The Original BF1 map conversion topic

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sh4d0wl0rd

Post by sh4d0wl0rd »

But imo the dark terrain looks awesome! Only the few distance on Geonosis is a bit too high, I think.
I also think that there should be no sonic turrets in the HeroAssault mode.
Btw: Are you going to add the geonosians?
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Post by Teancum »

I would just add a generic sunlight light and have it cover the whole map. It would be much easier.

Oh, and the reason the terrain is still dark is because it needs to be re-burned. (Under Image->Burn Terrain) -- you need to do that any time you change the lights, or the terrain will be like it was.
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Post by Leviathan »

Darth', might I know whether you've run into "major" problems while you were converting "Geonosis : Spire", so as to use it in Star Wars Battlefront II ? :|
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Post by Darth-Derkie »

The biggest problem I had so far was not getting vehicles to spawn. I did not know I had to assign Vehicle spawn points to a side. Because it wasn't nesceserry in SWBFI.
til14

Post by til14 »

teancum when are you going to finish bespin platforms :?:
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Post by Teancum »

I'm workin on it. I don't want to release some half-way done map. I'd say 2-3 weeks at least.
Y2g2006

Post by Y2g2006 »

Darth-Derkie wrote:If someone wants to test my Geonosis: Spire map out (Especially people with the CD-rom version of the game): http://s38.yousendit.com/d.aspx?id=019Z ... W825SBA619


And people with the CD-rom version of the game, download this: http://s23.yousendit.com/d.aspx?id=15KL ... E0ZUJVEJD6, put it in C:\Program Files\LucasArts\Star Wars Battlefront II\GameData, run it and select my map and please post the errors it gives here or pm me.
I have a slight problem...

When I go to download the Geo map (that being the first link)... I get a prompt asking for a user name and password... Is the file password protected or something? This isn't the first time I've been hit with that pompt trying to download stuff from that site. Dunno if its just me or what.

Also... what is the second link you post there of? It was telling me the link was invalid... even though it would take me to the yousendit.com site.

EDIT: Nevermind, it worked now. I at least have the Geo map now. Dunno what that second link is. Can't figure out the purpose of that stupid prompt that comes up. What I do know is it froze my download all the other times before.
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Post by Teancum »

Tatooine: Dune Sea is now in-game. Just thought you'd like to know.
sh4d0wl0rd

Post by sh4d0wl0rd »

Do you mean that it can be downloaded with saying that it is "in-game"? If yes, where can we get it from?
Or do you mean that you tested it in-game?
CarbineImpulse

Post by CarbineImpulse »

I'm really looking forward to all the old maps again, I got rid of SWBF1 ages ago so to have all the oldies playable again. Are we aiming for having all levels in all modes (inc XL)?
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Post by Teancum »

@ Shadow -- No, I just wanted to let everyone know it's now 'working' in a manner of speaking. Still a long ways to go. I know everyone else releases the maps quickly, but I'd rather take long and release it without bugs.

@ Carbine -- Yeah, every map I'm doing will have all modes but Hunt. Some maps (Tatooine: Dune Sea for instance) will have Hunt as well, but that depends on whether there's a species to actually hunt on the map.
sh4d0wl0rd

Post by sh4d0wl0rd »

Teancum wrote:@ Shadow -- No, I just wanted to let everyone know it's now 'working' in a manner of speaking. Still a long ways to go. I know everyone else releases the maps quickly, but I'd rather take long and release it without bugs.
Very wise!
flippy11

Post by flippy11 »

how are the docks coming Teancum? i pm you the link a while a go
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Post by Teancum »

Oh, I forgot flippy! Can you send me the URL again?

I'll fix what I can and then send it back to ya. I'll probably just fix it enough for conquest, as my CTF tutorial is almost done -- you'll be able to follow that.
flippy11

Post by flippy11 »

sent the link
TAW_pinx

Post by TAW_pinx »

@Tean - So you're working on Dune Sea and Docks for release in a few weeks?
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Post by Teancum »

It's going to be longer than a few weeks. Probably at least a month to get the 3 maps I'm working on done plus fix errors on Docks so flippy can finish it. Yavin 4: Arena is nearly done. I'll probably release 1.0 in a week or two which will include Conquest, 1-Flag, 2-Flag, Hero Assault and XL modes, plus Asajj Ventress. However, it won't be the final version (which will be 1.1) until we get the Kit Fisto model extracted from th XBox version, as they have calls for Kit Fisto in the luas, and so I figure he should be in.
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Post by TAW_pinx »

Tean - So, your "babies" will be Docks, Dune Sea and Yavin Arena then? I will be perfecting Citadel and Judderman is working on getting Cloud City perfected as well. So, in your opinion, you feel that if a "old school map pack" is to be released, these maps should have ALL game modes included? If so, I'll work towards that result. I feel that it is better for the community to have lots of options too. BTW, how do you feel about working with Artemis towards producing a ONE complete Yavin Arena map, rather having 2 out there? Too much confusion for some...
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Post by Astute »

Hmm, i'm working on porting my maps(mainly kamino serene). Anyone have a remedy for the no spawns bug that you get when you load the map? I know i've fixed it before, but i can't remember how i did it.
flippy11

Post by flippy11 »

i'll also try doing the plains too. hopefully there less problems than the docks
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