The Original BF1 map conversion topic

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Darth-Derkie
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Post by Darth-Derkie »

I did not read the documentation... It's so difficult to understand.

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flippy11

Post by flippy11 »

i'll do kashyyyk: docks (i think). anyway the one with the docks. good for sniping
TAW_pinx

Post by TAW_pinx »

Thanks Derkie - I will attempt ASAP!!!

BTW, Docks is a great idea!!
flippy11

Post by flippy11 »

is anyone gonna do dune sea?
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Post by Teancum »

I can do Dune Sea.... I think I have found a way for me *personally* to streamline the process. I did Yavin: Arena in about 20 minutes. I need to beta test it a bit more, then add CTF 1/2 flag, plus hero support.

Hey all: What do you think about having CTF (both 1 and 2 flag) on every BF1 map. I think we should do them on all maps, but as far as hero assault goes, we should only do it on the smaller maps. Yavin: Arena, Bespin: Platforms, Bespin: Cloud City, Naboo: Theed, etc. The big terrain maps wouldn't suit it as well.
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Post by motorxmania »

I have to agree with you about the smaller is better for jedi's but i think it would be good just to add them any way. Cause i would love jedi's on dune sea. i don't know about everyone else but that is my opinion
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Post by Teancum »

Yavin: Arena is almost done. I have Conquest, 1-Flag CTF, 2-Flag CTF and Hero Assault in. The first version will be released soon. After that I'll finish the vehicles for both CTF modes and fix the birds.
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Post by squipple »

Teancum: yes, I think that all the converted maps should include all modes for maximum flexibility. Would've been nice if they would've released all the SWBF2 maps with all modes, but some of them are limited. Strange.
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Post by Astute »

Question Teancum, how is it you got the rhen var ice and mountain texture(the blue ice stuff) to work? Mine barely shows up on my map, and even then its a light blue.
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Post by Teancum »

Huh? I think someone else is doing Rhen Var. I'm doing Bespin: Platforms and Yavin 4:Arena.

BTW, more updates on Yavin 4: Arena

-Conquest works flawlessly
-1-Flag CTF works flawlessly
-Hero Assault works well, but due to the ability to force run and jump, AI occasionally get stuck
-2-Flag CTF is almost done (just need to finalize my tests)
-XL mode has just been added and is in testing stages

-The files that were included with the BF2 tools call for dlc_hero_ventress, and I assume dlc stands for DownLoadable Content. (XBOX only) Hopefully soon we can find someone who can extract dlc.lvl from the XBOX, then we can get Kit and Asajj.
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Post by Astute »

sry, must have missread..

To anyone doing a rhen var map, have you been able to get the ice textures to work?
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Post by sh4d0wl0rd »

@TAW_pinx: Perhaps you should spread the factions of the cps in Hero Assault more equally (like on Mos Eisley) so that not one hlaf of the map is full of heroes cps and the other half is full of villains cps.
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Post by Darth-Derkie »

If someone wants to test my Geonosis: Spire map out (Especially people with the CD-rom version of the game): http://s38.yousendit.com/d.aspx?id=019Z ... W825SBA619


And people with the CD-rom version of the game, download this: http://s23.yousendit.com/d.aspx?id=15KL ... E0ZUJVEJD6, put it in C:\Program Files\LucasArts\Star Wars Battlefront II\GameData, run it and select my map and please post the errors it gives here or pm me.
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Post by Teancum »

What modes does Geonosis have, DD?
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Post by Darth-Derkie »

1 flag ctf, conquest and Hero Assault. ctf doesn't work. I don't know how to set up ctf.
sh4d0wl0rd

Post by sh4d0wl0rd »

The rebel and imperial AI is not working on Geonosis and the cps are spread unfair in HeroAssault. But all in all nice to have this map back!
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Post by Teancum »

Darth-Derkie -- I have both CTF modes working in Yavin: Arena. I'll try to post a tutorial soon.

If anyone wants to post the files for the map they're working on, I'll continue adding gamemodes: 1-Flag CTF, 2-Flag CTF, Hero Assault, XL (Team Deathmatch) and Hunt (as appropriate).
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Post by Darth-Derkie »

Great news, I got the geonosian fighter in! :D

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And I got all vehicles in:
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Slayer_Hunter_J

Post by Slayer_Hunter_J »

How come the terrain is looking so dark (i also noticed it on citidal, or was the cave just bright?)
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Post by Darth-Derkie »

I has to do with the new lighting system, I haven't figured it out yet to get the terrain brighter... :(
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