It's been a while since I tried continuing my effort and after talking to some folks, there has been a great port/re-implementation of the XSIZETools to Blender. While I'm pretty proud of what progress I had made, I see no real reason to continue it. The tool that works really well is here:
https://github.com/PrismaticFlower/SWBF-msh-Blender-IO
ORIGINAL POST:
If this is not the correct place to post this then I apologies. But, I'm attempting to convert the XSIZETools to Blender and have already a loose prototype working for import. BUT, I'm looking for help or maybe to pay someone to complete this. OR, what would really be nice is someone telling me it's already been done and I can't Google foo for sh*t.
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XSIZETools Request Ticket (I am not the creator of the initial request.)
https://github.com/Schlechtwetterfront/ ... /issues/12
Blender Code Prototype (Working in Blender 2.79)
https://code.itdominator.com/itdominato ... SH2-Plugin
Notes:
1 - Converted to use Python 3
2 - Please read the Issue ticket for the gist of what's been done plus images.
3 - THIS IS A VERY EARLY PROTOTYPE!! Best practices and actual project structure are TBD.
-- Images of Import Prototype Working --
Republic Barcspeeder mesh in Blender:
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Here's the Republic combat speeder with Blender smooth shading enabled:
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