getting maul animations

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flippy11

getting maul animations

Post by flippy11 »

how do you get mauls animations for someone else. i'm just making some jedibut when i try to get mauls animations it crashes the game. anyone have an idea to fix this?
-_-
Gametoast Staff
Gametoast Staff
Posts: 2678
Joined: Sat May 07, 2005 1:22 pm

Post by -_- »

Depends on how you want to do that. Maul only supports dual sabers I think. If you want to use his animations, you'll need to copy the zaabin and anim files in the munged folder. Then you'll need to copy the COMBO file in the odf folder.
flippy11

Post by flippy11 »

i did that and it still crashes
-_-
Gametoast Staff
Gametoast Staff
Posts: 2678
Joined: Sat May 07, 2005 1:22 pm

Post by -_- »

Are you sure that's your problem?

I have a custom jedi running with Maul's animations and it runs fine.
dreadlordnyax

Post by dreadlordnyax »

nope i got mauls sprint attack anim working with a single saber. are you sure the crashing is related to the anims? usually when i make a mistake with them, it just reverts to the default anims (lukes).
TAWArtemis

Re: getting maul animations

Post by TAWArtemis »

flippy11 wrote:how do you get mauls animations for someone else. i'm just making some jedibut when i try to get mauls animations it crashes the game. anyone have an idea to fix this?
You have to rebuild the animation files using the correct bas pose and the individual animations you want to add. I had to rename the animations parts to match the new animation name. The build tool seems to miss the munge step on this, so run the munge manually and check your munged folder in the side director to ensure the new .zabin (or whatever) with the correct date showed up.

I have so far done a wookie with vaders moves, a new custom human, and two gungans one with aalya and one with custom.

my xfire is artemis2005 if you need help[/img]
flippy11

RE: Re: getting maul animations

Post by flippy11 »

i got it working. i forgot to put class parent.
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