Sure, create a new map, copy the race you want to edit (example: republic) into the sides folder of the new map, edit the texture, now, go into common > script > newmapname and open the LUA file named newmapnamec_con.lua (for me that was BS1c_con.lua ). Now if you look down the LUA file you will see ReadDataFile("SIDE\\rep.lvl", change this to ReadDataFile("dc:SIDE\\rep.lvl , then copy 2 .bat files in the side you got, these are: clean.bat and munge.bat , these can be aquired from the _BUILD >
Sides > ALL in the newmap you created. Finally we munge the your new map (see Jedi Creation doc for more info) we select the new race in the drop down menu on the left, and select the race you edited (mine was rep) you alos have to tick the "common" check box, then munge!
And there we have it folks, how to create a side in Star Wars Battlefront II !
P.S: You can get the race from the assets sides folder
![Mr. Green :mrgreen:](./images/smilies/icon_mrgreen.gif)
!
P. P.S: The textures are in the msh folder.