I just thought you guys might like to see my current worklog -- where I am at on the things I'm working on. It might also be useful for those who may be working on the same things. So, here it is
Index:
BF1 (Pandemic maps) conversion task list BF1PDC
BF1 Vehicle (missing ones) conversion task list BF1VH
BF1 player unit conversion task list BF1UNIT
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BF1PDC --- Pandemic map conversion from BF1
========================================================================================
Yavin 4: Arena
Global
-Vehicle setup
-Birds
-Add another class to each era/side
-'Water pads'
-Check sound regions/spaces
-GCW Heroes -- ALL=Jedi Luke and IMP=Grand Admiral Thrawn (new, plays like Han Solo)
Conquest
-Temple CP is in the air?
1-Flag CTF --DONE
2-Flag CTF --DONE
Hero Assault
-Change up a few heroes
-Add Asajj Ventress --DONE
-Add Kit Fisto "Dummy"
-----So I can add them in easily later
-Add a Chiss Jedi
-Remove turrets/vehicles
XL Mode --DONE
-Fix GCW crash --DONE
========================================================================================
Bespin: Platforms
Global
-Check sound regions/spaces
-Turrets -- every gametype but Hero Assault
-Vehicles (both spawn points and vehicle setup) --all but Hero Assault
-Steam texture to world1 folder (thicksmoke2.tga)
-GCW Heroes -- ALL = Lando (new, plays like Han Solo) and IMP = Boba Fett
-Cloud Car (get it working -- GCW only)
Conquest
-Fix all CP's
1-Flag CTF
-Play Shipped level and see how it's played
-Make sure it can be capture by either team, in either era (play a few games)
2-Flag CTF
-Check Shipped level -- make sure it plays the same
-Make sure it can be capture by either team, in either era (play a few games)
Hero Assault
-Add Lando Calruussian
-Add Chiss Jedi
-Add the shipped Dark Jedi (GCW)
-Add Asajj Ventress
XL
-Implement
-CW will be Ep II clones vs Ep III clones
-EP III Clones have Commander _______ and EP II Clones have ARC Captain as their heros
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Tatooine: Dune Sea
Global
-Vehicles
-Skiff (get it working)
Conquest
-Get it to read the CP's, etc
1-Flag CTF
-Play Shipped level and see how it's played
-Make sure it can be capture by either team, in either era (play a few games)
2-Flag CTF
-Check Shipped level -- make sure it plays the same
-Make sure it can be capture by either team, in either era (play a few games)
Hero Assault
-Remove Jedi Luke
-Add Tatooine Luke (blaster -- no saber/force)
-Add Kit Fisto
XL
-Implement
Hunt
-CW -- CIS vs Tuskens
-GCW -- IMP vs Tuskens
========================================================================================
BF1VH --- Vehicle Conversions from BF1
========================================================================================
Flyers:
Cloud Car
-Copy FX
-Base on ARC-170
-Icons
Geonosian Fighter
-Copy FX if needed
-Base on TIE Interceptor
-Icons
Republic Gunship (BF1 strafe/hover version)
-Copy ODF directly
-Icons
-Do ARC version
R-41 Starchaser
-Copy FX
-Base off ARC-170
-Icons
K-Wing
-Base of Theta Class shuttle
-Icons
Jedi Interceptor Addon
-Create new ODFs from original BF2 one
-Icons (recolors)
Droidfighter Addon
-Create new odfs from original BF2 one
-Icons (recolor to bronze)
TIE Phantom
-Base off TIE Fighter
-Cloak ability like Bothan?
Imperial Troop Trans
-Base directly off of Theta Shuttle
-Icons
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Hovers:
Gian Speeder (4-man)
-Copy from BF1
-Icons? (may already be there)
XP-34 Landspeeder (two versions)
-Copy from BF1
-Icons
AAT-X
-Copy from BF1 (remove SPtest.log errors first)
-Icons (recolor AAT)
Skiff
-Copy from BF1
-Icons
Cydon Prax Tank
-Copy from Haruun Kal (BF1)
-Icons
Hovernaut
-Copy from BF1
-Icons
========================================================================================
Walkers:
AT-XT
-Copy from BF1
-Icons
AT-LT
-Copy from BF1 (anim problems)
-Icons
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BF1UNIT --- Conversion of Player Units from BF1
========================================================================================
Chiss Smuggler
-Base off of standard soldier
-Give him 'borrowed' abilities
Imperial Officer(s)
-Base off of Pilot/Officer
-Do all three skins
Grand Admiral Thrawn
-Do as a Hero
-Give Han Solo-type abilities
My current worklog
Moderator: Moderators
- Teancum
- Jedi Admin
- Posts: 11080
- Joined: Wed Sep 07, 2005 11:42 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Indiana
My current worklog
Last edited by Teancum on Tue Feb 28, 2006 10:42 am, edited 1 time in total.
RE: My current worklog
Teancum
AT-LT? Or AT-PT?
P.S. What with Juggernaut and Clone Turbo Tank?
AT-LT? Or AT-PT?
P.S. What with Juggernaut and Clone Turbo Tank?
- Teancum
- Jedi Admin
- Posts: 11080
- Joined: Wed Sep 07, 2005 11:42 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Indiana
RE: My current worklog
The BF1 AT-PT is renamed to the AT-LT, since the real AT-PT is different.
I don't have Juggernaut and Clone Turbo Tank models, and I don't know how to model, so I can't make them.
I don't have Juggernaut and Clone Turbo Tank models, and I don't know how to model, so I can't make them.
RE: My current worklog
Chiss
definitely want to try those...
definitely want to try those...
- Teancum
- Jedi Admin
- Posts: 11080
- Joined: Wed Sep 07, 2005 11:42 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Indiana
RE: My current worklog
Worklog updated -- mostly Yavin4 stuff, but take a look
Oh, and I also started work on a Chiss jedi. Skin is done, but he's not in-game yet. Expect to see him on at least one of these three: Yavin 4: Arena, Bespin: Platforms, or Tatooine: Dune Sea.
Oh, and I also started work on a Chiss jedi. Skin is done, but he's not in-game yet. Expect to see him on at least one of these three: Yavin 4: Arena, Bespin: Platforms, or Tatooine: Dune Sea.