Coruscant: Order 66 BETA
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- jangoisbaddest
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Coruscant: Order 66 BETA
The same Coruscant map you all know and love, with new gamemodes:
-Hunt: Jedi vs Clones (complete with playable Cloaked Anakin)
-New Endurance mode, 1 player - 1 Jedi vs 150 clones (desguised as conquest)
New Screens:
http://i83.photobucket.com/albums/j285/ ... /wide3.jpg
http://i83.photobucket.com/albums/j285/ ... nakin5.jpg
http://i83.photobucket.com/albums/j285/ ... t/jet1.jpg
http://i83.photobucket.com/albums/j285/ ... nakin4.jpg
http://i83.photobucket.com/albums/j285/ ... niper1.jpg
Known Bugs:
-You can spawn as the Republic in Endurance (don't know how to fix that)
-All the Jedi are [Null] in Hunt mode, as well as their team name.
-I had to use death reigons in Endurance because I couldn't get the boundary working. IMPORTANT: DON'T WANDER OFF IN THAT MODE! You have basically the width of the council room all the way down the map (this was necesary to keep the action where it needed to be).
Download Link:
http://files.filefront.com/Coruscant_Or ... einfo.html
Feedback more than welcome. Enjoy!
-Hunt: Jedi vs Clones (complete with playable Cloaked Anakin)
-New Endurance mode, 1 player - 1 Jedi vs 150 clones (desguised as conquest)
New Screens:
http://i83.photobucket.com/albums/j285/ ... /wide3.jpg
http://i83.photobucket.com/albums/j285/ ... nakin5.jpg
http://i83.photobucket.com/albums/j285/ ... t/jet1.jpg
http://i83.photobucket.com/albums/j285/ ... nakin4.jpg
http://i83.photobucket.com/albums/j285/ ... niper1.jpg
Known Bugs:
-You can spawn as the Republic in Endurance (don't know how to fix that)
-All the Jedi are [Null] in Hunt mode, as well as their team name.
-I had to use death reigons in Endurance because I couldn't get the boundary working. IMPORTANT: DON'T WANDER OFF IN THAT MODE! You have basically the width of the council room all the way down the map (this was necesary to keep the action where it needed to be).
Download Link:
http://files.filefront.com/Coruscant_Or ... einfo.html
Feedback more than welcome. Enjoy!
Last edited by jangoisbaddest on Mon Mar 20, 2006 1:10 am, edited 1 time in total.
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- jangoisbaddest
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NVM, after a few times it started working. Still weird though how it didnt for a bit.
Anyway i suggest a little more health. You die EXTRODINARILY fast. And i feel i am a very good jedi.
Also you have death zones as your barriers so you die if u go just slighty the wrong place.
All in all i love the endurance mode.
Anyway i suggest a little more health. You die EXTRODINARILY fast. And i feel i am a very good jedi.
Also you have death zones as your barriers so you die if u go just slighty the wrong place.
All in all i love the endurance mode.
- jangoisbaddest
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ROFL! I know, I wanted to make it challenging, so that it would REALLY hone your Jedi skills. I apologize about the death reigons, but I couldn't get the boundaries working - that's what I really wanted. I could make them damage reigons, and have them take a bit of leath away slowly.
Also, a little hint for endurance mode: stay in the council chamber. That way you can open up a can of saber onto incoming enemys from behind the archways, and take minimal shots. If you get overrun and low on health, you can crouch behind one of the chairs for a bit while your health regenerates. Glad it's working now E.D!
Also, a little hint for endurance mode: stay in the council chamber. That way you can open up a can of saber onto incoming enemys from behind the archways, and take minimal shots. If you get overrun and low on health, you can crouch behind one of the chairs for a bit while your health regenerates. Glad it's working now E.D!
- jangoisbaddest
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Sry I meant damage reigons. Ex: if you stray into them, they kill you slowly, rather than all at once. Also, how is the balancing on hunt mode? Anyone find it's off, or not to your liking? I tried to make it similar to the movie (Jedi outnumbered big time), so there is a slight disadvantage for Jedi (though if you're a good Jedi, you can turn it around single - handedly). IT is for that reason that I'm considering beefing up the Jedi count, but having a Jedi kill count as 2 instead of 1 (for future release).
- jangoisbaddest
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I didn't even know he HAD force throw! Okay, I'll change it to the Knight, not the master, that has 2 sabers. As far as the score req, I found that the match goes too fast to stop at 180 (especially if lots of humans will be playing). The only problem is that it's either 400 or 180. I can't put it in between (wish I could).
Last edited by jangoisbaddest on Mon Mar 20, 2006 7:34 pm, edited 1 time in total.
- jangoisbaddest
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- jangoisbaddest
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E.D: There are two things I can do to make Endurance easier (but I don't want to do both).
1) Change the playable character to one that swings his lightsaber quicker (the one with a green saber).
2) Slightly bring the unit count for the clones down (maybe 15, no less).
I could also have BOTH Jedi classes selectable, so that more challenge can come to he who chooses the bald dude.
1) Change the playable character to one that swings his lightsaber quicker (the one with a green saber).
2) Slightly bring the unit count for the clones down (maybe 15, no less).
I could also have BOTH Jedi classes selectable, so that more challenge can come to he who chooses the bald dude.
- jangoisbaddest
- Lieutenant General
- Posts: 661
- Joined: Mon Feb 27, 2006 12:10 am
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- jangoisbaddest
- Lieutenant General
- Posts: 661
- Joined: Mon Feb 27, 2006 12:10 am
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- jangoisbaddest
- Lieutenant General
- Posts: 661
- Joined: Mon Feb 27, 2006 12:10 am
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