Keepin folks contained

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jangoisbaddest
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Keepin folks contained

Post by jangoisbaddest »

I can't for the life of me get my boundary to work. I've named it boundary, then refrenced it in the REQ file as boundary, just like everyone says. It STILL doesn't work! I want two to be functional, but I can't even get one to work, let alone two.
Also, invisible physical barriers would work as well, however, I'm not sure how to create them. I just need SOME way of containing the human player - I don't really care what it is, as long as it works (though I'd like to avoid death/damage reigons). Any suggestions would be greatly appriciated!
froshthewookie

RE: Keepin folks contained

Post by froshthewookie »

A barrier will only block AI players... I don't know man... did you read the other thread on it? The boundary won't STOP players, it just gives an "out of bounds" message, than eventually kills them...

Try deleting your map from the game, then clean and remunge... I can't really think of anything else right now...
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jangoisbaddest
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RE: Keepin folks contained

Post by jangoisbaddest »

I know about barriers, I'm talking about those PHYSICAL barriers that you get on Coruscant (try to jump off the edge into the city, but you are stopped by an invisible wall). I know it's not just the peices of the map, because the same thing is on Tatooine: Mos Eisely.
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RE: Keepin folks contained

Post by Penguin »

if you want to stop HUMAN players, create a region and name its type mapbounds ((NOTE: this will make the map go haywire, to fix this put a map bound at each corner of your map.
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jangoisbaddest
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Post by jangoisbaddest »

Finally able to work now. Anyway, I tried adding mapbound regions, but they don't do anything. Do I have to refrence them in the LUA or something?
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