Anyone create a map that crashes the ENTIRE game?
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Anyone create a map that crashes the ENTIRE game?
I was working on adding some new game modes to my map... I tried to test the map, but now my game crashes at startup... I can't even get to where you log into your profile... So I deleted my map from the addon folder, then the game worked fine, except the lightsabers seemed WAY too bright now? Couldn't even tell what color they were at most angles... So I cleaned/munged my map, and now my game crashes at starup again... Anyone have a similar problem? I now may have to re-install BF2...
- EraOfDesann
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- squipple
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Maybe the devs have some insight as to what might cause addon maps crash in multiplayer so much. I realize most, if not all of the addon maps out right now are in beta, but a lot of them crash, while others are solid as a rock. For example, Bespin: Cloud City is solid. I've never had it crash in multiplayer. On the other hand, Geonosis: Spire, Bespin: Platforms, Yavin 4: Arena, and many others crash a lot, if not every time I try to play. And most of the time it's right after the loading screen. Most of the maps work fine in single player, and I have a feeling it might be something that even the seasoned modders who are working on these maps might not know about. Are there any common problems that might cause crashing in multiplayer?
I'm only concerned about it becasue there's so many great maps out there, and 95% or more of my time playing SWBF2 is playing multiplayer. I hate to miss out on playin these great maps with friends that everyone has worked hard on.
I'm only concerned about it becasue there's so many great maps out there, and 95% or more of my time playing SWBF2 is playing multiplayer. I hate to miss out on playin these great maps with friends that everyone has worked hard on.
There are several reasons this happens. I have seen some people alter the core files instead of creeating and shipping a new side. This is a major stability problem. I have also seen, and I am guilty of releasing, multiple version of the same map as changes are made. If someone has Naboo Plains Beta1 and someone has the new update 0.95 release the two will not work together. That is why I want to get everything stable and in a map pack ASAP. I dont want so many version running around.squipple wrote:Maybe the devs have some insight as to what might cause addon maps crash in multiplayer so much. I realize most, if not all of the addon maps out right now are in beta, but a lot of them crash, while others are solid as a rock. For example, Bespin: Cloud City is solid. I've never had it crash in multiplayer. On the other hand, Geonosis: Spire, Bespin: Platforms, Yavin 4: Arena, and many others crash a lot, if not every time I try to play. And most of the time it's right after the loading screen. Most of the maps work fine in single player, and I have a feeling it might be something that even the seasoned modders who are working on these maps might not know about. Are there any common problems that might cause crashing in multiplayer?
I'm only concerned about it becasue there's so many great maps out there, and 95% or more of my time playing SWBF2 is playing multiplayer. I hate to miss out on playin these great maps with friends that everyone has worked hard on.
- squipple
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It's odd. The multiplayer crashes that is. Usually people say it happens with new maps in 1-Flag, but I've hosted 1-Flag games with no problem. Hopefully we can figure out what the problem is and get it fixed.
I have a theory on this, but I need to test it. I *THINK* the 1-Flag is crashing in multiplayer on some systems because when I create the 1-flag layer I put the capture regions in a 'ctf_common' layer. Perhaps it can't find it. I mean, it was really weird, but Yavin 4 did that to me this morning and I had to put new capture regions on the 2-Flag CTF layer because it said it couldn't find them anymore. I bet 20 bucks that's the problem, or at least one of them.
What I'd really like is a list of what maps crash on what gametypes, and when they crash. For example:
CRASH REPORT:
Yavin 4: Arena -- 1-Flag CTF -- Crashed in Multiplayer before it finished loading
I have a theory on this, but I need to test it. I *THINK* the 1-Flag is crashing in multiplayer on some systems because when I create the 1-flag layer I put the capture regions in a 'ctf_common' layer. Perhaps it can't find it. I mean, it was really weird, but Yavin 4 did that to me this morning and I had to put new capture regions on the 2-Flag CTF layer because it said it couldn't find them anymore. I bet 20 bucks that's the problem, or at least one of them.
What I'd really like is a list of what maps crash on what gametypes, and when they crash. For example:
CRASH REPORT:
Yavin 4: Arena -- 1-Flag CTF -- Crashed in Multiplayer before it finished loading
Again not only did I crash my game but I crashed my computer as well as corrupting the swbf2 .exe
Also my computer started beeping at me alarmingly even after I switched it off, thinking now I had really really messed things up. Fortunately the beeping was my land line phone, i hadnt put the receiver back on properly--LOL
What I had done was tried death zones then realising they didnt want to work added damage regions (which imop are far better to do). I then made a really really big mistake. Thinking that adding a death fregion had to aslo be included in the .lua logically I thought a damage region had to be added here too. A word of warninjg to those who are not aware -- DO NOT DO THIS.
It did everything except set my house on fire..weird stuff can happen if u do this.
Funny though--- Ahhh you live and learn, learning stuff like these mod tools can be intense sometimes
Also my computer started beeping at me alarmingly even after I switched it off, thinking now I had really really messed things up. Fortunately the beeping was my land line phone, i hadnt put the receiver back on properly--LOL
What I had done was tried death zones then realising they didnt want to work added damage regions (which imop are far better to do). I then made a really really big mistake. Thinking that adding a death fregion had to aslo be included in the .lua logically I thought a damage region had to be added here too. A word of warninjg to those who are not aware -- DO NOT DO THIS.
It did everything except set my house on fire..weird stuff can happen if u do this.
Funny though--- Ahhh you live and learn, learning stuff like these mod tools can be intense sometimes
- squipple
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