Geonosis: Spire Beta
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- Teancum
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Wow, Geonosis looks great, Derkie. I've got some feedback for you
-As others have said, I think it would be wise to randomize the CP's in Hero Assault, the same goes for XL. That way players get to use the whole map. Heck, you could put CPs wherever you want in Assault and XL.
-Hmm... the Gunship still acts funny (the rolling) - Let's talk on MSN and see if we can't find a way to fix that.
-I've got an idea for a 9th CIS hero, Gizor Delzo. He's the one that started up the droid factory on Mustafar in story mode, plus it will even up the choices - Let's talk on MSN
-I think Hunt mode will also work very well for this map (REP vs Geonosians) - Let's talk on MSN
-You can get rid of the Galactic Civil War choice by deleting this line in addme.lua:
era_G = 1
Other than that. It's great. I mean really great!
-As others have said, I think it would be wise to randomize the CP's in Hero Assault, the same goes for XL. That way players get to use the whole map. Heck, you could put CPs wherever you want in Assault and XL.
-Hmm... the Gunship still acts funny (the rolling) - Let's talk on MSN and see if we can't find a way to fix that.
-I've got an idea for a 9th CIS hero, Gizor Delzo. He's the one that started up the droid factory on Mustafar in story mode, plus it will even up the choices - Let's talk on MSN
-I think Hunt mode will also work very well for this map (REP vs Geonosians) - Let's talk on MSN
-You can get rid of the Galactic Civil War choice by deleting this line in addme.lua:
era_G = 1
Other than that. It's great. I mean really great!
Its like that with the Geo Fighter as well. If you're talking about the same thing I'm thinking of...Teancum wrote: -Hmm... the Gunship still acts funny (the rolling) - Let's talk on MSN and see if we can't find a way to fix that.
When you do the back flip... the animation is slowed down a great deal. Its more of a vunerability then an evasion (like it should be). You're left wide open for any and all attacks. Infact... its so slow that I think Heavy trooper(s) could rip you apart in an instance.
Then out of the backflip... there is a lot of rolling. I nearly wrecked myself cause I couldn't get a handle on things.
- squipple
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This map is lookin awesome.
Ground colors are still slightly off, but it's much better than before.
One thing is that multiplayer is quite unstable. I was hosting this map and playing with a couple friends and ther games crashed at random intervals. Sometimes right after spawning, sometimes after a minute or so. It only seemed to happen in conquest and the CTF's. Assault never crashed.
I'd change the music on Assault, though. Some of those Mos Eisley tunes get to you after a while.![Smile :)](./images/smilies/icon_smile.gif)
Ground colors are still slightly off, but it's much better than before.
One thing is that multiplayer is quite unstable. I was hosting this map and playing with a couple friends and ther games crashed at random intervals. Sometimes right after spawning, sometimes after a minute or so. It only seemed to happen in conquest and the CTF's. Assault never crashed.
I'd change the music on Assault, though. Some of those Mos Eisley tunes get to you after a while.
![Smile :)](./images/smilies/icon_smile.gif)
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- Teancum
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"The download limit has been reached for this file."Darth-Derkie wrote:Here is the new version: http://download.yousendit.com/9C5610C89073F006
Possible to upload it again?
- Teancum
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You can download it here, http://starwarsbattlefront.filefront.co ... pire;58159
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Off-topic : May I know how many "custom levels" you've placed in your "AddOn" folder so far ? Also, where have you exactly extracted each file contained in this map's ZIP Archive ? ("mission.lvl", "core.lvl", etc...)
On the other hand, this problem might be equally caused by the fact Derkie' hasn't localized this level in German, which would explain why its label isn't displayed properly in Star Wars Battlefront II interface...
PS : Pulch', I consider such a question as being "off-topic", as "Technical issues" do not have many links with the levels they're affiliated to...![Wink :wink:](./images/smilies/icon_wink.gif)
On the other hand, this problem might be equally caused by the fact Derkie' hasn't localized this level in German, which would explain why its label isn't displayed properly in Star Wars Battlefront II interface...
PS : Pulch', I consider such a question as being "off-topic", as "Technical issues" do not have many links with the levels they're affiliated to...
![Wink :wink:](./images/smilies/icon_wink.gif)
Two Custom Levels, Space Geonosis by Teancum/Schizo in folder "Space Geo" and Geonosis: Spire in "Go1"
Each File is in "C:\Programme\LucasArts\Star Wars Battlefront II\GameData\addon\Go1"
Thx very much for your support.
Well, other question:
Does anyone know wether there are any localized german maps ? Perhaps Rens ?
PS:
You're right, this is not the perfect place for technical issues.
Each File is in "C:\Programme\LucasArts\Star Wars Battlefront II\GameData\addon\Go1"
Thx very much for your support.
Well, other question:
Does anyone know wether there are any localized german maps ? Perhaps Rens ?
PS:
You're right, this is not the perfect place for technical issues.
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Off-topic : Rends must have localized all his Star Wars Battlefront II projects in German, I guess...
Moreover, regarding your current problem, I'm almost sure it is caused by a bad or missing Localizing of this "Geonosis : Spire" level, and only Derkie' could work out it...
So, in my opinion, you should try to send him a message through GameToast message-board's Private Messaging Sytem about that...![Wink :wink:](./images/smilies/icon_wink.gif)
Moreover, regarding your current problem, I'm almost sure it is caused by a bad or missing Localizing of this "Geonosis : Spire" level, and only Derkie' could work out it...
So, in my opinion, you should try to send him a message through GameToast message-board's Private Messaging Sytem about that...
![Wink :wink:](./images/smilies/icon_wink.gif)