Gravity and altitude on Hover class?
Moderator: Moderators
Gravity and altitude on Hover class?
I've messed around with the values a bit and I am not seeing any difference. What I am trying to do is make the skiff float higher so it's more like an airboat but it's as close to the ground as always. It also seems smaller in SWBF2 and the turrets don't move so easily...
RE: Gravity and altitude on Hover class?
As far as I know, those are actually values that control how far the vehicle rebounds when the large collision bodies it has hit something - which is what makes it seem like it hovers. It doesn't actually do checks for how far it is away from things...so to make it hover higher you need to edit the model and give it bigger collision, or add other bodies yourself from the ODF (SpringBody = etc).
Mike Z
Mike Z
RE: Gravity and altitude on Hover class?
Model editing is not an option, I'll tinker more with the ODFs.