Well, that's not his map, it's mine. I'm darthderkie on those forums.squipple wrote:Here's someone who released the Geonosis: Spire too:
http://forums.lucasarts.com/thread.jspa ... 1&tstart=0
Yavin 4: Arena (beta v0.975) -- New version March 20, 06
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- squipple
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YAVIN MAP
Hello everyone,squipple wrote:Yeah...
1-flag is always set up so that the flag is in a location an equal distance from both goals, and your team spawns near the other team's goal. That way it makes it difficult to try to score because you have to get through the other team's troops (or try to sneak around them) to score.
2-flag is set up so that your team's spawn and goal are in the same area, but the flag you need to get is located in the other team's goal. That way, not only do you need to fight the other team to collect your flag, but you have to get out alive to bring it back to your goal.
Explaining it can be confusing, yes. You're right, it's best to just go play them and see how they work. Not all maps have both (I think it's one or the other), but since we can it'll be cool to make our maps have all modes.
FYI - someone (a TAW member) released yavin 4's temple on the lucas forums. I've yet to check it out, but maybe they've figured out some of the issues you're having. Might be a good resource.
Keep up the awesome work Tean!
I want to explain that I did not know there was another person working on this MAP. I wanted to play it in SWBF2, and I wanted Hero mode so I made it. It took a little while to get the vehicles fixed and the layers reconfigured from the original, but it came out nice.
I made it for the TAW guys I play with, they apparently posted it on LucasArts, I added the link to Gametoast this morning becuase of the positive feedback not knowing that this thread was here.
If anyone wants to colaborate on this stuff feel free to contact me. I was not trying to take anything over with the release.
FYI - lower detail emliminates the black ground on most of the MOD maps I have seen. Including mine.
Artemis
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RE: YAVIN MAP
Hey ya, Tean, sorry for off-topic, but tell Psyh0fred I said HI!
Anyway, keep up the great work! I hope to work at Pandemic someday, set them straight with some stuff lol.
Anyway, keep up the great work! I hope to work at Pandemic someday, set them straight with some stuff lol.
- Teancum
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RE: YAVIN MAP
Updates:
*2-Flag CTF is now working properly
*Asajj Ventress (model by Neomarz1, conversion my minilogoguy18, odf work by me) is in, and looks GREAT
*XL mode is in for both eras now
*1-Flag CTF is now done, though I'll probably tweak it again
And here's my current worklog for Yavin:
Yavin 4: Arena
Global
-Vehicle setup
-Birds
-Add another class to each era/side
-'Water pads'
-Check sound regions/spaces
-GCW Heroes -- ALL=Jedi Luke and IMP=Grand Admiral Thrawn (new, plays like Han Solo)
Conquest
-Temple CP is in the air?
1-Flag CTF --DONE
2-Flag CTF --DONE
Hero Assault
-Change up a few heroes
-Add Asajj Ventress --DONE
-Add Kit Fisto "Dummy"
-----So I can add them in easily later
-Add a Chiss Jedi
-Remove turrets/vehicles
XL Mode --DONE
-Fix GCW crash --DONE
*2-Flag CTF is now working properly
*Asajj Ventress (model by Neomarz1, conversion my minilogoguy18, odf work by me) is in, and looks GREAT
*XL mode is in for both eras now
*1-Flag CTF is now done, though I'll probably tweak it again
And here's my current worklog for Yavin:
Yavin 4: Arena
Global
-Vehicle setup
-Birds
-Add another class to each era/side
-'Water pads'
-Check sound regions/spaces
-GCW Heroes -- ALL=Jedi Luke and IMP=Grand Admiral Thrawn (new, plays like Han Solo)
Conquest
-Temple CP is in the air?
1-Flag CTF --DONE
2-Flag CTF --DONE
Hero Assault
-Change up a few heroes
-Add Asajj Ventress --DONE
-Add Kit Fisto "Dummy"
-----So I can add them in easily later
-Add a Chiss Jedi
-Remove turrets/vehicles
XL Mode --DONE
-Fix GCW crash --DONE
- squipple
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- Teancum
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- Teancum
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You do not have to be sorry, Tean'...
However, might I suggest porting this Star Wars Jedi Knight II : Jedi Outcast model into Star Wars Battlefront II, as for NeoMarz "Asajj Ventress" playable character?...
However, might I suggest porting this Star Wars Jedi Knight II : Jedi Outcast model into Star Wars Battlefront II, as for NeoMarz "Asajj Ventress" playable character?...
- Teancum
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Good suggestion! She's already in, and it's Neomarz's model. I'm not as fond of the Jedi Outcast Kit Fisto model, and would like the BF2 version, but if we never get it from XBox, we'll do Toonces' JO Kit Fisto.
Just FYI for all -- even if Pandemic releases Asajj Ventress, I'm keeping this one in Yavin because the model doesn't suck, and neither does the weapon. (What were they thinking? Lightsaber nunchucks???)
Just FYI for all -- even if Pandemic releases Asajj Ventress, I'm keeping this one in Yavin because the model doesn't suck, and neither does the weapon. (What were they thinking? Lightsaber nunchucks???)
- Teancum
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- Teancum
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- Teancum
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Here is some screenshots.
Like this map the best because of the new Jedi.
Random:
http://img418.imageshack.us/img418/1264 ... 0004qh.jpg
http://img477.imageshack.us/img477/2876 ... 0019yq.gif
New Jedi:
http://img477.imageshack.us/img477/4022/newjedi4sa.gif
http://img418.imageshack.us/img418/2433 ... tin9qx.gif
Like this map the best because of the new Jedi.
Random:
http://img418.imageshack.us/img418/1264 ... 0004qh.jpg
http://img477.imageshack.us/img477/2876 ... 0019yq.gif
New Jedi:
http://img477.imageshack.us/img477/4022/newjedi4sa.gif
http://img418.imageshack.us/img418/2433 ... tin9qx.gif