What incredible news to see our beloved games being brought back to life!
I decided to create this thread to serve a few purposes.
1. Discuss Modding potential with the polished engine. i.e. PC online Galactic Conquest
2. Discuss console integration of mod support with it coming to Next Gen consoles.
To start, I'm curious if our modtools will work as normal with the new packaged content or if we will need to make a workaround. I suppose we shall see.
Battlefront Classic Collection General Purpose Thread
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- Recruit Womprat Killer
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- Corporal
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Re: Battlefront Classic Collection General Purpose Thread
Prerelease speculation:
Release day thoughts:
Hidden/Spoiler:
Release day thoughts:
Hidden/Spoiler:
Last edited by Sporadia on Fri Mar 22, 2024 6:07 am, edited 1 time in total.
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- Resistance Leader
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Re: Battlefront Classic Collection General Purpose Thread
spoiler: it's terrible
- Teancum
- Jedi Admin
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Re: Battlefront Classic Collection General Purpose Thread
Yep. Don't go out and buy it unless it's on consoles and there's a feature you really want. PC players are fine with the originals until this either gets fixed or dies out.
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- Recruit Womprat Killer
- Posts: 10
- Joined: Thu Apr 23, 2020 10:23 pm
- Projects :: Phase 1 Overhaul Mod
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Re: Battlefront Classic Collection General Purpose Thread
I'm more intrigued by the lighting updates they've done and higher resolution. I wonder if the increased file size would allow for bore detailed models as well as more advanced lighting solutions. How great would it be to be able to import better models such as the ones used in the new Battlefront 2 game.
Also do our current mod tools even work with the classic collection?
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- Corporal
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Re: Battlefront Classic Collection General Purpose Thread
Old posts (sort of opinion posts: lots of text):
Update (22 March): The technical tldr
I don't expect anyone to dig through everything I've written if they come onto this thread looking for technical information about the classic collection. Particularly with the number corrections I've made as I've learnt more about the game. So here's a summary of the technical upgrades/downgrades made to the classic collection.
Changes With Positive Potential:
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I'm sorry to hear that there were some day 1 releases that had part of an iamashaymin mod without credit. I know it's legal, and was patched out, but that's still wild. I didn't want to say anything without being sure before, but the force bubble is beyond doubt. No courtesy at all.
Hidden/Spoiler:
Update (22 March): The technical tldr
I don't expect anyone to dig through everything I've written if they come onto this thread looking for technical information about the classic collection. Particularly with the number corrections I've made as I've learnt more about the game. So here's a summary of the technical upgrades/downgrades made to the classic collection.
Changes With Positive Potential:
- The animation memory limit on BF2 is large enough to fit the original Kit Fisto animations and the original Ventress animations into a hero assault (This has been successfully modded into the original version before, but it's not simple to do)
- The game engines have been converted from 32bit to 64bit (rumoured)
- When all the specular maps, bump maps, vertex colour maps etc are bug fixed, then some surfaces in BF2 could end up looking better than the original version
- All the textures and videos have been upscaled through some automatic process (rumoured to be ai but that's not important). No care was taken to make the textures look any better or more detailed than they did before. Nor was the resolution of the models increased. This may be the cause of the excessive file size
- There's a little bit of bonus content. In the original versions of the games, the dlc maps have been recreated in mods before. Adding hero assault scripts, while tedious, is not difficult at all
- Some users report steam deck, widescreen and controller support quality of life improvements. This is dependent on all the bugs being fixed, and I doubt it matters for mods
- On pc, the spawn select, mission select and other ui features are based on the console ui, not the original pc ui.
- In BF2, the default lighting has more bloom and bolder colours than the original version
- The default file paths for mods are different. I recommend looking at Iamashaymin's youtube channel for more information
- BF1 no longer has a lua 4 interpreter, and instead uses a lua 5.0 interpreter
- The file size on pc is somewhere between 60GB and 75GB
- There are a bunch of bugs which weren't present in the original games which hopefully will be fixed. Many were fixed in the official Update 1 patch. Some of these bugs look very weird at first but they seemingly have come from Aspyr's attempts at low level programming (during the 64bit conversion maybe)
- Aspyr are hosting region locked multiplayer servers which were received really badly on release due to a number of issues. I have no idea how much of this has been fixed
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I'm sorry to hear that there were some day 1 releases that had part of an iamashaymin mod without credit. I know it's legal, and was patched out, but that's still wild. I didn't want to say anything without being sure before, but the force bubble is beyond doubt. No courtesy at all.