Hiya,
As aforementioned in the title, this custom prop textures appear properly in XSI (1), but after exporting the .msh and .tga to the MSH folder and creating an .odf to its respective ODF folder (2) (any_fly_seismic .msh .tga .odf), the final object in ZeroEditor is completely grey (3). I've gone through the same process with slight changes a bunch of times, and it keeps happening over and over: I import Warb_Null's .obj for a seismic tank (Import as Objects, Null as Parent), add a _lowrez and collision from the merged polymeshes to the dummyroot, apply the textures (.dds provided by him, then converted and edited to a single .tga (4) by myself) for Light, Shadow_Hull and Shadow_Plunger, etc.
What might I be doing wrong?
(1) https://imgur.com/a/JHLZYH8
(2) https://imgur.com/a/I2UUKRR
(3) https://imgur.com/a/h6T21rV
(4) https://imgur.com/a/zs9P62Z
[ZE] Textures not showing up in the prop
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- Recruit Womprat Killer
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Re: [ZE] Textures not showing up in the prop
Hello, a few things to try as go tos with the error
1) expand each model, if you see vertex lighting, vertex colors delete those properties.
2) expand each models polymsh in the explorer look for a tab called clusters. From there look for your polymshs tabs (or texture coordinates depending on models properties) if you see something called "tangent" or "somethingshere_import_normals" delete these and see if this helps.
3) if you are using a texture projection which is not from xsi try clicking on your material. next to where it says diffuse click the little red square, this will open up your image clips properties window. from there where it says texture projection try to manually select you texture projection and reexport.
90% of textures ive seen not show up on imports come from one of those 3 issues.
1) expand each model, if you see vertex lighting, vertex colors delete those properties.
2) expand each models polymsh in the explorer look for a tab called clusters. From there look for your polymshs tabs (or texture coordinates depending on models properties) if you see something called "tangent" or "somethingshere_import_normals" delete these and see if this helps.
3) if you are using a texture projection which is not from xsi try clicking on your material. next to where it says diffuse click the little red square, this will open up your image clips properties window. from there where it says texture projection try to manually select you texture projection and reexport.
90% of textures ive seen not show up on imports come from one of those 3 issues.
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- Recruit Womprat Killer
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- Projects :: Battle of Dantooine [2003 Clone Wars].
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Re: [ZE] Textures not showing up in the prop
Well, after several days trying your suggestions, it didn't work, thanks for the help anyways ^^
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- Sith
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Re: [ZE] Textures not showing up in the prop
Make sure each .tga texture is referenced into your msh folder instead of the source folder (e.g. Texture1, Texture2....are located in C:/Desktop/FlyingStomper. This is what xsi thinks. Also wheen opening the .msh file in hex editor the file path might also go to the said location. You need to manually open the image in xsi (double click the image in Exloper>Images) and repath the texture where your msh folder is located. Export it again and it should refer too the right one.