Hey I was wondering if anybody else plays this sweet game! If you want to know what it's about blah blah blah there are a couple websites:
http://www.wizards.com/dnd - Dungeons and Dragons Website
http://www.d20srd.com - Everything you need to know on just about everything from regular dnd (not online)
http://www.ddo.com - A site that lists videos, screenshots, and changes from dnd 3.5 to ddo.
Anyways, I have three characters:
Ishturi Yawsole - sorceror lvl 3, human
Dash Yawsole - Bard lvl 2, human
Delta Yawsole - Fighter lvl 2, warforged
Then my dad has 3 characters:
Elriq o Ebberon- Cleric 1, Paladin 2 (or 3, I forget), human (from dad's college dnd years)
Pilfo III - Rogue 1 or 2, hobbit (dad had a pilfo and a pilfo II in college)
Backpack - fighter 1, warforged, used only for storage (not any use other than that)
Dhoome Junior - Fighter 1, 2, or 3, dwarf (when my dad was in college he rolled a dwarf with 18 strength and 3 dexterity [maximum strength, lowest dexterity] and he also had low intelligence and wisdom. My dad named him Dhoome (duh... who...me?) and played with him for like 10 years.)
Then my UNCLE has 4(or 5) charecters:
Vanhelsing - human, not sure about levels
Hammer - dwarf, cleric 5 (yeesh)
luckystrike -hobbit, rogue 2 or 3
firestone yellowbeard - dwarf, lvl 2 or 3 fighter
Then my SISTER has 1 charecter
Narya Oroduin - lvl 4 rogue
Anyways, we are all part of the same guild (guild X, stands for league of Xtrodinary Gentlemen/ladies, X-men, or [if you know what it means], Xandor[name of my uncle's regular dnd map]) and vanhelsing up there is the leader, and all of us are officers. so if you are looking for a guild just let us know and you can see how our's works.
So let me know if you play!
EDIT: before anyone asks I play on world Xoriat...
Dungeons and Dragons - Online
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Dungeons and Dragons - Online
Last edited by Delta_57_Dash on Mon Mar 20, 2006 10:38 pm, edited 1 time in total.
RE: Dungeons and Dragons - Online
well i don't play it but i might be temped to get it - if it means talking with you more often
i'll have to check it out.

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RE: Dungeons and Dragons - Online
I'm feeling sorry to trouble your conversation, Boba', but I would wish to know if Dungeons & Dragons "Game Clients" (Like the ones which had been provided on FilePlanet, for sample...) are still available on the Web, since I might be interested in trying this "Massively Multiplayer" video-game...
Thanks to you !...
Thanks to you !...

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- Jedi
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- Joined: Fri Jun 10, 2005 2:46 pm
- Projects :: No Mod project currently.
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RE: Dungeons and Dragons - Online
erm... dude, you have to pay $50 to get the unlocking code anyways... even if you COULD dl the game client, it wouldn't worked until you went to billing.turbine.com and set up an account, etc. And you need a key to do that, therefore, you need to buy the software/get the code.
anyways, hints:
Wizards/Sorcerors: get these 3 spells ASAP: burning hands, magic missle, summon monster 1. these are the fundamental spells of arcane magic, as burning hands hit multiple things up close, magic missle is a long-range medium damage spell (although at lvl 3 you shoot 2 at once [for same mana drain], lvl 5 you shoot 3 at once... etc.), and summon monster 1 has saved my butt so many times I've lost count.
Rogues: don't have a high strength to start with, but either max out or 17 your dexterity, then at lvl 3 pick weapons finesse. Also, rogues tend to do better if they max out hide and move silently at each level.
Fighters: stay up front, and have potions. I prefer 2-handed weapons, but I might move towards 1-handers since I have a +1 steel tower shield
, but whatever floats your boat...
Barbarians: use your speed to function as a scout, and be careful with your rage. It lowers your AC and at the end of it you lose 3-4 hp from the constitution damage.
Bards: stay back, and use your buffs during lulls in teh fighting. Cure light wounds is a good first spell, but after that summon monster 1 and other spells will benefit you more.
Clerics: stay alive. as long as you are alive, your party has hope. any time a cleric dies, the whole party rushes over to try and heal you. Oh, and save 20-30 mana for incapacitated allies. cuz instead of using healing kits, you can just cast heal light wounds and POOF they're ALIVE!!!
Paladins: Lay on hands is one of the most powerful healing spells in the game... if you have high charisma. having a 16-18 cha. is a good idea, and you will likely be in the front of the line, with the fighters.
Ranger: Stay back, get that feat that lets you shoot 2 arrows at once, and "unleash hell" ~ gladiator
and the golden rule:
GET friendly and STAY friendly with the party's cleric. Yelling at him for letting a kobold get to you probably isn't a good idea. He might just not heal you, or leave you cursed for a while
Ok that's my hints of the day, have fun guys!
anyways, hints:
Wizards/Sorcerors: get these 3 spells ASAP: burning hands, magic missle, summon monster 1. these are the fundamental spells of arcane magic, as burning hands hit multiple things up close, magic missle is a long-range medium damage spell (although at lvl 3 you shoot 2 at once [for same mana drain], lvl 5 you shoot 3 at once... etc.), and summon monster 1 has saved my butt so many times I've lost count.
Rogues: don't have a high strength to start with, but either max out or 17 your dexterity, then at lvl 3 pick weapons finesse. Also, rogues tend to do better if they max out hide and move silently at each level.
Fighters: stay up front, and have potions. I prefer 2-handed weapons, but I might move towards 1-handers since I have a +1 steel tower shield

Barbarians: use your speed to function as a scout, and be careful with your rage. It lowers your AC and at the end of it you lose 3-4 hp from the constitution damage.
Bards: stay back, and use your buffs during lulls in teh fighting. Cure light wounds is a good first spell, but after that summon monster 1 and other spells will benefit you more.
Clerics: stay alive. as long as you are alive, your party has hope. any time a cleric dies, the whole party rushes over to try and heal you. Oh, and save 20-30 mana for incapacitated allies. cuz instead of using healing kits, you can just cast heal light wounds and POOF they're ALIVE!!!
Paladins: Lay on hands is one of the most powerful healing spells in the game... if you have high charisma. having a 16-18 cha. is a good idea, and you will likely be in the front of the line, with the fighters.
Ranger: Stay back, get that feat that lets you shoot 2 arrows at once, and "unleash hell" ~ gladiator

and the golden rule:
GET friendly and STAY friendly with the party's cleric. Yelling at him for letting a kobold get to you probably isn't a good idea. He might just not heal you, or leave you cursed for a while

Ok that's my hints of the day, have fun guys!