Gungan Jedi Beta v.5

New maps and mods are coming out quickly. If you release something (even a beta) please post it here. Be sure to give details in the topic such as Map/Mod name and version

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Qdin
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Post by Qdin »

aren't doublelightsabers using one crystal..? :wink:
unless it's a rainbow crystal, I'd doubt it would have different laser-glow :wink:

but it looks good. are you also gonna use some of the .combo files from the other jedies? :o (like Obi-wan Kenobi's sprint attack just for fun)
and that would also make some difference in the battles :wink:
Slayer_Hunter_J

Post by Slayer_Hunter_J »

Qdin wrote:but it looks good. are you also gonna use some of the .combo files from the other jedies? :o (like Obi-wan Kenobi's sprint attack just for fun)
and that would also make some difference in the battles :wink:
Nah, this is my first creation and im just figuring things out. MAybe if i create another one...

And you can beta test -=DE=-Seth

Note to self, 6/10 spots filled.
deathmaster

Post by deathmaster »

Any room for me to beta test?
Slayer_Hunter_J

Post by Slayer_Hunter_J »

Sure.
7/10
deathmaster

Post by deathmaster »

Sweet
BF2-Master
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Post by BF2-Master »

Can I be beta-tester #8?
Slayer_Hunter_J

Post by Slayer_Hunter_J »

Sure, you can. Especially since you can count! :P
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Mekko
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Post by Mekko »

Can I be number 9? :- D
Slayer_Hunter_J

Post by Slayer_Hunter_J »

OK, one more. And remember to take some screens cause my comp is messed up.
TAWArtemis

Post by TAWArtemis »

I made one of these too. How did you get around the tentacle problem? What skeleton are you using?

I would love to see your .odf
Slayer_Hunter_J

Post by Slayer_Hunter_J »

I dont know what i did! (lol) Want me to PM you my Gungan's .odf?
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Post by Leviathan »

Off-topic : Would you mind posting the content of this Object Definition File in this topic, instead ? Indeed, I think it might be easier to manage for both you and all GameToast members who would be also interested in getting this file... (Thus, your Private Messaging Inbox wouldn't be invaded by "unwanted messages"...)

Thanks in advance, Slayer' !... :wink:
Slayer_Hunter_J

Post by Slayer_Hunter_J »

Okally-Dokally Neighborino.



[GameObjectClass]
ClassParent = "com_jedi_default"
GeometryName = "gungan.msh"

[Properties]
NumTentacles = "2"
BonesPerTentacle = "3"
TentacleCollType = "0"

AISizeType = "HOVER"

GeometryName = "gungan"
GeometryLowRes = "gungan_low1"

AnimationName = "gnj_gunganjedi"

JetJump = "10.0" //The initial jump-push given when enabling the jet
JetPush = "0.0" //The constant push given while the jet is enabled (20 is gravity)
JetAcceleration = "10.0" // for characters with jet jump, use this acceleration for in air control
JetEffect = ""
JetFuelRechargeRate = "0.0" //Additional fuel per second (fuel is 0 to 1)
JetFuelCost = "0.0" //Cost per second when hovering (only used for jet-hovers)(fuel is 0 to 1)
JetFuelInitialCost = "0.0" //4initial cost when jet jumping(fuel is 0 to 1)
JetFuelMinBorder = "0.0" //minimum fuel to perform a jet jump(fuel is 0 to 1)
JetShowHud = 0
JetEnergyDrain = 40.0

CollisionScale = "0.0 0.0 0.0" // don't take damage from collisions

WEAPONSECTION = 1
WeaponName1 = "gnj_weap_doublesabre"
WeaponAmmo1 = 0

WEAPONSECTION = 2
WeaponName2 = "com_weap_inf_sabre_throw"
WeaponAmmo2 = 0

WEAPONSECTION = 3
WeaponName3 = "com_weap_inf_force_lightning"
WeaponAmmo3 = 0
DaCheat

Post by DaCheat »

if its not allready taken i would unquestioningly be number 10 :D
Slayer_Hunter_J

Post by Slayer_Hunter_J »

You can have it. Everyone who has a spot, check you PMs soon.
TAWArtemis

Post by TAWArtemis »

outstanding! My odf is almost exactly the same. Can you zip and email me the animation file:


AnimationName = "gnj_gunganjedi"


If sould be in:C:\BF2_ModTools\data_MODID\Animations\SoldierAnimationBank.

I think I could learn what I need from that set of file.

I will pm you my email.
Slayer_Hunter_J

Post by Slayer_Hunter_J »

OK then.
Master_Devwi

Post by Master_Devwi »

Good job! Here are 11 Gungan Jedi screen shots. I can post them here if you want, but they're all really large files, so I'd have to shrink them to fit the message board and make sure they didn't exceed 1MB.

Click here to download the Gungan Jedi screen shots!


Bugs found (not including those listed in PM):
* Health depletes really fast.
* Lightsaber animation is all red when swinging; not red and blue.

I'll let you know if I find anything else! :)
Slayer_Hunter_J

Post by Slayer_Hunter_J »

Thanks for the pics. I didnt say so, but i got the lightsabre animation corrected, its just not in the beta. Youre the second person to say that he is very weak, if people keep saying that i guess that i'll increase his health. Thank anyways for the feedback!.
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Teancum
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Post by Teancum »

Nice pics. The Gungan is turning out really good.
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