Example (Victory 2 Class Frigate)
Code: Select all
CHUNKSECTION = "CHUNK1"
ChunkGeometryName = "spa1_prop_minidestroyer2_chunk1"
ChunkTrailEffect = "spa_sfx_frigate_exp_3"
ChunkNodeName = "" //???? (never used)
ChunkTerrainCollisions = "0" //Don't think it matters in space
ChunkTerrainEffect = ""
ChunkPhysics = "FULL" //???
ChunkOmega = "0.06 0.01 0.01" //direction?
ChunkSpeed = "0.05"
ChunkUpFactor = "0.00"
ChunkGravity = "0.0 0.0 0.0"
ChunkKeepSoldierCollision = 1 //??? (never seen it listed as anything but 1)
CHUNKSECTION = "CHUNK2"
ChunkGeometryName = "spa1_prop_minidestroyer2_chunk2"
ChunkTrailEffect = "spa_sfx_frigate_exp_4"
ChunkNodeName = ""
ChunkTerrainCollisions = "0"
ChunkTerrainEffect = ""
ChunkPhysics = "FULL"
ChunkOmega = "-0.02 0.01 0.06"
ChunkSpeed = "0.05"
ChunkGravity = "0.0 0.0 0.0"
ChunkKeepSoldierCollision = 1
CHUNKSECTION = "CHUNK3"
ChunkGeometryName = "spa1_prop_minidestroyer2_chunk3"
ChunkTrailEffect = "spa_sfx_frigate_exp_4"
ChunkNodeName = ""
ChunkTerrainCollisions = "0"
ChunkTerrainEffect = ""
ChunkPhysics = "FULL"
ChunkOmega = "-0.05 0.01 -0.05"
ChunkSpeed = "0.04"
ChunkGravity = "0.0 0.0 0.0"
ChunkKeepSoldierCollision = 1