Desert Showdown HELP!
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Desert Showdown HELP!
I'm working on a map titled "Desert Showdown" which takes place on Tatooine... I'm just about done but I have a few problms that I CAN NOT figure out (I've literally spent DAYS working on these)
1. my objects don't cast shadows... I followed the directions EXACTLY from a shadows tutorial post I found here on GameToast... My soldiers cast shadows (but they are blurry shadows, not the detailed ones like I've seen elsewhere) My objetcs don't cast anything at all...
2. My boundary doesn't work... I read in documentation that you have to call it up in the LUA file, but I can't find the command line ANYWHERE... it's not in the assets at all...
3. My turrets don't appear in the game... I think I may have to call them up in the LUA... Can anyone offer a DETAILED explanation of how to do this?
4. OK... This one pisses me off and makes NO SENSE... I made a map (like the ones that show up when you press the "m" key)... It works PRETTY well in conquest mode, though it's just slightly off (still working on it)... But when I play in CTF mode the map is COMPLETELY off... it doesn't line up at all!! How can it line up almost perfectly in one mode and be completely off in another?!?!?!
5. I may be dreaming, but is there a way to import screenshots to show up as splashscreens while the map is loading (Just like all the stock maps do)?
I'm SO CLOSE to finishing this map... if someone can help me with these last few problems I will upload the map here on gametoast...
Thank you...
1. my objects don't cast shadows... I followed the directions EXACTLY from a shadows tutorial post I found here on GameToast... My soldiers cast shadows (but they are blurry shadows, not the detailed ones like I've seen elsewhere) My objetcs don't cast anything at all...
2. My boundary doesn't work... I read in documentation that you have to call it up in the LUA file, but I can't find the command line ANYWHERE... it's not in the assets at all...
3. My turrets don't appear in the game... I think I may have to call them up in the LUA... Can anyone offer a DETAILED explanation of how to do this?
4. OK... This one pisses me off and makes NO SENSE... I made a map (like the ones that show up when you press the "m" key)... It works PRETTY well in conquest mode, though it's just slightly off (still working on it)... But when I play in CTF mode the map is COMPLETELY off... it doesn't line up at all!! How can it line up almost perfectly in one mode and be completely off in another?!?!?!
5. I may be dreaming, but is there a way to import screenshots to show up as splashscreens while the map is loading (Just like all the stock maps do)?
I'm SO CLOSE to finishing this map... if someone can help me with these last few problems I will upload the map here on gametoast...
Thank you...
- jangoisbaddest
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RE: Desert Showdown HELP!
For the turrets, it depends on which ones you're trying to do. I just spen a long time trying to get the recoiless turrets on Kashyyyk to work for me. Anyway, if you're sure that you have EVERY odf file (or whatever else it needs) in the right place, there's a section in the script that reads:
ReadDataFile("SIDE\\tur.lvl",
then it should list at least one turret model like this:
"tur_bldg_laser",
"tur_bldg_tower",
"tur_bldg_recoilless_kas")
Just add your turret in this list (to make sure the name is accurate, look in the side/tur/odf folder for your particualr turret), and be sure to have commas and parenthesis in the right place (as seen above). Also, some turrets may not be fully functional (not completed for the release of the game).
About the screenshots, the LUA Guide in the documentation covers that near the end. Hope this helps!
ReadDataFile("SIDE\\tur.lvl",
then it should list at least one turret model like this:
"tur_bldg_laser",
"tur_bldg_tower",
"tur_bldg_recoilless_kas")
Just add your turret in this list (to make sure the name is accurate, look in the side/tur/odf folder for your particualr turret), and be sure to have commas and parenthesis in the right place (as seen above). Also, some turrets may not be fully functional (not completed for the release of the game).
About the screenshots, the LUA Guide in the documentation covers that near the end. Hope this helps!
RE: Desert Showdown HELP!
OK... all of a sudden ONE of my turrets started working... I cleaned and remunged a bunch of times while doing other things, but I don't specifically remember changing any turrets... hmmmm... I think I know why the others don't work, I was using the wrong model...
Re: RE: Desert Showdown HELP!
Where? I can't find it...jangoisbaddest wrote:
About the screenshots, the LUA Guide in the documentation covers that near the end. Hope this helps!
- jangoisbaddest
- Lieutenant General
- Posts: 661
- Joined: Mon Feb 27, 2006 12:10 am
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- xbox live or psn: No gamertag set
- Location: All Along The Watchtower
RE: Re: RE: Desert Showdown HELP!
Sorry. I thought at the time you were wanting images for the spawn menu. I'm not sure about the loading screens. Hope to see your map released soon!
RE: Re: RE: Desert Showdown HELP!
Are you gonna use RevanSithLord's desert skins?and please show some screenies?
Update:
1. I got shadows working... The problem was with my game, not with my map... I had the video settings set to low for shadows and lighting... I cranked them up and my shadows appeared...
2. You don't call up the boundary in the LUA, you call it up in the .req file... My map initials are SHO, so I opened up SHO.req and added this:
REQN
{
"boundary"
"SHO"
}
Now my boundary works
3. I was using the wrong turret model... I was using tur_bldg_built_beam
I should have been using tur_bldg_laser
4. OK... I now have the map lined up PERFECTLY in conquest mode... CTF is BARELY off (Not very noticable though...) The center of the map will align itself with where the center of all the command points is...
5. We're working on this one... The thread is here:
http://www.gametoast.com/index.php?name ... 04c2c73ea0
I hope this info is of some use to some struggling modders out there!
1. I got shadows working... The problem was with my game, not with my map... I had the video settings set to low for shadows and lighting... I cranked them up and my shadows appeared...
2. You don't call up the boundary in the LUA, you call it up in the .req file... My map initials are SHO, so I opened up SHO.req and added this:
REQN
{
"boundary"
"SHO"
}
Now my boundary works
3. I was using the wrong turret model... I was using tur_bldg_built_beam
I should have been using tur_bldg_laser
4. OK... I now have the map lined up PERFECTLY in conquest mode... CTF is BARELY off (Not very noticable though...) The center of the map will align itself with where the center of all the command points is...
5. We're working on this one... The thread is here:
http://www.gametoast.com/index.php?name ... 04c2c73ea0
I hope this info is of some use to some struggling modders out there!
Desert Showdown has been submitted to filefront and can be temporarily downloaded here:
http://s44.yousendit.com/d.aspx?id=186C ... 2GTX7GYQHG
some more screens:
http://s44.yousendit.com/d.aspx?id=186C ... 2GTX7GYQHG
some more screens:
-
- Sith Master
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Ok cool Be sure to post in the released mods sections- they even want betas up there. Very nice dude! I love it. It's so beautiful. In future versions, if you know how to add alot more AI, could you consider it? Hmm, maybe you can do a cooler Geonosis with that red tint a little mixed with Geo textures. I dunno. It's what you choose.
Reven - What are your ideas for improving the AI? I haven't really messed with it much... I'd love to get it worked out though for version 1.1...
dread - The green wave is part of one of Tatooine Luke's combo moves... Pretty sweet stuff... You can thank the dude who made the demo jedi, All I did was copy it (oh, butand I changed the way Luke blocks... by default you hold the fire button down for him to block... I like the other way better... just a personnal preference...)
dread - The green wave is part of one of Tatooine Luke's combo moves... Pretty sweet stuff... You can thank the dude who made the demo jedi, All I did was copy it (oh, butand I changed the way Luke blocks... by default you hold the fire button down for him to block... I like the other way better... just a personnal preference...)