PLZ HELP

Post by amazingfish »

the map worked fine, then I edited some stuff in the map and copyed some files.
I didn't touch the script.
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