Yeah, if you could adjust the mini-map just a bit, that would be great. I tried doing it myself in Fireworks, but I just put it even more off center.squipple wrote:Some nice improvements Schizo. I still love that scatter gun. I like how you evened him out a bit too. It seems like I'd die pretty quick if I spawned as that guy. But, that might be because I thought I was Mr. Invincible with that gun!1-flag was also working nicely (in multiplayer too). The minimap looks pretty nice in there as well, although it's a little off. If you need me to adjust it, I can. I don't know of you can adjust that in the code or not. (I'm not that far in my first map yet..still modeling).
- 2-flag's goals are still reversed, and the republic can't grab the enemy flag.
- In the CTF modes, I might add a command post for each side on the outer rim adjacent from where your current ones are, centered to that middle area. This will allow you to get into the battle quicker, and make you decide if you're going to spawn and defend your goal, or spawn and get into the action.
- You may also want to use some planning paths or barriers in that center area. A lot of AI are running into those little walls. I also noticed the CIS collecting around the base of the ramp.
- There's some geometry overlapping on the bridges (I think that's what it is), causing them to flicker. Doesn't affect gameplay, but is definitely distracting.
Keep up the good work on it, it's almost there!
As for the other stuff:
- I swear I fixed those bases... hmm, I'll have to check it out. Thanks for the heads-up. As for the Republic not being able to capture the flag... hmm, didn't know about that one either. I'll need to fix that up a lot. Worse comes to worse, I just take out 2-Flag and just have 1-Flag.
- Good idea. I'll do that.
- Well, yes, the bots do sometimes get caught up, but I've noticed that they tend to do pretty well for themselve anyway and get "unstuck". It'd be kinda hard to put in barriers and stuff, since doing that would practically blockade the center CP from bots getting at it with barriers. I'll try to see what I can do though.
- And the flickering... well, that's mainly because I was laying the pieces together and stuff, and they overlap a bit. I usually just ignore it though. I don't know... if I have the time I'll try to fix that up.