"Load" munging discussion

In this forum you will find and post information regarding the modding of Star Wars Battlefront 2. DO NOT POST MOD IDEAS/REQUESTS.

Moderator: Moderators

Post Reply
User avatar
Teancum
Jedi Admin
Jedi Admin
Posts: 11080
Joined: Wed Sep 07, 2005 11:42 pm
Projects :: No Mod project currently.
Games I'm Playing :: Destiny
xbox live or psn: No gamertag set
Location: Indiana

"Load" munging discussion

Post by Teancum »

I'm not 100% sure, but I believe the "load" section of each map's files contains information on loading screens. I've done a little research, and it looks like if we can figure out how to set up the folders and reqs correctly, we can do loading screns per-map!

Anyone else looked at it?
froshthewookie

RE: "Load" munging discussion

Post by froshthewookie »

NO! But thank you... I was wondering how to do this... I think you may have stumbled upon something here!
Alpha

RE: "Load" munging discussion

Post by Alpha »

I've been scanning folders for it for the ARC project and have not found anythign so I was at your conclusion as well: making new files is necessary. I'll continue to look at the files and experiment, but if anyone finds anythign post here. :D
froshthewookie

RE: "Load" munging discussion

Post by froshthewookie »

I saved a screenshot as a .tga, threw it into the load folder an munged... I crossed my fingers and loaded up my map, but the BF2 logo splashscreen still came up instead... Well, it was worth a try...
User avatar
Teancum
Jedi Admin
Jedi Admin
Posts: 11080
Joined: Wed Sep 07, 2005 11:42 pm
Projects :: No Mod project currently.
Games I'm Playing :: Destiny
xbox live or psn: No gamertag set
Location: Indiana

RE: "Load" munging discussion

Post by Teancum »

We'll keep trying. I'm sure it can be done.
User avatar
Rends
Sith
Sith
Posts: 1278
Joined: Fri Oct 15, 2004 6:34 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Germany
Contact:

RE: "Load" munging discussion

Post by Rends »

Have a look at the munge.bat you find in the _Build/Load directory.

MAybe it helps.
User avatar
Teancum
Jedi Admin
Jedi Admin
Posts: 11080
Joined: Wed Sep 07, 2005 11:42 pm
Projects :: No Mod project currently.
Games I'm Playing :: Destiny
xbox live or psn: No gamertag set
Location: Indiana

RE: "Load" munging discussion

Post by Teancum »

Yeah, I PMed PAN-Fnord. He's going to get the Load source files uploaded so we can take a look at them.
froshthewookie

RE: "Load" munging discussion

Post by froshthewookie »

Right on... This is pretty much the last thing I need to figure out to get my map working 100%...
Captain_Mazda

RE: "Load" munging discussion

Post by Captain_Mazda »

Would be a nice addition to mine as well, nice discovery there.
User avatar
Teancum
Jedi Admin
Jedi Admin
Posts: 11080
Joined: Wed Sep 07, 2005 11:42 pm
Projects :: No Mod project currently.
Games I'm Playing :: Destiny
xbox live or psn: No gamertag set
Location: Indiana

RE: "Load" munging discussion

Post by Teancum »

Well, with the way the loading screen system works it won't be something you can just add to your map. You have to actually replace some files. So what we'll probably do it release an update every two months or so that has all of the loading screens we have recieved. Past that I don't know, since I haven't been given the files yet.
Qdin
Old School Staff
Posts: 2059
Joined: Wed Feb 23, 2005 9:54 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

RE: "Load" munging discussion

Post by Qdin »

what about loading screens in the Costum Maps? :o
would they use the one "in-game?" or will they possibly be able to use a/some screens you've made especially for that map? :)
Alpha

RE: "Load" munging discussion

Post by Alpha »

I don't quite understand your post Teancum. Will we have to replace something in the SWBF2 files instead of something idividual to each map? I don't undertsand how that works. There are several Load folders in each data_MODID folder and none of them have any purpose?
froshthewookie

RE: "Load" munging discussion

Post by froshthewookie »

Any news on those source files?
User avatar
Teancum
Jedi Admin
Jedi Admin
Posts: 11080
Joined: Wed Sep 07, 2005 11:42 pm
Projects :: No Mod project currently.
Games I'm Playing :: Destiny
xbox live or psn: No gamertag set
Location: Indiana

RE: "Load" munging discussion

Post by Teancum »

nope... they're probably trying to find a way to make them work for us.
Alpha

RE: "Load" munging discussion

Post by Alpha »

OK, cool. I wasn't making any headway experimenting with those folders, lol.
Post Reply