Snow and Rain
Moderator: Moderators
Snow and Rain
This may seem like a stupid question, but... how to add snow or rain to a map? I've tried searching the forums and I've searched the documentations, but I couldn't find anything. There's always the possibility that I missed something, but that's why I'm asking.
-
- Brigadier General
- Posts: 629
- Joined: Thu Jun 23, 2005 6:06 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Teancum
- Jedi Admin
- Posts: 11080
- Joined: Wed Sep 07, 2005 11:42 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Indiana
- Dragonum
- 2nd Lieutenant
- Posts: 405
- Joined: Tue Nov 16, 2004 4:08 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Teancum
- Jedi Admin
- Posts: 11080
- Joined: Wed Sep 07, 2005 11:42 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Indiana
- Teancum
- Jedi Admin
- Posts: 11080
- Joined: Wed Sep 07, 2005 11:42 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Indiana
Code: Select all
Effect("ColorControl")
{
PS2()
{
Enable(1);
WorldBrightness(0.46);
WorldContrast(0.48);
WorldSaturation(0.65);
}
}
Effect("Wind")
{
Enable(1);
Velocity(1.0, 0.3);
VelocityRange(1.0);
VelocityChangeRate(0.1);
}
Effect("Precipitation")
{
Enable(1);
Type("Streaks");
Range(12.5);
Color(216, 220, 228);
VelocityRange(1.0);
ParticleDensityRange(0.0);
CameraCrossVelocityScale(0.2);
CameraAxialVelocityScale(1.0);
GroundEffect("com_sfx_rainsplash");
GroundEffectSpread(8);
PS2()
{
AlphaMinMax(0.8, 1.0);
ParticleSize(0.06);
ParticleDensity(80.0);
Velocity(8.0);
StreakLength(1.7);
GroundEffectsPerSec(7);
}
XBOX()
{
AlphaMinMax(0.2, 0.3);
ParticleSize(0.02);
ParticleDensity(256.0);
Velocity(9.0);
StreakLength(1.0);
GroundEffectsPerSec(15);
}
PC()
{
AlphaMinMax(0.3, 0.45);
ParticleSize(0.02);
ParticleDensity(256.0);
Velocity(9.0);
StreakLength(1.0);
GroundEffectsPerSec(15);
}
}
Effect("Lightning")
{
Enable(1);
Color(255, 255, 255);
SunlightFadeFactor(0.1);
SkyDomeDarkenFactor(0.4);
BrightnessMin(1.0);
FadeTime(0.2);
TimeBetweenFlashesMinMax(3.0, 5.0);
TimeBetweenSubFlashesMinMax(0.01, 0.5);
NumSubFlashesMinMax(2, 5);
HorizonAngleMinMax(30, 60);
SoundCrack("kam_amb_thunder");
SoundSubCrack("kam_amb_thundersub");
}
Effect("Water")
{
// general parameters
Tile(4.0,4.0);
MainTexture("kam1_water_2");
FoamTexture("kam1_water");
FoamTile(5.0,5.0);
// ocean parameters
OceanEnable(1);
WindDirection(0.2,1.0);
WindSpeed(25.0);
// water event parameters
WaterRingColor(148, 170, 192,255);
WaterWakeColor(192, 192, 192,255);
WaterSplashColor((192, 192, 192,255);
// PS2 parameters
PS2()
{
Velocity(0.01,0.05);
PhillipsConstant(0.00001);
PatchDivisions(16,16);
LODDecimation(2);
MinDiffuseColor(32, 40, 32, 255);
MaxDiffuseColor(128, 130, 128, 255);
BorderDiffuseColor(160, 160, 160, 255);
SpecularColor(192, 192, 192, 192);
SpeckleSpecularColor(160, 160, 160, 255);
SpeckleAmbientColor(75, 75, 75, 255);
SpeckleTextures("water_specles0", "water_specles1", "water_specles2", "water_specles3");
SpeckleTile(5.0, 5.0);
SpeckleBlendSpeed(4.0);
SpeckleScrollSpeed(0.0,0.0);
SpeckleCoordShift(10.0,10.0);
LightAzimAndElev(1.0,0.0);
}
XBOX()
{
Velocity(0.001,0.005);
PhillipsConstant(0.00001);
PatchDivisions(16,16);
LODDecimation(2);
}
PC()
{
Velocity(0.001,0.005);
PhillipsConstant(0.00001);
PatchDivisions(16,16);
LODDecimation(2);
}
}
LightningBolt("skybolt")
{
Texture("lightning");
Width(30.0);
FadeTime(0.5);
BreakDistance(20.0);
TextureSize(30.0);
SpreadFactor(20.0);
MaxBranches(2.0);
BranchFactor(0.5);
BranchSpreadFactor(8);
BranchLength(80.0);
InterpolationSpeed(0.4);
NumChildren(1);
ChildBreakDistance(15.0);
ChildTextureSize(8.0);
ChildWidth(1.0);
ChildSpreadFactor(10.0);
Color(255,255,255,255);
ChildColor(255,255,255,150);
}
Effect("Blur")
{
PC()
{
Enable(0);
Mode(1)
ConstantBlend(0.44)
DownSizeFactor(0.2500)
}
XBOX()
{
Enable(0);
Mode(1)
ConstantBlend(0.44)
DownSizeFactor(0.2500)
}
}
Effect("hdr")
{
Enable(1)
}
Here is the FX file of Kamino, it shows the rain variables, I think there is one for Mygeeto that has snow